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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1521  
Old 02-02-2013, 02:10 PM
Slave Slave is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
1. Check out TMO's roster. Look at how many players are in parentheses.

2. Notice that a lot of the people not in parentheses have alts (Jeremy has 4 toons, Alarti is Paradime and others, Internode has Aether, etc)

3. TMO alts get more gear than BDA mains; Zeelot has an SK!! alt with the epic which I think is hilarious, and the alts load up on VP gear as well.

4. If the server switches to simultaneous repops, having multiple chars will become a priority and the number of alts will hugely increase. Especially a lot of naggy/vox alts would make the trip to 60 I'm guessing.

So basically either that is the situation now, or it would be the situation in 3 months.
Anyone in the game can do this. It again comes down to the "punishing people for what they've earned" kind of thing. There is nothing inherently wrong with having multiple characters logged out in strategic places, ready to engage raid targets.

The unfairness comes into play with the Variance. It creates the situation where only the largest guilds can afford the man-hours to Track the targets, something that simply did not exist in Live. Spawn times were known and raids were mobilized on that basis, not via Trackers and batphones. Without Variance, a given number of raiders could expect a given number of kills just due to probability of FTE, without all the waiting and socking. That created Rotations.

So now we've got this cult of entitlement coming out of TMO, where the scum has floated to the top of the server. Rogean is so self-contradictory between the issues of Variance and Classic, when he even bothers to check on us anymore, that it would be fascinating to watch, if we weren't so directly involved. That only makes it nauseating.

The question is, can we expect Rogean to show any interest in the server ever again? I am chewing leather for the developers who still actually care, and it's basically a matter of days before the server begins losing the new population influx to the totally fux0red raid scene. Hasn't this exact scenario played out too many times to ignore anymore?
  #1522  
Old 02-02-2013, 03:38 PM
Vandy Vandy is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I am still down with trying to improve the raid scene. Step by step, if necessary.

Here is the progression of ideas. It started with forum posts, on to internal discussion, then to the Raid Changes thread. Although not yet implemented, this is basically the concept of what will occur. Internally, we haven't changed our mind on this and haven't said anything different.

Thread is still open for discussion.
I would love to see some of these changes implemented even if its just a temp testin week/2 week period to see how it goes. We can theorycraft all we want but we will never know until we see it live and in action.
  #1523  
Old 02-02-2013, 03:47 PM
Wiwi Wiwi is offline
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Quote:
Originally Posted by Vandy [You must be logged in to view images. Log in or Register.]
I would love to see some of these changes implemented even if its just a temp testin week/2 week period to see how it goes. We can theorycraft all we want but we will never know until we see it live and in action.
Hear, hear!

Looking forward to this.
  #1524  
Old 02-02-2013, 04:01 PM
Wiwi Wiwi is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
I am chewing leather for the developers who still actually care, and it's basically a matter of days before the server begins losing the new population influx to the totally fux0red raid scene. Hasn't this exact scenario played out too many times to ignore anymore?
I'm pretty sure that most of these new players will burn out once they start hitting hell levels (30, or 35). If anything, the raid changes could possibly bring back a decent number of players who tired of the lopsided nature of things and quit because of it.
  #1525  
Old 02-02-2013, 04:04 PM
microlo1 microlo1 is offline
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Join Date: Jan 2013
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Default I think this is great.

Epics should be attainable by people, as they are a main goal of classic everquest. Right now drops from innoruuck such as mage hate staff and slimebloods for necros are not and i think that this should be fixed in whichever manner you guys find fitting.
  #1526  
Old 02-02-2013, 04:06 PM
Wiwi Wiwi is offline
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Quote:
Originally Posted by microlo1 [You must be logged in to view images. Log in or Register.]
Epics should be attainable by people, as they are a main goal of classic everquest.
Epics will be easier at some point during Velious. That's when they started making changes in classic.
  #1527  
Old 02-02-2013, 04:06 PM
rafaone rafaone is offline
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Quote:
Epics should be attainable by people, as they are a main goal of classic everquest. Right now drops from innoruuck such as mage hate staff and slimebloods for necros are not and i think that this should be fixed in whichever manner you guys find fitting
THIS. and dont forget VS part of druid epic, why non TMO/BDA or anyother NON POOPSOCKERS cant attain it? tell me. this sucks
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  #1528  
Old 02-02-2013, 04:08 PM
Wiwi Wiwi is offline
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Epics are supposed to be rare. It gets easier in Velious, but it still requires a lot of luck and hours of dedication.
  #1529  
Old 02-02-2013, 04:11 PM
cyryllis cyryllis is offline
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there are way more epics here than I remember seeing during live.

epics are not meant to be common, easily acquired items...thats why they are called epics
  #1530  
Old 02-02-2013, 04:16 PM
Furniture Furniture is offline
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Quote:
Originally Posted by microlo1 [You must be logged in to view images. Log in or Register.]
Epics should be attainable by people, as they are a main goal of classic everquest. Right now drops from innoruuck such as mage hate staff and slimebloods for necros are not and i think that this should be fixed in whichever manner you guys find fitting.
Quote:
Originally Posted by rafaone [You must be logged in to view images. Log in or Register.]
THIS. and dont forget VS part of druid epic, why non TMO/BDA or anyother NON POOPSOCKERS cant attain it? tell me. this sucks
There is no "main goal of classic everquest", while most of the people on this server are min/maxers and want their epics, the majority of the population back in the day did not try so hard to get their epics, and undoubtedly if they had to get their epic piece they wanted off a raid mob, they would have to be in a raid guild or join/start pickup raids to get it, why should this be any different just because you don't want to join a guild that can aquire the pieces?
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