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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
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  #1121  
Old 10-12-2012, 10:37 PM
Splorf22 Splorf22 is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
And to elaborate, we probably won't make any changes before the changes in the OP get implemented.. and if we only do repops for raid mobs, VP will not be included unless it is an entire server repop as being discussed. Reasoning for this is that this entire change is to benefit the smaller guilds, which I don't see affecting VP in it's current state.
Well the way it affects the smaller guilds is that at least BDA and probably TMO would spend some time there, thus giving them time to go after other stuff.

But IMO thats just finetuning, the key is doing simultaneous repops and experimenting a bit. Overall things sound great.
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  #1122  
Old 10-12-2012, 10:38 PM
Eccezan Eccezan is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
if the repops are to help the lower guilds like Rogean suggests, the best way is to limit how much TMO can get with a handicap.

TMO still gets mobs, more than what they normally get, they also have half the tracking time as before. So they are definitely gaining more than what they already have.

This will also handicap BDA and allow other guilds to grow as well. There is no down side to what I mentioned that I can tell. Guilds can easily track this themselves and report guilds for punishment. Just make the punishment is really harsh for breaking the rules or lawyering them (like forming guilds for targets to bypass which can be checked by IPs/GMs).
Basically you want some type GM enforced rotation?
  #1123  
Old 10-12-2012, 10:39 PM
Rogean Rogean is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Well the way it affects the smaller guilds is that at least BDA and probably TMO would spend some time there, thus giving them time to go after other stuff.
That's a negative. TMO will leave it for last, and if BDA even attempts it they will have one person go train them while they continue killing everything else outside. What will really happen is BDA knows this and won't bother with VP, and instead try to get as many other mobs as possible.
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  #1124  
Old 10-12-2012, 10:42 PM
arsenalpow arsenalpow is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
That's a negative. TMO will leave it for last, and if BDA even attempts it they will have one person go train them while they continue killing everything else outside. What will really happen is BDA knows this and won't bother with VP, and instead try to get as many other mobs as possible.
exactly, BDA's policy is that we are not raiding VP under the current rule set, yes it's legal to train but it's not how we want to play the game, it's honestly a miserable experience for everyone involved
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  #1125  
Old 10-12-2012, 10:42 PM
Autotune Autotune is offline
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Originally Posted by Eccezan [You must be logged in to view images. Log in or Register.]
Basically you want some type GM enforced rotation?
Rotation? The mobs aren't assigned, any guild can go for whatever target. It's a bag limit.

Bag limit does not equate to rotation.

Also, it's for repops that do not (currently) have an effect on normal mob window timers.

So basically, your statement is entirely incorrect.

Which would help stop this --

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
That's a negative. TMO will leave it for last, and if BDA even attempts it they will have one person go train them while they continue killing everything else outside. What will really happen is BDA knows this and won't bother with VP, and instead try to get as many other mobs as possible.
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  #1126  
Old 10-12-2012, 10:45 PM
Spitty Spitty is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
What do you think about grouping the mobs and putting them in tiers (so to speak) and allowing a guild 1 target per group or so many per tier. This way the repops can include VP and allow other guilds into VP.

Just make it so once your guild kills a target in VP you have to leave and put a 24hr timer before the repop'd VP dragons become FFA.
You know what's hilarious? This could be instantly implemented by certain guilds getting over their greed/power complex and making some simple agreements to follow when the raid mob changes go live.

You don't need more work out of Rogean to put this in place.
  #1127  
Old 10-12-2012, 10:45 PM
Splorf22 Splorf22 is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
That's a negative. TMO will leave it for last, and if BDA even attempts it they will have one person go train them while they continue killing everything else outside. What will really happen is BDA knows this and won't bother with VP, and instead try to get as many other mobs as possible.
Right, that's exactly what would happen with current VP train rules. But if you send Ambrotos in to VP, then BDA will go there for sure and now TMO is faced with a really tough choice between VS, Trak, and Phara Dar. My guess is they'll log two squads of alts at VS and Trak and try and take them down fast and then switch their mains to VP.

Anyway I still think TMO will get most of the targets under simultaneous repops. But the key is smaller guilds will at least have a shot at some stuff. And its more about the experience than the pixels anyway.
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  #1128  
Old 10-12-2012, 10:50 PM
Tarathiel Tarathiel is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
unless you're talking about a headache for the players.
i was more thinking from a players perspective but the added load of potential petitions could end up being a burden on the staff as well. either way tho i think the plan is pretty solid and cant wait to see it implemented, the finer details can be worked out along the way.

ps. i kinda like the idea stealin is proposing, group the mobs into tiers and then only allow each guild one kill from each tier. not a rotation at all just a forced sharing policy for repops. leave all other mobs outside of repops fte as normal
  #1129  
Old 10-12-2012, 10:50 PM
Autotune Autotune is offline
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Originally Posted by Spitty [You must be logged in to view images. Log in or Register.]
You know what's hilarious? This could be instantly implemented by certain guilds getting over their greed/power complex and making some simple agreements to follow when the raid mob changes go live.

You don't need more work out of Rogean to put this in place.
it's not going to happen on it's own. Staff has a chance before they implement anything to put a brace on it, to help shape the way it grows.

They can take the 10 gallons and dump it on the field in a quick toss or they can manage the water and spread it out more evenly to ensure widespread growth.

It's better to start with a brace and take it off if not needed than to start without a brace and try to correct the mistakes with a band aid.
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  #1130  
Old 10-12-2012, 10:51 PM
Spitty Spitty is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
it's not going to happen on it's own.

Sad. And true. Mostly sad.
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