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#1
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![]() Is there going to be anything in place to prevent list abuse?
Couple scenarios I can think of... - PC unable to kill said spawn comes and puts name on list, sits in zone till higher lvl does it. Is the expectation that if we see a lvl 1 on the list we petition for a GM? What if that toon is under roleplay or anon and simply out of sight / invis and therefore can't even be /conned? - PC puts name on list & brings group of friends who also put their names on the list to discourage other players from sitting around and waiting and can therefore pass the item off to whomever or whichever alt they want after looting it a couple times. Are you going to sit in zone, near spawn camp waiting for an item to drop if there are 4 or 5 people ahead of you ? - I'm assuming this would be disabled for raid targets? | ||
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#2
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![]() I cant find the posts right now but one of the admins or mods replied to an older thread about this list thing and said there was limitations. You have to been in the zone, be able to hold the camp, etc. etc.
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#3
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![]() They also said you'd have to be in an appropriate level range to join the list, IIRC.
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#4
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![]() The understanding is that the list feature is for legacy items only, so for raid targets what is there? Just lustrous russet? I'd assume for raid zones it would be more left to the discretion of the guild.
Also, seems like the list was for specific named mobs, not for items per se. So if its something that drops off multiple things in a zone randomly, there wouldn't be a list feature? | ||
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#5
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![]() Quote:
Level requirement, and you have to be near the spawn. There are also anti afk checks. But, you are not expected to kill the spawn. In fact, if an exp group is there killing that camp, it would be KSing if you, as the top person on the list, killed their mob. Whoever owns the camp kills the mob, and if the item drops, the person at the top of the list gets a notification and gets to loot it. I assume it works like loot does today, where you have 2-3 min exlcusive window to loot. If there's not really a group "camping" the spawn, the mob is still going to die. These camps will always have a bunch of level apropriate people sitting there, waiting on the list. 5? 10? 20? Anyway, the mob is going to die, because all of those people want to move up on the list. If you get 20 friends to zone in at the same time as you, and all get on the list together, and you all want to wait 1. for all the people already ahead of you and 2. all the people in your own group until your turn, then sure. But what is the point of that? You're not going to trick/intimidate anyone by adding a bunch of people at once. As long as all those people you brought stay, however many hours/days, they get their loot. If most leave right away, then the people logging on (think in terms of multiple people an hour, if nothing but to just check how long the list is) will just jump on and fill the list back up. It's exhausting how many people have not read any of the dozens of similar questions/responses think they've come up with some great idea to abuse the system that the devs have not thought of. If there's obvious flaws, I'm sure it will be adjusted quickly, but let's just assume they are smarter than most of us with regards to this and trust that they've thought out some of these more trivial ideas. | |||
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#6
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![]() I think with all the same type questions on this it would be beneficial to see some of it in action to show how it works and then folks can direct these questions to that.
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#7
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#8
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![]() Quote:
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__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#9
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![]() thanks for the replies!
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#10
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![]() In an ideal world, it will be like Scout Roll, or Chardok Quest player agreements. Where people show up, help others get their stuff, and then continue on with their day.
Let's hypothetically say that a level 30 Cleric shows up to get a Manastone. Waits his turn in line, helps people out throughout the period. Cleric's turn on the list: everyone refuses to help the guy. He can't solo the EE, and dies. I really... really hope people aren't going to be like that. Leading up to the announcement of Green, I was pretty sure Manastone in particular was going to be a gong-show. I am glad to see the list system announced. My suggestion would have been to make Manastone Magic/Lore/NoDrop and Soulbound w/ a minimum level loot requirement. Then just revert it to its classic status after removal from drop tables. That way people can only loot one at an appropriate level, and can't corpse or trade them. I think I like the idea of a list system slightly better because it can properly police order. My hope is just that people get locked out of the list for some significant period of time (measured in weeks) after they successfully loot one; or else we may see more incentive to let that poor Cleric die. | ||
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