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#1
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![]() I never played EQ back when Kunark first came out so some of the things people get so excited about I don't really understand why.
One main thing I keep seeing everyone shooting their loads about is the fungi tunic from Kunark, saying how awesome it is and that it is a "gamebreaker" for some classes. Just wanted someone to tell me why this item is so awesome actually? | ||
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#2
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#3
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![]() With 15hp/tick Fungi Tunic + 15 hp/tick Regrowth of the Grove + innate health regen you are regenerating more than 300hps a minute. Even more for trolls and iksar.
This in turn allowed melees to solo much easier, provided groups/raids with less downtime, fewer heals needed to top off non-tanks that took damage, pop it on after a rez and go about your business, and during extended raid encounters/ae damage. I kept one on my druid while soloing/quad-kiting, if I got hit from a resisted snare or whatever just pop it on mid-kite and get free hps. | ||
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#4
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![]() Must have for monks, shaman (sks).
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#5
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![]() Fungi is the difference between solo'ing and sitting around with yer lfg tag up for all melee classes.
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#6
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![]() Quote:
Why rolling a melee if you want to solo?
__________________
Leave no stone unturned...
Live: Icaro - Dwarf Cleric on Innoruuk server (retired) P1999: Platone - Erudite Enchanter | |||
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#7
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![]() Fungi tunic + prenerf fungi staff = win
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#8
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![]() hardly a "game breaker"...but it does make a super twink item, and help melee solo. its also a fairly good item to where as a main (especially for monk), but hardly game breaker.
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#9
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![]() because when your choices are sit lfg getting no exp, or sit lfg and kill a blue mob every 5 min...the second is far better.
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#10
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![]() It's better than having permanent chloroplast while wearing a Rubicite BP.
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