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Old 06-16-2011, 12:09 AM
Heebee Heebee is offline
Sarnak

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Default Additional hybrid spells should now be available

http://everquest.allakhazam.com/hist...es-2000-1.html

------------------------------
June 6, 2000 8:00 am
------------------------------

*Patch Day*

Greetings! The live servers have been updated to reflect the newest
data on the Test Server:

*General*

- Some new spells are available for the hybrid classes. Check your
Kunark spell vendors.
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Originally Posted by Rogean View Post
You don't seem to get the fact that we've wanted to let you walk quietly but you continue to attempt to troll us to make us look bad to save yourself face or to 'be the bad guy' and make us 'regret' not letting your bipolar ass back on the staff
  #2  
Old 06-16-2011, 08:13 AM
Aadill Aadill is offline
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It might be prudent if we post which ones should be available.

For Rangers, Jolt should be added (and at the time of my posting I cannot connect to everquest.allakhazam.com but I will post the lucy entry.)
  #3  
Old 06-16-2011, 11:28 AM
strupp strupp is offline
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So far Jolt isnt ingame as far as i know, but it should be:

Quote:
——————————
June 29, 2000 7:00 am
——————————

***Patch Day***

Though today’s patch is primarily comprised of fixes to various bugs
that have been reported by the players, we’re also pleased to announce
a few enhancements:

- Ranger spell “Jolt” now has a lesser casting time.
http://everquest.allakhazam.com/hist...es-2000-1.html

I think it was still lvl 55 by this time but it was definitely ingame

Quote:
------------------------------
September 19, 2000 7:00 am
------------------------------
Rangers:

Last week we completed in-depth testing of melee and defensive skills
for all melee-centric classes. In the course of these tests we
determined that the ranger class was not performing to its intended
level, and have made the following changes:

- The "Jolt" spell has had its casting time reduced.
- The Skillcap on Dodge and Parry has been increased.
http://everquest.allakhazam.com/hist...es-2000-2.html


as you can see the spell was mentioned june 29 when the "new" hybrid spells were introduced june 6
the other ranger spells are ingame already (chloroplast, str)
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  #4  
Old 06-16-2011, 06:20 PM
Heebee Heebee is offline
Sarnak

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Paladin spells:

49 Divine Might (Bones of Darak Lightforge quest)
51 Resist Disease
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Quote:
Originally Posted by Rogean View Post
You don't seem to get the fact that we've wanted to let you walk quietly but you continue to attempt to troll us to make us look bad to save yourself face or to 'be the bad guy' and make us 'regret' not letting your bipolar ass back on the staff
Last edited by Heebee; 06-16-2011 at 06:30 PM..
  #5  
Old 06-16-2011, 06:28 PM
Aadill Aadill is offline
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http://everquest.allakhazam.com/hist...es-2001-1.html

February 21, 2001 3:00 am

Paladins:
--- Added Endure Magic spell at level 30
--- Added Resist Magic at 55
--- Moved Guard spell from 49 to 39
--- Moved Armor of Faith from 53 to 49
--- Added New level 53 paladin spell: Divine Glory
--- Added New level 59 spell: Celestial Cleansing
--- Defense skill cap made exactly same as warriors
--- Added Yaulp 4 at 60 and enhanced.

Some of those need to be added, but the magic resists were added in Velious
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