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Old 06-22-2010, 06:43 PM
Cars Cars is offline
Sarnak


Join Date: Apr 2010
Posts: 397
Default Raiding - Lets Face It

The fact that the guilds on this server even talk about raiding with one another is ridiculous, the guilds on this server don't owe eachother anything and that includes fake friendly words or even the time of day to try and figure out this "raid situation". The way the server is right now for raiding is no one guilds fault and any sort of rotation, spawn variance or admin enforced rules around raiding only make it worse.

Everquest was designed from the feet up to be competitive, and when I say that I mean AS IT WAS DESIGNED and not how it has been altered since. EQ live had no spawn variance and EQ live had refreshed spawns EVEN ON RAID MOBS when the servers went down. Training people on live was not a bannable offense and only REPEATED HARASSMENT (like constantly training one individual every time he tried to collect his corpse) would result in any sort of punishment.

The reason why spawn refresh on server downs is so important is because it eliminates the sick amount of control that these petty little guilds have on our servers and to be honest I am sick of all the drama as I am sure so are many others. How does it eliminate the control you ask? It is painfully simple but I will explain. THERE IS NOT ONE SINGLE GUILD THAT COULD DROP ALL 6 RAID TARGETS SIMULTANEOUSLY. So on every server refresh Multiple guilds would get chances at Raid targets. On top of that, the respawn time resets and the guilds that as of right now that are keeping timers on all the mobs lose that control (if you eliminate spawn variance) because most of those raid mobs will then spawn very close together, again giving more then one guild a Raid target to kill. Don't get me wrong, competition exists right now, but it is a different kind of competition then what was intended for EQ when it was originally created.

The only reason I mention above that training was not a bannable offense is because it played a large part on the raid scene on all servers. Having a tactical team of 24 people to mobilize and take down a mob, was important but you also had to have many more members there to protect against trains from other guilds trying to get you to wipe so that they could mobilize or having those extra members available to train other guilds that are aiming for the same target. THAT was the competition of the old game. Not a competition of days of waiting and spawn timing but a competition between powerful guilds that wanted the same mobs and even then everyone got a piece. Spawn times were definitely a factor because server refreshes were random and the mob timers would in time fluctuate but because they DID refresh no guild could control the mobs like they do now.

If server refreshes' repop all raid mobs, and if variance is eliminated not only will more guilds get chances at mobs and stop the endless whining of these top guilds, but we will finally and truly be a classic server. Kunark will not fix the issues that we currently have. The server is getting bigger and there will be more people fighting for the same mobs. If everything is kept the same as it is now then nothing will ever change.

I love this server dearly, and when I first found it I literally ran upstairs to my computer every day like a 13 year old kid again. I have only the creators of this server to thank for this and I absolutely appreciate everything that they have done and don't want to belittle any of them. What you guys have done with this server is lighting up the lives of about 1200 oldschool EQ players that thought it all ended too early or wished for a second chance. But the way it is now isn't working so if your goal is classic, atleast give classic a try.

Thanks.


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Carsomyr Legend - Lost Souls - Gothic Circle
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