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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

 
 
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  #11  
Old 10-19-2012, 03:43 PM
falkun falkun is offline
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Quote:
Originally Posted by Fountree [You must be logged in to view images. Log in or Register.]
Here's to the future of GM-enforced rotations, bans on account sales, more spyware, more rules, more non-classic coding/gameplay changes to appease the poor players who are stomped over by the big bad TMO? Am I right Rog?

Oh, and also, am I not allowed to have a valid opinion because I'm in TMO? No one's completely objective in this world.
Emphasis mine.

Except the initial proposed raid changes are to bring the raid scene closer to classic. Variance creates a massively different raiding scene than that experienced on Live.

Not that I have a solution, or that your hyperbolic solutions are the only/best ones, but character preservation is an issue on this server. Not many people on Live kept 4+ accounts active at $14 a piece. I've stated my case about how its not classic and detrimental to server health and prosperity, please provide evidence to the contrary for me to consider instead of hyperbolic "sky is falling" whining.

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
After the variance is cut in half and given how long Kunark has been out, throw them a freaking bone every now and then.
Zero bones given.
 


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