![]() |
#1
|
|||
|
![]() I always hear people talking about how AC code is broken on this server. I'm just not sure exactly in what way its broken. Can anyone elaborate?
__________________
Escapegoat / Pharmakos / Madriax
| ||
|
#2
|
|||
|
![]() I've been told AGI isn't as good on P99 as it was on Live, too. /shrug Possibly just nonsense.
__________________
Atomos Human Ranger <Divinity>
Atomos Human Bard | ||
|
#3
|
|||
|
![]() AFAIK it is working as intended, but each class has different levels of mitigation (a hidden value that determines how much melee damage actually gets through on a successful attack), meaning that even if a Wizard can somehow match the armor class of a Warrior, the Warrior is still going to take significantly less damage on average because of a higher mitigation value. They shrug off a bigger percentage of total damage than other classes, regardless of their armor class or avoidance skills.
What AC does is lowers the average range of damage that you're going to take on a successful hit. If for example an enemy hits you for a range of 8-64 damage, the more AC you have, the less likely it is that you will be hit for the full damage when an attack gets through. Less AC means you're going to get hit for the full 64 or relative values more often because your AC isn't reliably defending against it. Also, come Velious Monks take a HUGE hit to their overall mitigation. They'll still be able to dodge and avoid attacks like normal, but when they get hit, they will get hit HARD. | ||
Last edited by Beaniron; 06-07-2013 at 03:00 AM..
|
|
#4
|
|||
|
![]() Is the monk mitigation change an actual change made to the hidden value of monk damage avoidance capability that came into play on velious release? Or just something funky that is going to happen on emu?
| ||
Last edited by Gustoo; 06-07-2013 at 03:35 AM..
|
|
#5
|
||||
|
![]() Quote:
| |||
|
#6
|
||||
|
![]() Quote:
| |||
|
#7
|
|||
|
![]() Could somebody find some definitive poof of when the monk ac nerf went into effect? I've seen this argument of when the nerf happened on about 20 different threads (or more) and I haven't seen anybody provide anything to show when it went into effect. In Velious? After Velious? Tomorrow?
__________________
Decaying Skeleton says, "Thanks for share."
| ||
|
#8
|
|||
|
![]() Speaking of forum hearsay, there was (not sure if it still exists) an issue where your true AC isn't the number you see on your stats... if I could find that thread I'd dig it out, probably 2 years old.
Based on that, you could argue its broken. | ||
|
#9
|
|||
|
![]() I've been looking at this topic lately too. Check out these links:
AC vs HP Guide for Frustrated Warriors Player AC
__________________
<Azure Guard>
Flyboy Firebane - 60 shaman Faladwen Fireball- 60 wizard Mithras Firehealer - 60 cleric Gurig Fireplague - 53 necro Umphrey McGee - 55 magician Loden Arrows - 46 ranger | ||
|
#10
|
|||
|
![]() AC does not seem to be as effective here as it was on live
| ||
|
![]() |
|
|