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  #1  
Old 05-21-2010, 03:10 PM
amaterasu amaterasu is offline
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Default Push

I remember when PCs used to 'push' NPCs when meleeing. Pets did the same thing, maybe worse than PCs. You had to position pets/PC's correctly or corner mobs.
  #2  
Old 05-21-2010, 03:48 PM
bionicbadger bionicbadger is offline
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this was removed so that raid target mobs couldn't be pushed into areas that would make them an easy kill

EDIT: disregard the above since I probably read something wrong someplace, but I can't find it now when I do a search
Last edited by bionicbadger; 05-21-2010 at 04:49 PM..
  #3  
Old 05-21-2010, 03:55 PM
girth girth is offline
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Pretty sure that is completely incorrect bionic. At least for P1999, it just wasn't working correctly or something so it was taken out until it can be worked on some more. Currently, NPC melee has a base chance to interrupt your spells to make up for the lack of motion interrupts.
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Old 05-21-2010, 04:01 PM
Akame Akame is offline
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Heh it was more than that. Pets pushed, players pushed, arrows pushed and so did spells, it's what made the PoFire god so much fun. You had to have the casters all evenly facing certain directions away from the mob in order to keep the mob in place at max AE range (to counteract the melee's arrowing forward) so you didn't wipe the raid on the Deadly AE he cast. Almost everything in the game had a knockback directional effect until 3-4 years ago when any semblance of high quality skill went out the window and zerging became the new "elite raiding" skill.
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  #5  
Old 05-21-2010, 04:05 PM
Gorroth Gorroth is offline
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Didn't know pushing wasn't in game. That will make ToV much less fun. =/
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Old 05-21-2010, 04:08 PM
girth girth is offline
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IIRC only melee has lost its push on here. As a tank, I still notice push from spells, mainly stuns - they push a lot.
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  #7  
Old 05-21-2010, 04:09 PM
Akame Akame is offline
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Quote:
Originally Posted by Gorroth [You must be logged in to view images. Log in or Register.]
Didn't know pushing wasn't in game. That will make ToV much less fun. =/
True, correctly being able to manage push on a mob that cannot be cornered is a raid skill and in a lot of old cases, part of the fight. I'd like to see pushback effects on melee, pets, arrows(throwing daggers!) and spells come into the game if it is not already.
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Old 05-21-2010, 04:12 PM
Phallax Phallax is offline
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WTF theres no pushing? If this can be fixed please do, its a larger part of raiding. I can understand its an EMU server and pusing into a wall could be bad but it its fixable with little issues please re add this.
  #9  
Old 05-21-2010, 04:16 PM
Akame Akame is offline
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Correct, for example,

Druid level 3 spell whirling wind has a push rating of 2.
http://lucy.allakhazam.com/spell.htm...53&source=Live

Ykesha effect from the SSOY has a rating of 1.
http://lucy.allakhazam.com/spell.html?id=945

Cleric Force spell, pushback of 3.
http://lucy.allakhazam.com/spell.html?id=124

Odd they took the pushback out of the game but left the raw data in place on lucy.
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  #10  
Old 05-21-2010, 04:17 PM
Akame Akame is offline
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Quote:
Originally Posted by Phallax [You must be logged in to view images. Log in or Register.]
WTF theres no pushing? If this can be fixed please do, its a larger part of raiding. I can understand its an EMU server and pusing into a wall could be bad but it its fixable with little issues please re add this.
If it's melee only like he says, it's probably the hardest of them all to code, it's probably a push effect of like .001 per swing with other math numbers for different kinds of attacks (such as bash etc).
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