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  #1  
Old 05-29-2011, 03:21 PM
Zeelot Zeelot is offline
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Default Cast Time Display

Is there any way to fix the client-side cast time display so that it is properly timed with the spell? After taking away the hybrid spell haste, the client still displays the cast time as if there were spell haste.
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  #2  
Old 05-29-2011, 04:54 PM
kanras kanras is offline
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Client-side = nope, sorry.
  #3  
Old 05-29-2011, 05:12 PM
Loly Taa Loly Taa is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Client-side = nope, sorry.
Could it be like a few bytes of hex edit or something though? unflag hybrid cast speed bonus? I know some of you dig around in there with a debugger.
  #4  
Old 05-29-2011, 05:26 PM
Versus Versus is offline
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This sounds terrible...So you're telling me that right now hybrids have no accurate representation of when their spell casting will be completed other than watching the chat intently? Yikes.
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  #5  
Old 05-30-2011, 01:03 AM
Zeelot Zeelot is offline
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Yeah it's pretty bad, especially for pulling with spells [You must be logged in to view images. Log in or Register.]
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  #6  
Old 05-30-2011, 04:37 PM
Zagtor Zagtor is offline
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You can hex-edit a single byte value in eqgame.exe to fix this. Titanium only.

Offset 0x0000E31A by default is 0x32. Change that to 0x7F and you're all set.
  #7  
Old 05-30-2011, 06:05 PM
Zeelot Zeelot is offline
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Awesome, it worked perfectly. Thanks!
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  #8  
Old 05-30-2011, 06:53 PM
Loly Taa Loly Taa is offline
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Quote:
Originally Posted by Zagtor [You must be logged in to view images. Log in or Register.]
You can hex-edit a single byte value in eqgame.exe to fix this. Titanium only.

Offset 0x0000E31A by default is 0x32. Change that to 0x7F and you're all set.
You're the man, I would've tried but it would have taken me a lot longer.
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