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Old 05-19-2013, 05:38 PM
Vega Vega is offline
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Default Modifications to Duxa's UI

Hey everyone,

I switched to this UI a few weeks ago for the first time, and really like it for the most part. I can see why so many use it. There were a couple things I wasn't super keen on, so I did a couple simple modifications. This thread is really just to throw them out there and see if anyone else is interested. I can send the files in response to PMs, or put something up in the technical discussion if enough are interested. It's really just two small modifications:

1) The experience bar. Previously the experience bar had the large and small bars to it, giving you about 5x5x5 or 125 ticks per level. This gives you a resolution of greater than 0.8% (since you can also see increases of say half a tick). The newer one does not have a decimal place (I'd read that it was actually impossible to add in a decimal), and just a single bar to it. You can easily add back in the smaller bar, but then that doesn't have the smaller tick marks on it.

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My solution was to simply to add back in the old XP bar into the new player window. I did have to re-include the old image file in the new directory, but didn't do any modifications to it. I also only did it for the player window, although it could be easily added into the inventory window aswell.

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2) The group window. Perhaps I'm getting old and just can't see anymore, but I had problems seeing the small follow/invite and decline/disband buttons in the new group window. I sometimes couldn't tell when someone had sent me an invite to group, or if I was the leader and could invite others, since the boxes were so small.

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Ungrouped / Invited / Disband pressed

My solution to this one was to increase the button sizes, and then add back in the same text that was there previously. These buttons are a little kludgy, since I didn't want to have to adjust the image file (for instance, there's no text highlight like before when you mouse hover). I just used pieces that were already there to try and get it to work. I thought it turned out okay.

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Ungrouped / Invited / Disband pressed


Again, these aren't any big programming achievements. They were pretty easy to do with notepad++ and a little bit of tinkering. However, I'm just putting this out there for anyone who doesn't want to mess with the code and wants similar adjustments.

Note: These might also be usable for Vert's UI (since they're very similar) but I haven't tested.
  #2  
Old 05-19-2013, 05:57 PM
Nestea Nestea is offline
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pretty cool imo and nice work! I really like what you have done with the party window.
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  #3  
Old 05-19-2013, 06:13 PM
mak10z mak10z is offline
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Put it up for download, I'd be interested in using it [You must be logged in to view images. Log in or Register.]
Last edited by mak10z; 05-19-2013 at 08:32 PM..
  #4  
Old 05-19-2013, 10:39 PM
Leddy Leddy is offline
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Definitely put this up to download please, the group thing along is worth it, can't ever see when people randomly invite me.
  #5  
Old 05-19-2013, 10:52 PM
Triangle Triangle is offline
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This is great. I'd like to download this as well.

How about making the buff bar less wide. I have to keep it on the left side of my screen and somewhat off the screen because otherwise it takes up so much room and i end up clicking on area that I think is clickable but is actually the buff bar.
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Old 05-19-2013, 10:56 PM
maximum maximum is offline
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I'll use it.
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  #7  
Old 05-20-2013, 08:43 AM
Gadwen Gadwen is offline
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Quote:
Originally Posted by Triangle [You must be logged in to view images. Log in or Register.]
How about making the buff bar less wide. I have to keep it on the left side of my screen and somewhat off the screen because otherwise it takes up so much room and i end up clicking on area that I think is clickable but is actually the buff bar.
Agree, the buff bar could use a revamp.
  #8  
Old 05-20-2013, 09:19 AM
Vega Vega is offline
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Quote:
Originally Posted by Triangle [You must be logged in to view images. Log in or Register.]
How about making the buff bar less wide. I have to keep it on the left side of my screen and somewhat off the screen because otherwise it takes up so much room and i end up clicking on area that I think is clickable but is actually the buff bar.
Hmm, interesting. I looked at it a little (and see what you mean) but the nature of it is a little painful. It's attempting to look right justified, with several objects on top of each other. But most objects are still defined by the origin (left upper corner). So the correct thing to do would be allow the window to be re-sized. However, shrinking it causes the stuff on the right side to go out of view first.

Let me think about the problem, worst case I can throw up one statically sized smaller. The issue there ofcourse is buff names can all be different lengths, for instance bard buffs are rather long in name. So they probably set the static size so large so there wouldn't be any clipping even for the longest buff names.
Last edited by Vega; 05-20-2013 at 09:21 AM..
  #9  
Old 05-20-2013, 12:42 PM
Droog007 Droog007 is offline
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I use DuxaVert, but I hate the buffbar ... so I just use the default for that element. It's perfectly adequate with the alt+mouseover function to see buff names / duration.
  #10  
Old 05-20-2013, 04:11 PM
skeletoria skeletoria is offline
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Quote:
Originally Posted by Triangle [You must be logged in to view images. Log in or Register.]
This is great. I'd like to download this as well.

How about making the buff bar less wide. I have to keep it on the left side of my screen and somewhat off the screen because otherwise it takes up so much room and i end up clicking on area that I think is clickable but is actually the buff bar.
Omg.yes please..this is the only annoying aspect of the UI.

Thanks for fixing the exp bar! I like seeing short term progress [You must be logged in to view images. Log in or Register.] Please share! I want to use this.
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