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View Poll Results: Reasons why we should have this thread locked | |||
Severe derailment / no longer useful |
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1 | 5.56% |
Paul may have a mental breakdown |
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7 | 38.89% |
Nobody cares |
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6 | 33.33% |
lel |
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4 | 22.22% |
Voters: 18. You may not vote on this poll |
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#1
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![]() Hi folks,
Full disclosure - I realize this should probably be in the caster section, but we all know it'll get more visibility here and I'd really like some solid answers. I've been charm killing and leveling my Enchanter who's currently up to 51. First, a question: Someone tried to explain to me that pets stop taking exp after there are x amount of people in the group. I don't remember what number they said for x, nor do I know if this is actually true or not. Is it? Secondly, For some reason I have the idea floating around in my head that if the pet does ALL the damage it's a certain percentage of exp they take, versus if I throw a DoT on the mob I get a little more, and if I do more >50% of the dmg I get even more. Is there any validity to this or is that just a thing I made up in my own head? Before people go off on a "Let's correct Soeki on the proper way to charm kill" tangent, please understand that yes, I do understand the ideal situation is to let two charmed pets beat the shit out of each other then break and kill both at low hp. I'm asking these questions because there are times when it's simply not as easy to do as you'd think. For example, right now I've been killing LDC's in Sol B. They tend to break a couple of times and some are seemingly much stronger than others. I had one charmed with SLTW and Garou basically toe-to-toe another one and they did almost equal damage to one another. Outdoor zones where I can kite seem to be more valuable than indoor exp modifiers when it comes to charm killing based on mana efficiency and never having to rune myself and mana consumption. Kills per hour, amirite? Talk to me P99! Tankoos, Soeki | ||
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