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#1
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![]() Hello!
I am playing a Troll Sk, gf playing HEF cleric. I get -68, she gets +-0. Can someone please explain to me roughly how these three scenarios will pan out? We kill a mob thats higher than us both. (me 13, she 10, mob 15) We kill a mob that is between our level. (me 13, she 10, mob 12) We kill a mob thats below both of our levels. (me 13, she 10, mob 8) Just the basics so I get an idea of what to hunt [You must be logged in to view images. Log in or Register.] Thanks in advance | ||
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#2
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![]() Depends on how efficiently you can kill the mob and the downtime between them. Killing a higher level mob with the same amount of downtime of a lower level mob would be the way to go.
It all really comes down to keeping your downtime at a bare minimum and constant reliable kills/pulls going.
__________________
Lyrith - 60th Dwarven Cleric
Nagrith - 54th Dark Elf Necromancer Tuby - 51st Ogre Shaman Tander - 55th Half Elf Bard The Mystical Order || See what I'm Selling/Buying || Nagrith's JBoots MQ Service | ||
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#3
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![]() The exp from every kill is reduced 68% than split between you and the cleric. You'll level at the same rate so long as every kill is grouped. The most efficient way to level would be to find a high dps class like a rogue or enchanter w/ charmed pet and have them DPS the mobs you're tanking. The ideal exp is as Lyrith mentioned. Minimum downtime, constant kills.
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#4
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![]() Quote:
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For the skinny on xp penalties, please read the my post which is linked within the FAQ stickied at the top of the Library forum. Link to FAQ... http://www.project1999.com/forums/showthread.php?t=1002 Link to my post... http://www.project1999.com/forums/sh...ad.php?t=24405 | ||||
Last edited by Dumesh Uhl'Belk; 02-25-2014 at 05:20 PM..
Reason: added links
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#5
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#6
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![]() As far as I can tell, the exp is equal to as if the highest level character solo'd it (because if it's green to one person, no one gets exp) and then that experience is split amongst the group. The racial penalty is divided throughout the group so you would get 34% less exp and she would get 34% less exp. Then the group exp bonus (2% per member) would increase it.
So, if you (highest level) kill a mob that yields (figuratively) 100 xp points if you solo'd it, you would both receive (100/n) * (1-%penalty/n) * 1.02. n = people in group. Might be wrong, though. | ||
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#7
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Experience is divided based on total experience of the characters in question. It doesn't matter what level mobs you kill; it works the same regardless. The game doesn't care what level you are either**, only how much experience you have. A Troll Shadow Knight has 68% more experience than a High Elf Cleric of the same level, so it receives proportionally more experience from a battle. However, since the Troll requires that much more experience to level, the two characters level at the same rate while grouped. Try to keep your girlfriend's Cleric equal level or better relative to your Shadow Knight if possible. Increasing a character's experience total is the only way of improving its cut of the experience while grouped. The fastest way to level is to keep busy and minimize downtime. With a Shadow Knight/Cleric duo you'll tend to favor fighting undead when possible because it'll make your damage spells and fears more efficient. **Assuming blue-con or higher mobs. Light blues or green monsters to the highest groupmate of course have diminished or no returns. Danth | |||
Last edited by Danth; 02-25-2014 at 05:25 PM..
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#9
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__________________
Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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#10
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