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#1
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![]() Hi,
Since the patch today, Hitting Guard on a charmed pet seems to be ordering the pet to run back to somewhere which I can only guess is their spawn location, instead of Guarding the area they are in. Tested in DL on a half dozen different mobs. Thanks, Ronie 51 Enchanter - <Harmony> | ||
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#2
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![]() Same in kc.
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#3
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![]() same in DL
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#4
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![]() Same in Lake of Ill Omen, though to add more to this, I tried having a static-spawn mob guard to see if it would run back to its spawn point. It did not.
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#5
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![]() Same in FV
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
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#6
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![]() Have been soloing in hate on my enc at the fountain trying to get rogue armor. It seems that pathers will go back to their pathing if you tell them to guard, and statics will guard properly
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"All we really lose is one Warrior."
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#7
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![]() Think detoxx is onto something. Earlier in hate one of our druids had a charmed pet that took off randomly into the zone creating a nice big train, none of our chanters using normal static spawn cleric and banshee pets had this issue though.
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Pint
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#8
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![]() Quote:
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#9
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![]() Quote:
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#10
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![]() Similar behavior of running off: giants in WW, goblins, skeletons in LOIO. Static skeletons in LOIO are guarding as normal.
More than a little maddening, can only imagine how this would act in dungeons.
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-Glasken, coming out of retirement for Green99
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