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Old 06-27-2015, 11:34 AM
Rickson Rickson is offline
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Default Clarification on agility

I read a few threads that said agility was a broken stat on project 1999. Is this true? If so, what is actually broken about it?

I am mainly asking because I just got some gear with a lot of agility and I don't see how is broken.
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Old 06-27-2015, 12:21 PM
Pint Pint is offline
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Its not broken, its just not a very useful stat. Gives minor ac boost and maybe on live it had a bigger impact on avoidance during classic but I've never seen anyone prove that very convincingly.
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Old 06-27-2015, 12:28 PM
Madbad Madbad is offline
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Just don't go below 75 agi, otherwise you are safe to ignore it, until someone proves otherwise.
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Old 06-27-2015, 01:04 PM
Took Took is offline
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9 agi per ac someone told me once. Not 100% if that's the conversion rate but nobody stacks agi.
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Old 06-27-2015, 01:12 PM
Ravager Ravager is offline
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Agility is awesome for turning a gray stat green.
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Old 06-27-2015, 02:20 PM
Jimjam Jimjam is online now
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Agi improves your avoidance, but at a massively diminished return after 75.

Not so long ago I posted a thread when I discovered someone's classic findings for agi... Then later added some live dev comments to how AC was calculated (but I think the calculation he gave wasn't entirely classic).

... here it is! http://www.project1999.com/forums/sh...d.php?t=194633
  #7  
Old 06-27-2015, 02:30 PM
Rickson Rickson is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Agi improves your avoidance, but at a massively diminished return after 75.

Not so long ago I posted a thread when I discovered someone's classic findings for agi... Then later added some live dev comments to how AC was calculated (but I think the calculation he gave wasn't entirely classic).

... here it is! http://www.project1999.com/forums/sh...d.php?t=194633
Thank you!
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