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#1
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![]() The one that swims around the pool is bugging out and can not be hit by melee. When you cast on it, it might take aggro for a second, then swim away after it falls below, or rises above z-axis and resets aggro. Thus regenerating hp, and continuing it's path.
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![]() it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable. | ||
Last edited by Goobles; 09-28-2011 at 02:33 PM..
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#2
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![]() my observations were the same, there were two fish in the pond and one of them was all but unhittable by melee as he seems to teleport whenever he is hit.
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#3
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![]() This has been an issue since July, and I hate that it is still happening =(
Check this link for a way I found to engage the bouncy koalindl in the meantime! http://www.project1999.org/forums/sh...light=koalindl
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[Beguiler] Vermicelli (Gnome)
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