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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#1
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I'll throw in for Semi-Regular repops, announced or not.
If they are announced, perhaps don't schedule them. How about a serverwide message the instant it happens? Non-Classic, I know. Also, I'd be game for SHORTENED variances. Getting rid of them completely is a bad idea. I despise the sock.
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Formerly: Phisting Uranus/Violently/Mcbard/Xosire
Phisting Furiously 60 Grandmaster <The Mystical Order> Kolored on Red. ![]() | ||
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#2
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Quote:
Ideally, Rogean would have no obligations outside of eq, and would be able to patch every 1-2 weeks. Then we wouldn't even need to talk about "simulated" patch days, since we could just have regular patch days (more often than once every few months I mean). If this isn't possible, then I say we should either have simulated patch days, or all 7 day mobs should share the same timer, or the variance should be reduced to something more reasonable like at most +/- 12 hours, or some combination of the above. Really, I'm okay with anything so long as it isn't a huge deviation from classic, and so long as casual guilds can still compete - and when I say compete, yes, I actually mean compete. If one guild doesn't want to rotate I don't feel they should have to.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#3
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Variance was added because of Transcendence/IB raid drama.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#4
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Also Loke back when "players" came together or whatever you said back then with staff... that was when GM's/Devs were actually IN guilds so it was a lot easier to have the meetings and such you spoke about as a council of sorts. The other guild you forgot to mention that was more active than some you listed in competition was WI.
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#5
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I have to say I'm pretty unhappy to hear that the mechanics here aren't classic. It kind of defeats the whole purpose of the server.
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#6
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Quote:
The population isn't classic. That's the way the cookie crumbles when you have a highly concentrated population of the games more serious players, 10+ years later.
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Formerly: Phisting Uranus/Violently/Mcbard/Xosire
Phisting Furiously 60 Grandmaster <The Mystical Order> Kolored on Red. ![]() | |||
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#7
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#8
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Lower variance to a couple hours so it feels like useless to stay logged in and camp the mobs but dont introduce weekly simulated loot pinatas days.
Although I can already foresee "Lets poopsock this mob since it can only spawn in the next 5 hours" behavior coming up. or play on red. | ||
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#9
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Nizzar has a pretty good point. If we (BDA) decided to "clear juggs" when Trak started ticking down it would turn into both guilds standing on Traks spawn point battling for FTE. Variance removal might lead to more of that which could possibly generate enough groundswell for the players to work it out themselves (a rotation?) or it would be just as stupid as it always is.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#10
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I think the "back to the pile" South Park scene could be used as an apt analogy for our efforts and the eventual outcome.
"Hey let's work towards a better future." .. .. "Nah fuck it, back to the poopsocking/variance/nonclassic raid scene" <object width="420" height="315"><param name="movie" value="http://www.youtube.com/v/1dkWqf1Ikz8?version=3&hl=en_US&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1dkWqf1Ikz8?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
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60 DE SK
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