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Old 03-16-2014, 01:40 PM
Fysts Fysts is offline
Kobold


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Default Changes that were made 31 days into velious.

------------------------------
January 9, 2001 3:00 am
------------------------------

***Patch Day***

We're happy to present today's patch, which focuses primarily on
addressing issues that have been brought forth by EverQuest players. We
appreciate the opportunity to spend some time focusing on specific
issues important to you. Today's patch includes the following:

*Disciplines*

- The "Resistant" Discipline now lasts 5 minutes instead of the
previous 1.
- The "Holy Forge" Discipline now lasts 5 minutes instead of the
previous 2.
- The "Weaponshield" Discipline now lasts 20 seconds instead of the
previous 15.
- The "Leechcurse" Discipline now lasts 20 seconds instead of the
previous 15.
- The "Deftdance" Discipline now lasts 15 seconds instead of the
previous 10.
- The "Puretone" Discipline now lasts 4 minutes instead of the previous
2.
- The "Sanctification" discipline now lasts 15 seconds instead of the
previous 10.
- The "Unholy Aura" Discipline now gives a 50% bonus to Harmtouch
(compared with the previous 25%) and causes it to save versus disease,
which should result in even fewer resists in most high-level
encounters.

*Spells*

- "Lay on Hands" has been improved starting at 40th level.
- The "Summon Corpse" spell is now available to Shadowknights.
- Corrected a bug that was causing damage while using the "Trueshot"
Discipline to be the same regardless of the quality of your bow.
- The spells "Focus of Spirit" and "Visions of Grandeur" now stack.
- "Harmtouch" is now resisted as if it were a "Lifetap" spell, meaning
that it is all-or-nothing, and nearly unresistable with exception to
encounters that are immune to magic or out of the acceptable level
range. In addition, maximum damage for Harmtouch has been increased
starting at 40th level.
- We fixed a bug that caused "Lure" type spells (Wizards) to be
resisted more than they should have been in certain types of
encounters.
- Melee attack timers will no longer be reset when a SK, Paladin, or
Ranger cast a spell. Previously these classes had to wait a full attack
delay after casting before they would attack via melee again.

*Miscellaneous*

- You may now adjust the clipping plane in the Hole. Previously, the
clipping plane was fixed. Many people requested the ability to bring
the clipping plane closer to allow them to improve their client's
performance.
- Fixed several problems with trade-skill components that were not
dropping. Also added some new recipes.
- Fixed the Iksar "Shackle of Steel" quest.
- The additional options for /camp (/camp server, /camp desktop) have
been implemented. /camp server will take you to the server-selection
screen. /camp desktop will cause EverQuest to terminate and take you to
the desktop.

*Root and Snare*

Root-type spells and "snare" type spells now use a separate spell
effect.

Previously, "Root" spells would overwrite any snare effect upon the
target. When the root would wear off, the target began moving at full
speed. With this change, when root wears off, snare will still be in
effect. This has a few added effects on the other end.

For instance, root will no longer cancel SoW or Journeyman's Boots
effects. It also allowed us to correct a long-standing bug that was
allowing bards to cancel root on themselves by playing Selo's
Accelerando if Selo's was in effect at the time that the bard was
rooted. As mentioned in a previous patch where the first part of this
bug was fixed, this was not the intended effect.


It might be easier just to have these available at release, as they were modified so fast .
  #2  
Old 03-17-2014, 09:21 PM
Vandy Vandy is offline
Sarnak

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https://docs.google.com/spreadsheet/...3c&usp=sharing

This is a spells related spreadsheet that is in progress. The 2nd tab has spell updates with a link to the above for Jan 9th. If there is any info or mistakes please feel free to update.
  #3  
Old 03-18-2014, 04:17 PM
Fuddwin Fuddwin is offline
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But I can /camp desk now... Not classic!!
  #4  
Old 03-18-2014, 05:08 PM
Rogean Rogean is offline
¯\_(ツ)_/¯

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Quote:
Originally Posted by Vandy [You must be logged in to view images. Log in or Register.]
https://docs.google.com/spreadsheet/...3c&usp=sharing

This is a spells related spreadsheet that is in progress. The 2nd tab has spell updates with a link to the above for Jan 9th. If there is any info or mistakes please feel free to update.
who made that spreadsheet
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  #5  
Old 03-18-2014, 06:45 PM
Vandy Vandy is offline
Sarnak

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me
  #6  
Old 03-18-2014, 06:47 PM
arsenalpow arsenalpow is offline
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vandalize does not suck
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  #7  
Old 03-18-2014, 06:53 PM
pharmakos pharmakos is offline
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Quote:
Originally Posted by Fysts [You must be logged in to view images. Log in or Register.]
- Melee attack timers will no longer be reset when a SK, Paladin, or
Ranger cast a spell. Previously these classes had to wait a full attack
delay after casting before they would attack via melee again.
P99 currently has the post-patch version of this mechanic.... currently with a long-delay weapon hybrids can "weave" casts in between swings without missing a swing

lets get this nerfed, quick! before velious launches!
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Last edited by pharmakos; 03-18-2014 at 06:55 PM..
  #8  
Old 03-20-2014, 10:43 AM
Xadion Xadion is offline
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"Harmtouch" is now resisted as if it were a "Lifetap" spell, meaning
that it is all-or-nothing, and nearly unresistable with exception to
encounters that are immune to magic or out of the acceptable level
range. In addition, maximum damage for Harmtouch has been increased
starting at 40th level.


can we please finally make lifetaps like they SHOULD be and SHOULDHAVE been forever? aka as discribed above :-) thank you- us SKs and Necros would like to add some spell deeps to boss fights
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  #9  
Old 03-20-2014, 11:12 AM
Daldaen Daldaen is offline
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Now that hoops are nerfed, I don't see why not?
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