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Old 03-30-2015, 05:48 PM
Rais Rais is offline
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Perma rooted Tunare is so off of being classic. I hope that isn't what he is going for. Tunare was a pain in the ass since she would fling the warrior so far away and she would just rampage through the dps. And Oger wall wasn't enough to stop them from flying.
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Old 04-01-2015, 02:04 PM
nilbog nilbog is offline
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Tunare's current implementation is the only one of with solid mechanical proof, so that's how she currently works.

How would it go if... everything was left the same, except the field version was not permarooted?

What exactly made her unkillable until late Velious?
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Old 04-01-2015, 02:18 PM
Ele Ele is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
What exactly made her unkillable until late Velious?
Probably a combination of 1) immense amount of time to clear the zone before engaging her and 2) the busted implementations before August 2001, when FoH finally killed her and only got a PoG robe and 2x Blade of the Swarm.

If you had all day to raid, NToV was much more beneficial than PoG. Also, a lot of people rolled Tunare worshiping pansy races/classes and didn't want to ruin faction.
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Old 04-01-2015, 03:43 PM
wycca wycca is offline
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Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Probably a combination of 1) immense amount of time to clear the zone before engaging her and 2) the busted implementations before August 2001, when FoH finally killed her and only got a PoG robe and 2x Blade of the Swarm.

If you had all day to raid, NToV was much more beneficial than PoG. Also, a lot of people rolled Tunare worshiping pansy races/classes and didn't want to ruin faction.
This.

As guilds like FoH and AL messed with her and got horrid loot + bugs, who would want to? She underwent a loot revamp (noted in my various Fist of Nature posts) which changed the encounter and her desirability, which is what started the other guilds attempting her shortly before Velious. It was finally worth it to do so considering her difficulty, the zone's annoyance factor, the faction hits, and the horrid loot/bugs.
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Old 04-01-2015, 02:33 PM
Itap Itap is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
What exactly made her unkillable until late Velious?
Lack of desirable loot in addition to a guild full of Shadowknights and Paladins as DPS?
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Old 04-01-2015, 02:12 PM
Nirgon Nirgon is offline
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guilds full of hybrid class scum

DCing was a plague

People didn't bring 100+ because they were at odds with each other and didn't recruit for those #s

When they finally did, she went down
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Old 04-01-2015, 02:58 PM
Rais Rais is offline
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The biggest challenge we faced was clearing PoG and attempting her. The second most was a combo of sheer hp regen/lack of damage dealt to her. It was by far the longest fight we had vs a NPC until Luclin. Melee did below average damage, and her regen was close to broken crazy.

In our attempt we had all our casters log on melee alts simply due to the fact we couldn't land any spells on her. Enchanters rune/haste, necros had pets and twitched clerics, mages summoned mod rods and had a pet. (Last beta test I had with Tunare, wizards were able to land nukes with little issue as example.)

The 3rd most was the fact that once she knocked the main tank away, she would turn on whoever was the closest. I want to say it was like classic undead agro, but she could be main tanked as long as they were in melee range if that makes sense. Maybe the knockback had some type of deagro mod to it, I doubt that was the case though. We first tried Orge wall, didn't work. She would just knock them over the wall. We ended up doing it on the zone wall so knockback wasn't as big of a problem.

I thought for sure some people were going to hang themselves over the two robes that dropped. So the knowledge that her items were crap kinda dampened many peoples want to kill her till she was upgraded or showed different loot.

*had ~twoish Tunare loving toons in the guild. So lack of numbers from them wasn't an issue at all. There were desync or lag issues at times while we fought her for some people, maybe they were on AOL connection or that 54k modem couldn't take it. I would say we had 55ish people there. She isn't on Par of AoW, but she wasn't a cake walk. Just how fast and easy we killed her on Beta was crazy
Last edited by Rais; 04-01-2015 at 03:13 PM..
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Old 04-01-2015, 03:47 PM
Treats Treats is offline
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Quote:
Originally Posted by Rais [You must be logged in to view images. Log in or Register.]
The 3rd most was the fact that once she knocked the main tank away, she would turn on whoever was the closest. I want to say it was like classic undead agro, but she could be main tanked as long as they were in melee range if that makes sense. Maybe the knockback had some type of deagro mod to it, I doubt that was the case though. We first tried Orge wall, didn't work. She would just knock them over the wall. We ended up doing it on the zone wall so knockback wasn't as big of a problem.
She either had an increased proxy multiplier or was the same as other bosses but seemed magnified because of the shoot and root.

Guessing she shot the tank away, killed x melee starting with closest that were above the tank in hate with the proxy mod (tank no longer had), then summoned the tank back once he was back on top?
  #9  
Old 04-01-2015, 04:47 PM
Rais Rais is offline
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Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
She either had an increased proxy multiplier or was the same as other bosses but seemed magnified because of the shoot and root.

Guessing she shot the tank away, killed x melee starting with closest that were above the tank in hate with the proxy mod (tank no longer had), then summoned the tank back once he was back on top?
This sounds pretty spot on. I think we tried 3 times that day to kill her. And if the warrior was knocked far enough away, we would wipe due to agro list/ping ponging around/low health agro so the tank couldn't require the agro.
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Furor on the day she died:

For the ridiculously retarded effort we had to put in (clearing the zone) to kill her, and the fifteen+ minute fight of a flurrying 925quadding slut... IT REALLY SUCKED.

People posted some information about killing her here:

http://everquest.allakhazam.com/db/n...5&p=1#comments

One said 798k damage in 27 minutes. Another said 670k damage in 153 ticks

Solving gives about 503k hp base and 1090hp a tick regen.

Furor said 15+ minutes, so say 18 minutes gives 180*1090+503,000 = 699,200hp ~ 700,000

Rais said 55 people, so assume 25 of them are doing dps? A lot of whom probably aren't doing that much.

700,000/25/18/60 ~ 26 dps

Not that unreasonable if she was moving/killing people/a lot weren't rogues or monks.


So we did it here in 9 minutes. 90*1090+503,000 = 601100 ~ 600,000

700,000/9/60/26 = 42.73


Now the million dollar questions. Did we have more rogues here? Did we have 43 people doing dps? If so, nothing is wrong. If we had less people doing dps, she's too easy. If we had many more people doing dps, she might be harder than classic.
I would peg the fight more towards 20-25 mins. Furor had a tendency to understate how hard a mob was/type of abilities when we first killed it to throw the other main guilds off. I'd love to give a number of how many of each class we had, but all I know 100% was that spells couldn't land and we played our melee ults.

I just want her as close to classic as I recall. I know there is very little information from what memory tells. I just want people to relive how it was classically and enjoy beating such a challenge in Eq.
Last edited by Rais; 04-01-2015 at 04:50 PM..
  #10  
Old 04-01-2015, 04:50 PM
koros koros is offline
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Quote:
Originally Posted by Rais [You must be logged in to view images. Log in or Register.]
I would peg the fight more towards 20-25 mins. Furor had a tendency to understate how hard a mob was/type of abilities when we first killed it to throw the other main guilds off. I'd love to give a number of how many of each class we had, but all I know 100% was that spells couldn't land and we played our melee ults.
Yeah, we tried her on Rodcet Nife with a ton of people. Nothing landed at all.
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