Project 1999 F.A.Q.
I've seen a lot of the same questions appear over and over again in threads, so I thought I'd make a FAQ that will hopefully clear some of this up. If you see something that's wrong or something that should be added, please reply and I'll add it to the OP. And lastly, if you enjoy playing on this server, please help it stay up and running by donating. Disclaimer: These answers apply to Project 1999, but not necessarily Project 1999: Red, as it is a PvP server and has slightly different mechanics and is at a different place in the release timeline.
Server Rule Questions
What are the server rules?
Don't be a dick. Check out this thread for the full list of server rules. The raid specific rules are here.
Can I pay real money to ____?
Nope! Real money trading (RMT) is expressly forbidden and offering real money for items or services in game, or vice versa, will get you a one way ticket to ban town. Full details of this rule are located here. Likewise, expecting or insinuating that donating money to this server will result in preferential treatment or in-game benefits is highly frowned upon and will most likely get your petition/request/.etc ignored.
How are raid mobs being handled?
It depends on what target you're taking down and the classification of your guild (Competitive or Restrictive). You can see more details in here. This raiding agreement came about after years of drama, training, exploits, and overall nasty behavior from the raiding scene, and many see it as the "least terrible" compromise to make the most people happy while still encouraging competition. There is a random variance on raid targets, so no exact timers can be set. WhoKilledIt.com is a player-made site that lists all of the current raid targets and (if kept updated) when they were last killed.
What are the rules regarding camps?
See this thread for the current rules and discussion. Basically the group/person camping has to "maintain a presence", and there's no showing up right as the mob spawns and taking it from a person/group because you know its spawn timer. Again, the "Don't be a dick" rule comes into play.
What do I need to play?
A copy of Everquest Titanium. No other clients are compatible.
But I still have the original CDs for Classic EQ and Kunark and Velious! Can't I just use those?
No. Only a fresh installation of the Titanium client will work.
Does Project 1999 support the Seeds of Destruction Client?
No, see answer above.
How do I get started?
Read this thread.
How do you keep the server running?
Well it takes a lot of bandwidth to keep 800+ people online at the same time almost 24 hours a day, something to the tune of several hundred dollars a month. Please donate if you enjoy the server!
Can I play with my roommate/family member? It says there is only one account per IP allowed.
You certainly can. Just make a thread in the petition/bug subforum stating who you want to play with and other relevant information. Just be aware that if you're caught 2boxing or otherwise controlling both accounts at once, it will result in an immediate ban of both accounts.
I just got this error message, what does it mean?
You are currently not allowed to login to the server because this IP has a temporary block on it. Please try again later.
Means that you attempted to log in multiple times from the same IP. Just wait a bit and it'll go away.
Why does this spell say I need level 255? Why am I stuck in lavastorm under the world?
You probably did something wrong during your installation. Double check this thread and if the problem persists, search the technical discussion and bug forum to make sure someone isn't having the same issue.
Are there any additional files / UIs / EQ Client customizations I should know about?
Yes! All of these are optional and are not necessary to play Project 1999, but you may find them useful.
Velious 'Oldschool' UI
Transparent Visors (Human/Half Elf plate helm fix)
EQLite (a smaller Titanium Client)
EQ Emu Patcher (useful for playing on multiple Emu servers)
Where should I post _____?
Here's a handy flowchart to help you navigate these forums. Thanks to mmiles8 for making that.
OMG! The last patch broke something!!! What do I do?
Please go post in the bugs forum with a detailed and well documented explanation of the problem and what the correct behavior should be. You can find a guide to writing bug reports here. If you don't provide documentation (I.E. archive.org, old allakhazam comments .etc) backing up your bug solution, there is a high likelyhood it will be ignored until you or someone else does the research.
OMG! The last patch did something that wasn't classic!!! What should I do?
If you can prove that the change did not happen at any point between Original - Velious, please go post in the bug subforum with your evidence (again, please follow the guide to writing bug reports). Remember that this is a free server and the devs are trying to follow the original patch history, but some things will be patched earlier than live, and some will be patched later than live, so don't freak out.
OMG! The last patch introduced a new spell file and now I can't log in! What do I do?
Download the latest eqchanges.zip from the the most recent patch thread and unzip it. Note that the EQEmu launcher is no longer supported. Still not working? Double check you unzipped the files correctly. Try manually dragging each file from the zip file to the correct directory (spells and dbst both go in sony/everquest, and the globalload goes in sony/everquest/resources).
Where can I look up the original patch history of EQ Live?
Shadows of Luclin was released in December 4th 2001, so almost everything from 1999 through 2001 is considered classic.
Where can I find information about Classic EQ? Spell lists, maps, tradeskills .etc
Check out this thread written by Ehud and be sure to bookmark this game companion written by Jereziah. Acillatem wrote a detailed guide for the wizard class located here. There is now a Wiki available as well, so please contribute.
What expansions and zones are open?
No expansions, just original EQ for now. Kunark and Velious will be released later.
Paineel is open.
Plane of Fear is open.
Plane of Hate is open.
Plane of Sky is open.
Temple of Sol Ro (and related quests) are open.
Kunark is open.
The Hole is open.
Veeshan's Peak is open.
Velious is closed.
The Warrens / Stonebrunt Mountains are closed.
What is the progression?
Aeolwind posted a list of the original progression on live, which the GMs will be trying to stick to. Located here. This progression with end with Velious. Luclin and other expansions will not be available on this server.
Are there any items I can only get for a limited time?
Yes, many items that were "pre-nerf" on live will be obtainable on this server for a limited time. For example, manastone and rubicite dropped until Temple of SolRo came out and now they are no longer obtainable.
What pre-nerf items are no longer obtainable?
Bladestorm, Katana of Steel Sleet
Box of Abu-Kar
Guise of the Deceiver
Scimitar of the Mistwalker
Gem Encrusted Ring
Totem of the Wizened Spirits
Locket of Escape
Fungus Covered Great Staff
Rod of Mourning
Blade of the Black Dragon Eye
Rod of Annihlation
Ton Po's Bo Stick of Understanding
What are the experience penalties/bonuses?
Paladin / Shadowknight / Ranger / Bard -40%
Wizard / Magician / Enchanter / Necromancer -10%
There is a handy sortable class/race matrix available to peruse. One thing to note is that exp penalties are multiplied not added: a troll shadowknight would be at a 1.4 (SK) x 1.2 (TRL) = 1.68 or 68% penalty. Until the July 2010 patch the racial exp mods were slightly off. Ogres were getting the halfling bonus instead of a penalty, .etc. Full details are available here.
How does group exp work / get split up?
There's a handy explanation written by Dumesh Uhl'Belk located here, I highly recommend reading it if you're even marginally interested in exp mechanics.
Short version of group bonus:
2 person group - 2% total bonus.
3 person group - 6% total bonus.
4 person group - 10% total bonus.
5 person group - 14% total bonus.
6 person group - 20% total bonus.
Are there exp bonuses for certain dungeons?
Yes. SolA used to be the only dungeon with a bonus until November 15th 2009 patch, at which point SolA bonus remained the same, but a ton of other dungeons got boosted. To see the official GM response, click here. To see a list of zones and their exp modifiers, click here. Disclaimer: that list is a "best guess" based on the values found on the PEQ server. It's not currently known which zones receive exactly what exp modifiers, but in general dungeons reward more XP than outdoor zones due to the increased risk.
Do pets or damage shields take experience?
As of a recent patch, you must out-damage your pet or it will take 75% of the exp. This rule does not apply in group settings, so even if your pet outdamages the combined damage of everyone in your group, it will still not take experience. In order to get experience when using a damage shield, you must do at least one point of damage or the DS will eat all of the exp.
Where should I level?
Check out this handy page on the wiki.
How much mana does specialization *actually* save?
Well, it doesn't always take affect, it's a random chance per spell cast. But when it does take affect, you save:
At 200 specialization (your chosen school), 10% of the total mana cost
At 50 specialization (the rest of your schools), 2.5% of the total mana cost
How is weapon damage calculated? Is the best ratio simply damage divided by delay?
Nope. It's ((weapon damage * 2) + damage bonus) / delay. Read this page and this thread for more detail.
How are offhand swings calculated? Do I want high damage or best ratio in offhand?
You want low delay in mainhand and best ratio in offhand. The damage bonus does not get applied to offhand weapons, and your offhand swings independently of your mainhand. Read this thread from the Steel Warriors forum for more detail, or peruse this thread from our forums for discussion and explanation.
Do weapons proc based on weapon speed?
No. In fact if you are slowed you are more likely to proc on every swing, but the chance to proc per minute remains the same. The only way to increase proc chance for a specific weapon is to increase your DEX. Kanras made a post explaining the DEX/proc mechanics on this server. Based on that post I worked out a rough formula for proc chance: Proc per minute = (DEX/170) + 0.5 for main hand, half that for offhand. Granted, some weapons have a higher proc chance than others, but this formula shows that DEX increases proc chance at a linear rate.
How does AC work, and does Agility really affect it?
Shortish version is that AC is a combination of the 'hard' AC numbers from your armor and your avoidance added by agility. The AC stat determines how hard mobs hit you, and your avoidance determines how often mobs miss you. The total AC stat does not accurately reflect the amount of avoidance you receive from the agility stat. There is a significant avoidance penalty if your agility stat is below 75 (after buffs and gear are taken into account). See this informative post for more details.
How does meditate work?
You need to train meditate for it to start going up on its own. You do not need to sit with your spellbook open, just sitting will do the job. Int casters get meditate at level 4, Wis casters at level 8.
How does taunt work? Is it broken?
It's not broken, but it might not work how you think it works. According to Rogean: Taunt puts you at the top of the aggro list. If you are already at the top, it does nothing. However it does fail a lot, and it doesn't have a visible fail message, so just keep trying until you have aggro, then stop using it until you lose aggro.
How does hide/sneak work? What mobs see through hide?
Sneak will work against every mob, even gods, as long as you are behind them. Hide will work against almost all mobs, even most see invis, but some mobs like the occasional bat in solb and some things in plane of hate will see through hide. If you're in a high level dungeon, make sure to con things before you brazenly walk in front of them.
Do boats work?
Yes. There are no translocators or soulbinders on P99.
When does in-game night start and end?
Night time is 9pm to 7am (10 in-game hours)
Shadowed Men and the high level undead mobs in Kithicor Forest are currently in game, so beware.
Hasten ONLY takes 3250 gold. If you hand in 325 platinum, you will lose your Ring of the Ancients.
Pets summon at random levels, within a level range determined by the spell you cast, for a full list of level ranges see the pet guide.
Manastones only work in "old world" zones, this means no Kunark/Velious/Planar zones.
Chardok is currently pre-revamp and will remain that way until sometime during Velious.
Last edited by Pyrocat; 04-09-2014 at 12:04 AM..
If you know the answers to any of these and can provide evidence, please let me know.
Last edited by Pyrocat; 04-09-2014 at 12:07 AM..
and reserved once more, just because I saw how short the character limit is on posts.
Sky + Paineel were the last two things added before Kunark.
Kith Forest having high level undead was finally triggered after Plane of Hate opened. Yet are in game now, so be warned when travelling from WC to Highpass.
Shadowed Men mobs are currently in game but were not added in real classic until after SolRo Temple opened up.
Boats do not work, translocators in place instead.. hail them for keywords.
Box of Abu Kar has a chance of dropping on any 35+ level mob, will be gone when Fuzzly Tinkleberries (or whatever the gnome merchant in SolA castle was named) goes in to sell the Tinker bags.
That's all I got to add off the top of my head.
Nice work so far
Why?! For the love of the Nameless Why!?
Seems like you guys are getting an unfair bunch of criticism lately. I don't know all the ins and outs of this stuff about the planes or whatnot, and don't really care. I will only be a casual player, and do the kind of raid thing casuals did back in the day (naggy, vox, maybe some plane raids if a guild has some room).
So I really don't care about any of that drama honestly. As regards the rest of it, I'd actually prefer if you never opened sol ro. Manastone, abu boxes, and guises will be used long after you shelve your sol ro armor forever which happens even in the kunark era for casuals if you play long enough.
And I'd prefer you left Mayong in Mistmoore as the raid mob he was supposed to be in 1999, but that is just me.
It is your server though, and you guys are pretty much doing this out of the goodness of your hearts and I appreciate that.
But like everyone I do have my own things that actually do bother me. And halflings getting that 5% bonus.
A long time ago someone said on a board that halflings were Verant's illegitimate children. I guess they were right.
Come on guys, they have arguably the best racials aside from an ogre's invulnerability to frontal stun. Their stats for the classes they can be are better than most as well. Lack of charisma for druid charming is about the only shortfall I think. And the fact that as a small race they 1) have some troubles with geographic features in the game, and 2) have a more limited selection of gear they can wear. 2) being the more severe, at least for rogues and warriors.
Guys I am going to give you some advice right now. I know they added some bind spots to kunark in a era much later than kunark.
From the get go I personally would put these later bind spots in the game. And I also would peruse the map and maybe add a couple more. There were a lot of parts of velious I didnt' do, it was in a time when I didn't play eq much, but kunark was a total pita in that respect.
But do what you guys think you gotta do. No way I'm playing a melee here as a casual.
As far as why Halflings got a 5% bonus? I remember hearing it was a coding error, where the 5% was meant to be given to humans and not halflings, but meh, that's classic.
Now let's get back to the drama...
What Villert said is correct.
Blink I've never used MQ in my life s0 I'd love to see a screenshot of that.
Thanks for the suggestions Bubbles, I'm adding them to the op.