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#1
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![]() booted after server select with no error. getting pretty frustrated with this. Ive spent hours trying to get it to work. Has my ip been blocked or something?
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#2
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![]() Greetings. What patch files are you currently running? Are you trying to create a character out of era (Gnome Paladin for instance)?
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What goes on within the petition forum?
Quote:
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#4
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![]() hopefully I am not breaking the rules by posting a link here, but this is what I followed to get my game installed.
https://www.youtube.com/watch?v=mj_MMVgJ_Dk&t=14s dude makes it pretty easy to get the game going. took me about 20 minutes and I am bad at computer crap. | ||
#5
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![]() 2019-10-17 14:45:28 Starting EverQuest (Build Oct 31 2005 10:33:37)
2019-10-17 14:45:28 Timezone: UTC-5h00m 2019-10-17 14:45:28 Loading graphics DLL. 2019-10-17 14:45:28 Parsing INI file .\eqclient.ini 2019-10-17 14:45:28 INI file .\eqclient.ini loaded. 2019-10-17 14:45:29 Initializing timers. 2019-10-17 14:45:32 Psh (4465). 2019-10-17 14:45:32 2019-10-17 14:45:32 Checking critical files. 2019-10-17 14:45:32 Initializing WinSock. 2019-10-17 14:45:32 Enumerating 3D devices. 2019-10-17 14:45:32 Found adapter #0 - NVIDIA GeForce GT 1030 (25.21.14.1935) 2019-10-17 14:45:32 Adapter #0 - NVIDIA GeForce GT 1030 : 2019-10-17 14:45:32 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2019-10-17 14:45:32 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2019-10-17 14:45:32 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2019-10-17 14:45:32 Initializing keypress handler. 2019-10-17 14:45:32 Parsing INI file .\defaults.ini 2019-10-17 14:45:32 INI file .\defaults.ini loaded. 2019-10-17 14:45:32 Loading keyboard tables. 2019-10-17 14:45:32 Creating window. 2019-10-17 14:45:32 Checking display driver version. 2019-10-17 14:45:33 Activating window. 2019-10-17 14:45:33 Picking a default resolution, desktop is 1680 x 1050, 32 bits 2019-10-17 14:45:33 Ratio is 1.60 2019-10-17 14:45:33 Resolution was capped at 1280 x 720 2019-10-17 14:45:33 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2019-10-17 14:45:33 Resolution selected 1280 x 720, 32 bits 2019-10-17 14:45:33 CRender::InitDevice: Using 32bit mode. 2019-10-17 14:45:33 CRender::InitDevice: Using vsync 0. 2019-10-17 14:45:34 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2019-10-17 14:45:34 CRender::InitDevice: HardwareTnL Enabled. 2019-10-17 14:45:34 Using hardware vertex shaders. 2019-10-17 14:45:34 Initializing render system. 2019-10-17 14:45:34 Trilinear Mipmapping available. 2019-10-17 14:45:34 Vertex Shader Version: 3.0 2019-10-17 14:45:34 Pixel Shader Version: 3.0 2019-10-17 14:45:34 Initializing engine internals. 2019-10-17 14:45:34 CRender::InitDevice completed successfully. 2019-10-17 14:45:34 Parsing INI file ./eqlsUIConfig.ini 2019-10-17 14:45:34 INI file ./eqlsUIConfig.ini loaded. 2019-10-17 14:45:55 Server selected 144.121.19.168 (5723433). 2019-10-17 14:45:55 Initializing DirectInput. 2019-10-17 14:45:55 Initializing Keyboard. 2019-10-17 14:45:55 Initializing Mouse. 2019-10-17 14:45:55 Creating font list. 2019-10-17 14:45:55 Creating game object. 2019-10-17 14:45:55 Deleting obsolete files. 2019-10-17 14:45:55 Loading string tables. 2019-10-17 14:45:55 Initializing client variables. 2019-10-17 14:45:55 Loading spell effects. 2019-10-17 14:45:55 Initializing display structures. 2019-10-17 14:45:55 Voice Manager loaded 12 macros from VoiceData.txt. 2019-10-17 14:45:55 Networking: using port [52727]. 2019-10-17 14:45:56 Networking: Connection Established [1] 2019-10-17 14:45:56 WorldAuthenticate: Initiating Login. 2019-10-17 14:45:56 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2019-10-17 14:45:56 WorldRPServer message: server name P1999Green 2019-10-17 14:45:56 2019-10-17 14:45:56 WorldAuthenticate. I got a message of type 0x4ec (1260). 2019-10-17 14:45:56 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2019-10-17 14:45:56 Networking: Connection Closed [0] with 0 pending bytes. 2019-10-17 14:45:56 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown. 2019-10-17 14:45:56 *** WorldAuthenticate. Checkpoint 3. 2019-10-17 14:45:56 Cleanup 4 2019-10-17 14:45:56 2019-10-17 14:45:56 Cleanup 5 2019-10-17 14:45:56 2019-10-17 14:45:56 Cleanup 6 2019-10-17 14:45:56 2019-10-17 14:45:56 Cleanup 7 2019-10-17 14:45:57 2019-10-17 14:45:57 Cleanup 8 2019-10-17 14:45:57 2019-10-17 14:45:57 Cleanup 9 2019-10-17 14:45:57 2019-10-17 14:45:57 Cleanup 10 2019-10-17 14:45:57 2019-10-17 14:45:57 Cleanup 11 2019-10-17 14:45:57 2019-10-17 14:45:57 Picking a default resolution, desktop is 1680 x 1050, 32 bits 2019-10-17 14:45:57 Ratio is 1.60 2019-10-17 14:45:57 Resolution was capped at 1280 x 720 2019-10-17 14:45:57 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2019-10-17 14:45:57 Resolution selected 1280 x 720, 32 bits 2019-10-17 14:45:57 CRender::InitDevice: Using 32bit mode. 2019-10-17 14:45:57 CRender::InitDevice: Using vsync 0. 2019-10-17 14:45:57 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2019-10-17 14:45:57 CRender::InitDevice: HardwareTnL Enabled. 2019-10-17 14:45:57 Using hardware vertex shaders. 2019-10-17 14:45:57 Initializing render system. 2019-10-17 14:45:57 Trilinear Mipmapping available. 2019-10-17 14:45:57 Vertex Shader Version: 3.0 2019-10-17 14:45:57 Pixel Shader Version: 3.0 2019-10-17 14:45:57 Initializing engine internals. 2019-10-17 14:45:57 CRender::InitDevice completed successfully. 2019-10-17 14:45:57 Parsing INI file ./eqlsUIConfig.ini 2019-10-17 14:45:57 INI file ./eqlsUIConfig.ini loaded. | ||
#6
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![]() got a new working eq install and finally am able to load the game inside wineq2 but still kicks me right after server select! i cant even get to character selection!
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#7
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![]() The logs from the new try on the new install
2019-10-17 15:27:38 Starting EverQuest (Build Oct 31 2005 10:33:37) 2019-10-17 15:27:38 Timezone: UTC-5h00m 2019-10-17 15:27:38 Loading graphics DLL. 2019-10-17 15:27:38 Parsing INI file .\eqclient.ini 2019-10-17 15:27:38 INI file .\eqclient.ini loaded. 2019-10-17 15:27:39 Initializing timers. 2019-10-17 15:27:42 Psh (4337). 2019-10-17 15:27:42 2019-10-17 15:27:42 Checking critical files. 2019-10-17 15:27:42 Initializing WinSock. 2019-10-17 15:27:42 Enumerating 3D devices. 2019-10-17 15:27:42 Found adapter #0 - NVIDIA GeForce GT 1030 (25.21.14.1935) 2019-10-17 15:27:42 Adapter #0 - NVIDIA GeForce GT 1030 : 2019-10-17 15:27:42 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2019-10-17 15:27:42 16Bit(565) = 0, D32 = 0, D24 = 0, D16 = 0 2019-10-17 15:27:42 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2019-10-17 15:27:42 Initializing keypress handler. 2019-10-17 15:27:42 Parsing INI file .\defaults.ini 2019-10-17 15:27:42 INI file .\defaults.ini loaded. 2019-10-17 15:27:42 Loading keyboard tables. 2019-10-17 15:27:42 Creating window. 2019-10-17 15:27:42 Checking display driver version. 2019-10-17 15:27:43 Activating window. 2019-10-17 15:27:43 Picking a default resolution, desktop is 1680 x 1050, 32 bits 2019-10-17 15:27:43 Ratio is 1.60 2019-10-17 15:27:43 Resolution was capped at 1280 x 720 2019-10-17 15:27:43 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2019-10-17 15:27:43 Resolution selected 1280 x 720, 32 bits 2019-10-17 15:27:43 CRender::InitDevice: Using 32bit mode. 2019-10-17 15:27:43 CRender::InitDevice: Using vsync 0. 2019-10-17 15:27:43 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2019-10-17 15:27:43 CRender::InitDevice: HardwareTnL Enabled. 2019-10-17 15:27:43 Using hardware vertex shaders. 2019-10-17 15:27:44 Initializing render system. 2019-10-17 15:27:44 Trilinear Mipmapping available. 2019-10-17 15:27:44 Vertex Shader Version: 3.0 2019-10-17 15:27:44 Pixel Shader Version: 3.0 2019-10-17 15:27:44 Initializing engine internals. 2019-10-17 15:27:44 CRender::InitDevice completed successfully. 2019-10-17 15:27:44 Parsing INI file ./eqlsUIConfig.ini 2019-10-17 15:27:44 INI file ./eqlsUIConfig.ini loaded. 2019-10-17 15:28:10 Server selected 144.121.19.167 (0278988). 2019-10-17 15:28:10 Initializing DirectInput. 2019-10-17 15:28:10 Initializing Keyboard. 2019-10-17 15:28:10 Initializing Mouse. 2019-10-17 15:28:10 Creating font list. 2019-10-17 15:28:10 Creating game object. 2019-10-17 15:28:10 Deleting obsolete files. 2019-10-17 15:28:10 Loading string tables. 2019-10-17 15:28:10 Initializing client variables. 2019-10-17 15:28:10 Loading spell effects. 2019-10-17 15:28:10 Initializing display structures. 2019-10-17 15:28:10 Sound Manager loaded 2165 filenames from soundassets.txt. 2019-10-17 15:28:11 Voice Manager loaded 12 macros from VoiceData.txt. 2019-10-17 15:28:11 Networking: using port [65390]. 2019-10-17 15:28:11 Networking: Connection Established [1] 2019-10-17 15:28:11 WorldAuthenticate: Initiating Login. 2019-10-17 15:28:11 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2019-10-17 15:28:11 WorldRPServer message: server name project1999 2019-10-17 15:28:11 2019-10-17 15:28:11 WorldAuthenticate. I got a message of type 0x4ec (1260). 2019-10-17 15:28:11 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2019-10-17 15:28:11 Networking: Connection Closed [0] with 0 pending bytes. 2019-10-17 15:28:11 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown. 2019-10-17 15:28:11 *** WorldAuthenticate. Checkpoint 3. 2019-10-17 15:28:12 Cleanup 4 2019-10-17 15:28:12 2019-10-17 15:28:12 Cleanup 5 2019-10-17 15:28:12 2019-10-17 15:28:12 Cleanup 6 2019-10-17 15:28:12 2019-10-17 15:28:12 Cleanup 7 2019-10-17 15:28:12 2019-10-17 15:28:12 Cleanup 8 2019-10-17 15:28:12 2019-10-17 15:28:12 Cleanup 9 2019-10-17 15:28:12 2019-10-17 15:28:12 Cleanup 10 2019-10-17 15:28:12 2019-10-17 15:28:12 Cleanup 11 2019-10-17 15:28:12 2019-10-17 15:28:12 Picking a default resolution, desktop is 1680 x 1050, 32 bits 2019-10-17 15:28:12 Ratio is 1.60 2019-10-17 15:28:12 Resolution was capped at 1280 x 720 2019-10-17 15:28:12 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2019-10-17 15:28:12 Resolution selected 1280 x 720, 32 bits 2019-10-17 15:28:12 CRender::InitDevice: Using 32bit mode. 2019-10-17 15:28:12 CRender::InitDevice: Using vsync 0. 2019-10-17 15:28:12 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2019-10-17 15:28:12 CRender::InitDevice: HardwareTnL Enabled. 2019-10-17 15:28:12 Using hardware vertex shaders. 2019-10-17 15:28:12 Initializing render system. 2019-10-17 15:28:12 Trilinear Mipmapping available. 2019-10-17 15:28:13 Vertex Shader Version: 3.0 2019-10-17 15:28:13 Pixel Shader Version: 3.0 2019-10-17 15:28:13 Initializing engine internals. 2019-10-17 15:28:13 CRender::InitDevice completed successfully. 2019-10-17 15:28:13 Parsing INI file ./eqlsUIConfig.ini 2019-10-17 15:28:13 INI file ./eqlsUIConfig.ini loaded. | ||
#8
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![]() Here is what a working connection should look like:
Quote:
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Are you overclocking your CPU or anything else? | ||||
#9
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![]() I think it maybe but, it was the person who sold it to me. I'm not good with bios i don't know how to throttle it back
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#10
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![]() Im running windows 10 64bit on an AMD FX-8350 4.37ghz with 32gb ram and a nvidia geforce gt 1030.
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