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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1251  
Old 10-19-2012, 12:07 PM
Tarathiel Tarathiel is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I also do not like the idea of raid guilds spreading their camped alts around in order to quickly log in and out to maximize raid targets.. but I'm not seeing any good solutions to that problem.
make account sales against the rules. or allow only one account per player.
  #1252  
Old 10-19-2012, 12:12 PM
Splorf22 Splorf22 is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I also do not like the idea of raid guilds spreading their camped alts around in order to quickly log in and out to maximize raid targets.. but I'm not seeing any good solutions to that problem.

And you do have a point in saying that people who quit on live generally wouldn't be seen again, their subscription would run out, nobody is going to bother paying $14/month just to keep them standing by on a raid spawn so they can quickly be logged in to kill something.
I offered my idea of char binding but I admit it has problems. An alternative idea is some sort of anti-camp rule, where if you log into a zone that has a raid mob spawned, you automatically appear at the safe point with no buffs. This has huge problems for zones like fear of course. In general I am a fan of computer code rather than police squads, but maybe the best solution here is just to ask people not to do it during the simultaneous repops.
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  #1253  
Old 10-19-2012, 12:21 PM
Nirgon Nirgon is offline
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I mentioned it in another thread but if you were even caught playing on someone else's account they'd slam you. I knew I heard of it happening but not to anyone I personally knew.

And yes, the 14$ a month thing is quite valid for people having waves of alts.

Some people have many very geared characters and more are probably on the way.
  #1254  
Old 10-19-2012, 12:33 PM
Fountree Fountree is offline
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Some of these rule propositions seem a little extreme to me. IMO, just let the players play already and stop pretending you're being altruistic when you're just trying to stop people from playing the game the way it was meant to be played. Sorry, in this game there are winners and losers. This is neither a cooperative game nor a competitive game, its what the player makes of it. You can't dictate the terms of how people play this strongly (I'm talking specifically about the end game) without destroying what classic EQ stood for.
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Last edited by Fountree; 10-19-2012 at 12:56 PM..
  #1255  
Old 10-19-2012, 12:45 PM
Fountree Fountree is offline
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With that said, I'm for some of the non-classic changes that have happened in the past on this server. I support the ban on boxing because of the greatly extended content timeline on this server. I mean, the entire server would be level 60 if boxing was allowed at this point (I think we're coming up on 18 months since Kunark release). Some things need to be done to maintain a balance, and generally I think Nilbog and Rogean have done a great job with that. But the constant whining about the raid scene, I don't see why. I really don't. Make some specific FTE shout changes and more random repops, boom I think it's mostly solved. Any enforced rotations or more rule lawyering burdens on the players or GMs is not in the best interest of the server, imho.
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  #1256  
Old 10-19-2012, 01:08 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Fountree [You must be logged in to view images. Log in or Register.]
Some of these rule propositions seem a little extreme to me. IMO, just let the players play already and stop pretending you're being altruistic when you're just trying to stop people from playing the game the way it was meant to be played. Sorry, in this game there are winners and losers. This is neither a cooperative game nor a competitive game, its what the player makes of it. You can't dictate the terms of how people play this strongly (I'm talking specifically about the end game) without destroying what classic EQ stood for.
Read the first two sentences then saw his signature and ignored the rest.
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  #1257  
Old 10-19-2012, 01:12 PM
Dragonzord Dragonzord is offline
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Quote:
Originally Posted by Fountree [You must be logged in to view images. Log in or Register.]
Some of these rule propositions seem a little extreme to me. IMO, just let the players play already and stop pretending you're being altruistic when you're just trying to stop people from playing the game the way it was meant to be played. Sorry, in this game there are winners and losers. This is neither a cooperative game nor a competitive game, its what the player makes of it. You can't dictate the terms of how people play this strongly (I'm talking specifically about the end game) without destroying what classic EQ stood for.
my god dude, god help your soul
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  #1258  
Old 10-19-2012, 01:13 PM
Tecmos Deception Tecmos Deception is offline
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Do you really think limiting 1 player to 1 account (if this is even enforceable) would accomplish much of anything? I'm guessing that the players who are currently willing and able to buy multiple raid-ready characters also happen to be the players who would be willing and able to PL + gear out multiple raid-ready characters on their 1 account if such a limit was enforced.
  #1259  
Old 10-19-2012, 01:14 PM
Orruar Orruar is offline
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Quote:
Originally Posted by Fountree [You must be logged in to view images. Log in or Register.]
Some of these rule propositions seem a little extreme to me. IMO, just let the players play already and stop pretending you're being altruistic when you're just trying to stop people from playing the game the way it was meant to be played. Sorry, in this game there are winners and losers. This is neither a cooperative game nor a competitive game, its what the player makes of it. You can't dictate the terms of how people play this strongly (I'm talking specifically about the end game) without destroying what classic EQ stood for.
If it's not a cooperative game, why do you require the cooperation of 50 of your guildmates to kill a dragon?
  #1260  
Old 10-19-2012, 01:14 PM
Fountree Fountree is offline
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Ok, so we all know now where Rogean stands on the things I've talked about. Here's to the future of GM-enforced rotations, bans on account sales, more spyware, more rules, more non-classic coding/gameplay changes to appease the poor players who are stomped over by the big bad TMO? Am I right Rog?

Oh, and also, am I not allowed to have a valid opinion because I'm in TMO? No one's completely objective in this world.
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Last edited by Fountree; 10-19-2012 at 01:24 PM..
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