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#1
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![]() I read a few threads that said agility was a broken stat on project 1999. Is this true? If so, what is actually broken about it?
I am mainly asking because I just got some gear with a lot of agility and I don't see how is broken. | ||
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#2
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![]() Its not broken, its just not a very useful stat. Gives minor ac boost and maybe on live it had a bigger impact on avoidance during classic but I've never seen anyone prove that very convincingly.
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Pint
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#3
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![]() Just don't go below 75 agi, otherwise you are safe to ignore it, until someone proves otherwise.
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#4
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![]() 9 agi per ac someone told me once. Not 100% if that's the conversion rate but nobody stacks agi.
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#5
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![]() Agility is awesome for turning a gray stat green.
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#6
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![]() Agi improves your avoidance, but at a massively diminished return after 75.
Not so long ago I posted a thread when I discovered someone's classic findings for agi... Then later added some live dev comments to how AC was calculated (but I think the calculation he gave wasn't entirely classic). ... here it is! http://www.project1999.com/forums/sh...d.php?t=194633 | ||
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#7
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![]() Quote:
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