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  #1  
Old 08-25-2021, 02:03 AM
long.liam long.liam is offline
Kobold


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Default If I was in charge.

I would delete the Mage Class from the game. They are completely useless. Their Pets can't consistently pull aggro from the Mage. The pets dps is Mediocre when compared to Enchanters or even Necro, Necro pets appear to be roughly on par with Mage pets, but Necros also have a whole bunch of other useful spells and Abilities. There are vastly weaker in HP than mobs, so they melt like a hot knife through melted butter. The Mage class can't even solo anymore now that pet chaining is broken. What's the whole point of this class anymore other than Cothing. Why keep a class in game for the sake of 1 spell.

If I were in charge I would delete the Mage class and then give all their pets and the COTH spell to Wizards. Also I would probably remove the Al'kabor line of spells from the game as well to make room for Pet spells and Coth.

If you are considering a Mage, don't. Roll an Enchanter or Roll a Necro or Roll a Necro, Roll anything but a Mage.
  #2  
Old 08-25-2021, 10:02 AM
Allishia Allishia is offline
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I like my mage. Sometimes it's fun to play lazy class, dmg shield the tank, summon some levitate rings, send in pet. They are actually very good in group content!
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  #3  
Old 08-25-2021, 10:11 AM
Samoht Samoht is offline
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Group content tiers:

S - Enchanter, Bard
A - Cleric, Shaman, Paladin, Shadow Knight, Rogue
B - Monk, Ranger
C - Warrior
D - Necro, Druid, Mage
F - Wizard

Mage definitely not very good in group content.
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  #4  
Old 08-26-2021, 06:32 PM
aaezil aaezil is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Group content tiers:

S - Enchanter, Bard
A - Cleric, Shaman, Paladin, Shadow Knight, Rogue
B - Monk, Ranger
C - Warrior
D - Necro, Druid, Mage
F - Wizard

Mage definitely not very good in group content.
necro A tier if undead zone but kind of accurate
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  #5  
Old 08-27-2021, 03:58 AM
long.liam long.liam is offline
Kobold


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Location: US
Posts: 198
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My complaints are mostly about the Mage's ability to solo at this point. I have played at least 1 character of every class and I have several at higher levels: 45+. Of all my toons the Mage sucks the most to solo on. I don't know when it was changed, but you used to be able to chain summon on a Mage to solo. It wasn't super fast, but semi-reliable way to solo. Now when your pet dies, the mage gets all the aggro the pet generated and the newly summoned pet will take forever to pull it off. Also the level variance on the pet means that sometimes the pet will last a little longer or melt in seconds. Chain summoning no longer works anymore. Only method I can think of to solo is aggro kiting, but the mage doesn't really have a cheap spell to hold aggro like druids and rangers get, so I don't see that working very well either.

As far as group content goes, I agree that the mage is at least slight above the "wizard without clickies" in terms of consistent, albeit mediocre, DPS. Although any other DPS class is superior to Mage due to the low pet levels compared to mob level and player level, Pet weak hits compared to mob hits and player hits with decent gear, and the large number of utility abilities that other DPS classes bring to the table: Monk with feign death, Rogue with Sneak/Hide, Enchanter with a CC and way more DPS etc. Also while the "Wizard without Clickies" does less DPS than a Mage in group, the wizard also brings some crowd control abilities as well like roots and snares and evac to save the group in a bind. The mage only has a crappy pet, nothing else.

At Raid level the wizard is vastly superior to the Mage due to vastly superior nukes that are either unresistable or have very low resists, crowd control abilities, concussion and the mage cannot use the pet in raid because it's low level will cause more mobs to aggro the raid force and the pet will cause the mob to flip on the raid force instead of facing the Main tank. In conclusion, the mage is garbage!
  #6  
Old 08-27-2021, 01:33 PM
Balimon Balimon is offline
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Quote:
Originally Posted by long.liam [You must be logged in to view images. Log in or Register.]
My complaints are mostly about the Mage's ability to solo at this point. I have played at least 1 character of every class and I have several at higher levels: 45+. Of all my toons the Mage sucks the most to solo on. I don't know when it was changed, but you used to be able to chain summon on a Mage to solo. It wasn't super fast, but semi-reliable way to solo. Now when your pet dies, the mage gets all the aggro the pet generated and the newly summoned pet will take forever to pull it off. Also the level variance on the pet means that sometimes the pet will last a little longer or melt in seconds. Chain summoning no longer works anymore. Only method I can think of to solo is aggro kiting, but the mage doesn't really have a cheap spell to hold aggro like druids and rangers get, so I don't see that working very well either.

As far as group content goes, I agree that the mage is at least slight above the "wizard without clickies" in terms of consistent, albeit mediocre, DPS. Although any other DPS class is superior to Mage due to the low pet levels compared to mob level and player level, Pet weak hits compared to mob hits and player hits with decent gear, and the large number of utility abilities that other DPS classes bring to the table: Monk with feign death, Rogue with Sneak/Hide, Enchanter with a CC and way more DPS etc. Also while the "Wizard without Clickies" does less DPS than a Mage in group, the wizard also brings some crowd control abilities as well like roots and snares and evac to save the group in a bind. The mage only has a crappy pet, nothing else.

At Raid level the wizard is vastly superior to the Mage due to vastly superior nukes that are either unresistable or have very low resists, crowd control abilities, concussion and the mage cannot use the pet in raid because it's low level will cause more mobs to aggro the raid force and the pet will cause the mob to flip on the raid force instead of facing the Main tank. In conclusion, the mage is garbage!
I don't think this guy has even played a mage past 40.
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  #7  
Old 08-27-2021, 02:02 PM
cd288 cd288 is offline
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Quote:
Originally Posted by long.liam [You must be logged in to view images. Log in or Register.]
My complaints are mostly about the Mage's ability to solo at this point. I have played at least 1 character of every class and I have several at higher levels: 45+. Of all my toons the Mage sucks the most to solo on. I don't know when it was changed, but you used to be able to chain summon on a Mage to solo. It wasn't super fast, but semi-reliable way to solo. Now when your pet dies, the mage gets all the aggro the pet generated and the newly summoned pet will take forever to pull it off. Also the level variance on the pet means that sometimes the pet will last a little longer or melt in seconds. Chain summoning no longer works anymore. Only method I can think of to solo is aggro kiting, but the mage doesn't really have a cheap spell to hold aggro like druids and rangers get, so I don't see that working very well either.

As far as group content goes, I agree that the mage is at least slight above the "wizard without clickies" in terms of consistent, albeit mediocre, DPS. Although any other DPS class is superior to Mage due to the low pet levels compared to mob level and player level, Pet weak hits compared to mob hits and player hits with decent gear, and the large number of utility abilities that other DPS classes bring to the table: Monk with feign death, Rogue with Sneak/Hide, Enchanter with a CC and way more DPS etc. Also while the "Wizard without Clickies" does less DPS than a Mage in group, the wizard also brings some crowd control abilities as well like roots and snares and evac to save the group in a bind. The mage only has a crappy pet, nothing else.

At Raid level the wizard is vastly superior to the Mage due to vastly superior nukes that are either unresistable or have very low resists, crowd control abilities, concussion and the mage cannot use the pet in raid because it's low level will cause more mobs to aggro the raid force and the pet will cause the mob to flip on the raid force instead of facing the Main tank. In conclusion, the mage is garbage!
? I've soloed very well on a Mage into the early 50s without chain summoning at all. In fact, in terms of time /played a Mage was the second fastest character I got to 50 (beat out Druid, Necro, Wiz, and Monk as far as other chars I was able to level relatively quickly). It's super easy.
  #8  
Old 08-28-2021, 08:39 AM
long.liam long.liam is offline
Kobold


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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
? I've soloed very well on a Mage into the early 50s without chain summoning at all. In fact, in terms of time /played a Mage was the second fastest character I got to 50 (beat out Druid, Necro, Wiz, and Monk as far as other chars I was able to level relatively quickly). It's super easy.
I'm curious. What's your perspective on the current aggro mechanics for the Mage class. How do you deal with it when the Pet dies?
  #9  
Old 08-28-2021, 04:01 AM
Tethler Tethler is offline
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Quote:
Originally Posted by aaezil [You must be logged in to view images. Log in or Register.]
necro A tier if undead zone but kind of accurate
Even without a pet to charm, I think necros are A-B tier at least. They really can do work in a group with twitches/heals/CC.
  #10  
Old 08-28-2021, 03:34 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Group content tiers:

S - Enchanter, Bard
A - Cleric, Shaman, Paladin, Shadow Knight, Rogue
B - Monk, Ranger
C - Warrior
D - Necro, Druid, Mage
F - Wizard

Mage definitely not very good in group content.
Mage is plenty good for group content, they do great DPS. You've underrated them and Necro, while overrating Pally and SK. Even in late Velious era where Pally/SK are at their best, they lack the DPS or game-altering defensive ability to be one of the most powerful, particularly since only 1 tank is needed and it doesn't have to be one of the plate classes. Ranking that era:

S - Enchanter, Shaman (with Torpor)
A - Bard (with epic and played optimally, which is rare), Rogue, Cleric (sometimes overrated; there are times when other classes can provide sufficient healing while also contributing DPS, including Necro! More than 1 Cleric in a group is the worst diminishing returns of any class too), Monk (with Triple Attack and Two-hander/fist swap technique; not 100% sure on the DPS parses but seems very high)
B - Necro (A tier if good charm target is available), Mage, Pally, SK
C - Ranger, Warrior
D - Druid (without heal clicky and charm; A tier if there's a great animal to charm)
F - Wizard (without Manarobe or DPS clicky; D or C tier with top items)
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