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			#1  
			
			
			
			
			
		 
		
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			 For whatever reason, Dreadlands causes individuals to desync a lot more than any other zone that I've seen. 
		
		
		
		
		
			I do power leveling in this zone which involves pulling a fair amount of mobs, but people tend to desync here more than any other zone I power level in. I'm even pulling less mobs in Dreadlands than other zones. Does size of the zone and varied environment such as ice, grass, and desert cause greater strain? 
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		Previous Guilds: The A-Team <- Rapture <- Flawless Victory 
			Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide  | ||
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						Last edited by zanderklocke; 06-13-2014 at 03:19 AM..
					
					
				
			 
		
		
		
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			#2  
			
			
			
			
			
		 
		
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			 im pretty sure its the drachnid models.  those models have the 8 legs all moving independently of each other, when you add up tons of them it creates a larger strain on the system than a normal AE kite. 
		
		
		
		
		
		
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			#3  
			
			
			
			
			
		 
		
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			 I'm not pulling the spiders, only the birds, drolvargs, and a few skellies from ruins. 
		
		
		
		
		
			
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		Previous Guilds: The A-Team <- Rapture <- Flawless Victory 
			Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide  | ||
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			#4  
			
			
			
			
			
		 
		
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			 I can't be powerleveled by bards anymore due to this issue. 
		
		
		
		
		
			Never happened before a patch or two ago, doesn't happen in chardok AE groups or fear AE group. Only seems to happen in outdoor zones when being PLd by a bard. Could not even get one pull done without desynching on 2 different pcs and 2 different internet connections. DL, OT, and LOIO all gave me this same issue. 
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		-Aftermath- 
			Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric  | ||
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			#5  
			
			
			
			
			
		 
		
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			 Probably related to way zones were changed so certain areas have pathing.  
		
		
		
		
		
			Probably can change way it looks for nodes. That needs optimized anyways. I will do some testing. H 
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		Haynar <Millennial Snowflake Utopia> 
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			#6  
			
			
			
			
			
		 
		
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			 Same thing happens in LOIO when you have 60+ NPCs, anything over 60 will bug out and reset. 
		
		
		
		
		
		
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			#7  
			
			
			
			
			
		 
		
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			 Quote: 
	
 
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		Previous Guilds: The A-Team <- Rapture <- Flawless Victory 
			Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide  | |||
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			#8  
			
			
			
			
			
		 
		
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			 Had a few 70-80 mobs pulls in OT recently for my wiz.  Noticed minimal desynching.  There was some mob ghosting after the initial snare though. 
		
		
		
		
		
			
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