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View Poll Results: Would you prefer to eliminate /role /anon on red99?
Yes 14 41.18%
No 20 58.82%
Voters: 34. You may not vote on this poll

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  #1  
Old 06-12-2015, 04:05 PM
kildone kildone is offline
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What would be the impact of eliminating /anon and /role on red99?
Would you like this to happen?

I realize that the developers and administrators have a vision and this may or may not sway them to make a change. I just want to know how folks think on this.

I have learned a lot from previous posts and enjoyed the discussions and input from other players. Hoping for more of the same on this topic.
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  #2  
Old 06-12-2015, 04:18 PM
lite lite is offline
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would lead to more fast pace PVP, but it would eliminate a good deal of tactic out of the game.
  #3  
Old 06-12-2015, 04:20 PM
Guido Guido is offline
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bad idea overall

voted no
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  #4  
Old 06-12-2015, 04:25 PM
Recycled Children Recycled Children is offline
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I think a better idea is to not have /who at all.
  #5  
Old 06-12-2015, 04:32 PM
Grimjaw Grimjaw is offline
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Quote:
Originally Posted by Recycled Children [You must be logged in to view images. Log in or Register.]
I think a better idea is to not have /who at all.
lol I'd vote for this. would make things real interesting
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Old 06-12-2015, 04:27 PM
Kergan Kergan is offline
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Best idea would be a zone control map RoZ style that shows if a certain guild has more than X amount of players in a general area.
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  #7  
Old 06-12-2015, 04:39 PM
daasgoot daasgoot is offline
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voted naw
  #8  
Old 06-12-2015, 05:02 PM
kildone kildone is offline
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Cool, thank you for the good responses.

I understand these servers are based on keeping the game as close as possible to classic. I understand the rules here are based on that. This thread is just based on thoughts of how the game could be better.

To Lite I would say you are right, this would fundamentally change the tactics of how the game is currently played. Would you be willing to expand on that? Do you think it would be a good thing or bad thing overall?

To Recycled - Good thought, this is the opposite of my question. I have thought about this as well, eliminate the ability to find players in other zones by name. Should it be limited to in zone tracking? I like this idea for realism and think it would be a cool game, especially with high population of diverse levels.

To Kergan - That is an interesting idea. I always value your opinion, thank you. I am not sureif I have seen RoZ before, can you please provide a link?

To Guido and dasgoot - I would love to hear both sides of the argument. Honestly, I am not sure where I stand myself. As I said I'm not looking to change anything, just wondering about the pros and cons. If you could spare a moment to explain, it would be most appreciated.
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Last edited by kildone; 06-12-2015 at 05:06 PM..
  #9  
Old 06-12-2015, 05:09 PM
Kergan Kergan is offline
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Quote:
Originally Posted by kildone [You must be logged in to view images. Log in or Register.]
Cool, thank you for the good responses.

I understand these servers are based on keeping the game as close as possible to classic. I understand the rules here are based on that. This thread is just based on thoughts of how the game could be better.

To Lite I would say you are right, this would fundamentally change the tactics of how the game is currently played. Would you be willing to expand on that? Do you think it would be a good thing or bad thing overall?

To Recycled - Good thought, this is the opposite of my question. I have thought about this as well, eliminate the ability to find players in other zones by name. Should it be limited to in zone tracking? I like this idea for realism and think it would be a cool game, especially with high population of diverse levels.

To Kergan - That is an interesting idea. I always value your opinion, thank you. I am not sureif I have seen RoZ before, can you please provide a link?

To Guido and dasgoot - I would love to hear both sides of the argument. Honestly, I am not sure where I stand myself. As I said I'm not looking to change anything, just wondering about the pros and cons. If you could spare a moment to explain, it would be most appreciated.
This is the zone control map. That server has city control so that is why you see guild names on cities. If anyone actually played there anymore you'd see little crossed sword icons in an area if more than 5 people from a single guild are there. That server was built around a lower population so you'd probably want to increase it to like 10 for here.

http://www.eqpvp.com/index.php/topic,1768.0.html
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  #10  
Old 06-12-2015, 07:16 PM
Uuruk Uuruk is offline
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Lites tactical everquest strategy is to log in as many characters as possible while the gms look the other way.
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