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Old 02-09-2011, 09:08 AM
Ledzepp02 Ledzepp02 is offline
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Default New Raid target spawn Scenario

This is how it will play out:

-Change goes into effect on (whatever day it's decided...)and everything spawns at once, much like the server going down and re-spawning everything.

-Blah blah blah, we all race for mobs, it's fun and exciting. We have to prioritize, we have to pick a target, kill it, and move on to another one that's up, etc etc. You win some, you lose some.

-All the mobs have been killed, most likely within ~4 hours because CT takes a while and is typically saved for last.

Here comes the fun part, how variance can still play a part:

-Beginning either 5 or 6 days after ALL RAID TARGETS were killed, a window of +/- 48 hours (like we have) or +/- 24 hours (like it used to be) occurs.
-During this window, everything is obviously being tracked to find out which boss will spawn first. Several trackers from several guilds post up pretty much everywhere, as is the norm a week or so after a server crash like we've seen.

-HOWEVER, i'm tossing about the idea that it's not one boss who has been on variance, but all of them.

--Basically, let's say the first boss to spawn is Naggy. Competition flares and the race for Naggy commences. However, a specific amount of time later another boss spawns (lets say 15 minutes) regardless as to whether or not Naggy died. And then another 15 minutes passes and a third boss spawns. This is consecutively, and randomly, occurring until all major raid targets have spawned (phinny doesnt count, whatever. Keep him on 12 hours.)

-After, and ONLY AFTER, all major raid targets have been killed that have just spawned back to back to back, will the timer start for the window to open 5 (or 6) days later, repeating this process.

-So, essentially, Anywhere from 5-9 days you get bombarded with all raid targets, spawning one after another, in a random order each week, making these targets more exciting to race for.

You keep competition alive
You keep variance
You eliminate poopsocking, but retain overnight tracking
You allow for more time in PoSky
You allow for more time to enjoy everything else about EQ besides simply sitting and waiting for a mob to spawn
You stay sane


Just an idea i've been boiling over. Could be 15 minutes between mobs, could be 30. Doesn't matter. The principle is there.

/discuss
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Server first Golden Sash of WTFPWN

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Unlike modern life, natural selection is alive and well on p99. Adapt or die.
  #2  
Old 02-09-2011, 09:28 AM
Ledzepp02 Ledzepp02 is offline
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I would like to read a lot of opinion for or against this, hopefully after I wake up or tomorrow night after work. I think it can really make the server a little bit more interesting.

Comments,
Criticism,
Trolls,
Improvements?

Let's hear it.

Heading to bed, holy fuck its late/early. Peace
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Ledzepp HammerofGods - 60 Monk

Server first Golden Sash of WTFPWN

Quote:
Originally Posted by Uthgaard View Post
Unlike modern life, natural selection is alive and well on p99. Adapt or die.
  #3  
Old 02-09-2011, 09:44 AM
Uthgaard Uthgaard is offline
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I feel this is an appropriate reference:

Quote:
Play Nice = I suck, i just cant admit it to the wold

BTW, this maybe shoulda been on the rants board, but perhaps GW will come down and answer this mere mortal....why why why do you create rules that are detrimental to the players? Play nice started off as a way to prevent KSing and verbal abuse. Play nice should not be exploited as a means of allowing everyone the same chance at a spot in line for toilet paper...err...getting xp.

The Play Nice Policies were created because a growing number of customers were being subordinated by other, more powerful, groups of players. These other groups would claim "ownership" of spawns, loot drops, and even entire zones, refusing to allow other people a chance to experience them. On some servers, guilds had certain areas camped 24x7.

The play nice policies, in regards to spawns and camping, are designed to promote equal access to the areas. If a group can get into a room, they have as much right to be there as anyone else. Are the policies perfect? No, of course what is? No matter what policy we adopt, there will be people who are helped by the policy, and others that are hurt. Sometimes the policy may help them in one instance and hurt in another.

As I've mentioned in the past, if anyone has any ideas for policies that are easy to understand, are enforcable, do not require a larger CS team than before or after the Play nice policies, and will please everyone, I'd be happy to discuss them.

-Gordon
Original thread

(P.S. Underline never happened)
  #4  
Old 02-09-2011, 10:02 AM
azeth azeth is offline
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Uthgaard i have no idea what you're implying with your post. No offense.
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Old 02-09-2011, 10:06 AM
Thetruth Thetruth is offline
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The truth is,

No matter what the Gm's and Dev's decide to do. It will always suck. Until you all can see the truth in your childish ways you will forever be held to them.
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Old 02-09-2011, 10:19 AM
Uthgaard Uthgaard is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Uthgaard i have no idea what you're implying with your post. No offense.
That the entire discussion is about as classic as classic can be.
  #7  
Old 02-09-2011, 12:52 PM
Crenshinabon Crenshinabon is offline
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This will be MUCH less of a problem when Kunark comes out I think?
Raid targets will be a lot more plentiful.
  #8  
Old 02-09-2011, 02:16 PM
Droodler Droodler is offline
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First, I agree with the idea of your post. Server wide repops allow more people in on the action, as guilds have to prioritize their targets. There is one problem, however.

All of these mobs will spawn and be taken out in a matter of a few hours. What will people do for the next 5 days?

I don't think this problem overshadows your idea, and it might even be an advantage for IB/DA to see their families for a few days a week. But it is something to consider.
  #9  
Old 02-09-2011, 02:23 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Crenshinabon [You must be logged in to view images. Log in or Register.]
This will be MUCH less of a problem when Kunark comes out I think?
Raid targets will be a lot more plentiful.
Kunark launch adds 2 raid targets. The other targets come later.
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  #10  
Old 02-09-2011, 02:26 PM
Thetruth Thetruth is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Kunark launch adds 2 raid targets. The other targets come later.
The truth says,

You are wrong. Then again it really depends on what your considering raid targets. There are mobs that would be considered Raid targets for guilds that suck bad.....

The Truth can hurt , but it will forever set you free my loves.
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