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Old 11-11-2024, 12:12 AM
al'wilks al'wilks is offline
Decaying Skeleton


Join Date: Nov 2024
Posts: 3
Default Can't get past server screen pt. 2

After lots of searching, still unable to figure out how to log into the servers. I have reinstalled multiple times and can get to the server select screen, but when I click to join it freezes for a 30 sec then goes back to the login screen.

in the logs i am getting the following:

ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.

I can't find anything on my ISP causing an issue
my cpu is only at 3.6ghz
All drivers are up to date.
i have set my window size to 800x600
eq host is pointed to the right destination.

Below is the whole log:

2024-11-10 20:04:24 Starting EverQuest (Build Oct 31 2005 10:33:37)
2024-11-10 20:04:24 Timezone: UTC-8h00m
2024-11-10 20:04:24 Loading graphics DLL.
2024-11-10 20:04:24 Parsing INI file .\eqclient.ini
2024-11-10 20:04:24 INI file .\eqclient.ini loaded.
2024-11-10 20:04:25 Initializing timers.
2024-11-10 20:04:28 Checking critical files.
2024-11-10 20:04:28 Initializing WinSock.
2024-11-10 20:04:28 Enumerating 3D devices.
2024-11-10 20:04:28 Found adapter #0 - NVIDIA GeForce GTX 1650 SUPER (32.0.15.6603)
2024-11-10 20:04:28 Found adapter #1 - NVIDIA GeForce GTX 1650 SUPER (32.0.15.6603)
2024-11-10 20:04:28 Adapter #0 - NVIDIA GeForce GTX 1650 SUPER :
2024-11-10 20:04:28 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2024-11-10 20:04:28 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2024-11-10 20:04:28 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2024-11-10 20:04:28 Adapter #1 - NVIDIA GeForce GTX 1650 SUPER :
2024-11-10 20:04:28 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2024-11-10 20:04:28 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2024-11-10 20:04:28 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2024-11-10 20:04:28 Initializing keypress handler.
2024-11-10 20:04:28 Parsing INI file .\defaults.ini
2024-11-10 20:04:28 INI file .\defaults.ini loaded.
2024-11-10 20:04:28 Loading keyboard tables.
2024-11-10 20:04:28 Creating window.
2024-11-10 20:04:28 Checking display driver version.
2024-11-10 20:04:29 Activating window.
2024-11-10 20:04:29 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2024-11-10 20:04:29 Ratio is 1.78
2024-11-10 20:04:29 Resolution was capped at 1280 x 720
2024-11-10 20:04:29 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2024-11-10 20:04:29 Resolution selected 1280 x 720, 32 bits
2024-11-10 20:04:29 CRender::InitDevice: Using 32bit mode.
2024-11-10 20:04:29 CRender::InitDevice: Using vsync 0.
2024-11-10 20:04:29 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2024-11-10 20:04:29 CRender::InitDevice: HardwareTnL Enabled.
2024-11-10 20:04:29 Using hardware vertex shaders.
2024-11-10 20:04:29 Initializing render system.
2024-11-10 20:04:29 Trilinear Mipmapping available.
2024-11-10 20:04:29 Vertex Shader Version: 3.0
2024-11-10 20:04:29 Pixel Shader Version: 3.0
2024-11-10 20:04:29 Initializing engine internals.
2024-11-10 20:04:29 CRender::InitDevice completed successfully.
2024-11-10 20:04:30 Parsing INI file ./eqlsUIConfig.ini
2024-11-10 20:04:30 INI file ./eqlsUIConfig.ini loaded.
2024-11-10 20:04:39 Server selected 160.72.227.58 (9410538).
2024-11-10 20:04:39 Initializing DirectInput.
2024-11-10 20:04:39 Initializing Keyboard.
2024-11-10 20:04:39 Initializing Mouse.
2024-11-10 20:04:39 Creating font list.
2024-11-10 20:04:39 Creating game object.
2024-11-10 20:04:39 Deleting obsolete files.
2024-11-10 20:04:39 Loading string tables.
2024-11-10 20:04:39 Initializing client variables.
2024-11-10 20:04:39 Loading spell effects.
2024-11-10 20:04:39 Initializing display structures.
2024-11-10 20:04:39 Sound Manager loaded 2165 filenames from soundassets.txt.
2024-11-10 20:04:40 Voice Manager loaded 12 macros from VoiceData.txt.
2024-11-10 20:04:40 Networking: using port [55763].
2024-11-10 20:04:40 Networking: Connection Established [1]
2024-11-10 20:04:40 WorldAuthenticate: Initiating Login.
2024-11-10 20:04:40 WorldAuthenticate: connection lost during authentication.
2024-11-10 20:04:40
2024-11-10 20:04:41 Rejected By World. retrying
2024-11-10 20:04:41
2024-11-10 20:04:41 Networking: Connection Established [2]
2024-11-10 20:04:41 WorldAuthenticate: Initiating Login.
2024-11-10 20:05:12 Networking: Connection Closed [1] with 0 pending bytes.
2024-11-10 20:05:12 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2024-11-10 20:05:12 *** WorldAuthenticate. Checkpoint 3.
2024-11-10 20:05:12 Cleanup 4
2024-11-10 20:05:12
2024-11-10 20:05:12 Cleanup 5
2024-11-10 20:05:12
2024-11-10 20:05:12 Cleanup 6
2024-11-10 20:05:12
2024-11-10 20:05:12 Cleanup 7
2024-11-10 20:05:12
2024-11-10 20:05:12 Cleanup 8
2024-11-10 20:05:12
2024-11-10 20:05:12 Cleanup 9
2024-11-10 20:05:12
2024-11-10 20:05:12 Cleanup 10
2024-11-10 20:05:12
2024-11-10 20:05:12 Cleanup 11
2024-11-10 20:05:12
2024-11-10 20:05:12 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2024-11-10 20:05:12 Ratio is 1.78
2024-11-10 20:05:12 Resolution was capped at 1280 x 720
2024-11-10 20:05:12 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2024-11-10 20:05:12 Resolution selected 1280 x 720, 32 bits
2024-11-10 20:05:12 CRender::InitDevice: Using 32bit mode.
2024-11-10 20:05:12 CRender::InitDevice: Using vsync 0.
2024-11-10 20:05:12 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2024-11-10 20:05:12 CRender::InitDevice: HardwareTnL Enabled.
2024-11-10 20:05:12 Using hardware vertex shaders.
2024-11-10 20:05:12 Initializing render system.
2024-11-10 20:05:12 Trilinear Mipmapping available.
2024-11-10 20:05:12 Vertex Shader Version: 3.0
2024-11-10 20:05:12 Pixel Shader Version: 3.0
2024-11-10 20:05:12 Initializing engine internals.
2024-11-10 20:05:12 CRender::InitDevice completed successfully.
2024-11-10 20:05:12 Parsing INI file ./eqlsUIConfig.ini
2024-11-10 20:05:12 INI file ./eqlsUIConfig.ini loaded.
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