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#1
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![]() For whatever reason, Dreadlands causes individuals to desync a lot more than any other zone that I've seen.
I do power leveling in this zone which involves pulling a fair amount of mobs, but people tend to desync here more than any other zone I power level in. I'm even pulling less mobs in Dreadlands than other zones. Does size of the zone and varied environment such as ice, grass, and desert cause greater strain?
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
Last edited by zanderklocke; 06-13-2014 at 03:19 AM..
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#2
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![]() im pretty sure its the drachnid models. those models have the 8 legs all moving independently of each other, when you add up tons of them it creates a larger strain on the system than a normal AE kite.
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#3
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![]() I'm not pulling the spiders, only the birds, drolvargs, and a few skellies from ruins.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#4
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![]() I can't be powerleveled by bards anymore due to this issue.
Never happened before a patch or two ago, doesn't happen in chardok AE groups or fear AE group. Only seems to happen in outdoor zones when being PLd by a bard. Could not even get one pull done without desynching on 2 different pcs and 2 different internet connections. DL, OT, and LOIO all gave me this same issue.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#5
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![]() Probably related to way zones were changed so certain areas have pathing.
Probably can change way it looks for nodes. That needs optimized anyways. I will do some testing. H
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Haynar <Millennial Snowflake Utopia>
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#6
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![]() Same thing happens in LOIO when you have 60+ NPCs, anything over 60 will bug out and reset.
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#7
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![]() Quote:
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#8
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![]() Had a few 70-80 mobs pulls in OT recently for my wiz. Noticed minimal desynching. There was some mob ghosting after the initial snare though.
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