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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #351  
Old 03-17-2010, 12:29 AM
Reiker Reiker is offline
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  #352  
Old 03-17-2010, 12:33 AM
karsten karsten is offline
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god rhalous just kicked your collective asses so hard
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  #353  
Old 03-17-2010, 12:39 AM
Jify Jify is offline
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Secretly.. I also root for other guilds when we race against them. I've told some Divinity members myself that IB appreciates them and wants to see them succeed. I can't say the same for Transcendance. (nothing against the members, I love some of you! Bubz come back!)

Anyway..

Opinions have been presented. Everyone except Myth is in favour of spawn variance. Rogean has stated that hacking is highly unlikely. All arguements fall through to this point.

Let it be known: Myth does not agree with spawn variance.

Thread complete?
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  #354  
Old 03-17-2010, 12:59 AM
Taminy Taminy is offline
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Eh, Divinity member here who does not like the spawn variance [You must be logged in to view images. Log in or Register.] not that I'm going to QQ until it gets changed though.

However, I think more frequent spawning would be nice to simulate the frequent patches and server crashes on live. Maybe lower dragons/gods to 5 days +/- and I can't remember what the spawn time is for maestro and draco? 3 days? If so good enough, if they're 5 days lower them to 4 or 3.5? /shrug

This would also help shift dragons/gods to different days quicker.
Last edited by Taminy; 03-17-2010 at 01:11 AM..
  #355  
Old 03-17-2010, 01:09 AM
Humerox Humerox is offline
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Actually, I think Taminy is spot on. Increasing spawn rate is a good idea. When I started playing it was about a week before Kunark release. When I leveled enough to understand the *cough* intricacies of hi-end guild politics, I switched servers because I knew I was never going to see a raid mob.

When Stromm came around, I hopped on that bandwagon and had great fun with Lost Sock Patrol going the giant faction route through Velious cuz we were racing two other hi-end guilds, and we decided to back-end them by taking that route.

Those choices aren't available here. More guilds are moving into hi-end, and increasing spawn rate would give a lot more capable guilds a great shot at seeing boss content.
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  #356  
Old 03-17-2010, 10:57 AM
Hasbinbad Hasbinbad is offline
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I dunno about "increasing spawn rate," but I do miss the thrill of patch day spawns..

Patch day spawns would virtually ensure every raid guild get's at least an attempt at at least one boss.
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  #357  
Old 03-17-2010, 11:05 AM
Zexa Zexa is offline
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Quote:
Originally Posted by Taminy [You must be logged in to view images. Log in or Register.]
Eh, Divinity member here who does not like the spawn variance [You must be logged in to view images. Log in or Register.] not that I'm going to QQ until it gets changed though.

However, I think more frequent spawning would be nice to simulate the frequent patches and server crashes on live. Maybe lower dragons/gods to 5 days +/- and I can't remember what the spawn time is for maestro and draco? 3 days? If so good enough, if they're 5 days lower them to 4 or 3.5? /shrug

This would also help shift dragons/gods to different days quicker.
I'm with you on patch days. The connotation I have with the term "patch day" is such a fun one. It meant that there was a potential buffet of raid targets when I was next able to get back on.
  #358  
Old 03-17-2010, 11:07 AM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Zexa [You must be logged in to view images. Log in or Register.]
I'm with you on patch days. The connotation I have with the term "patch day" is such a fun one. It meant that there was a potential buffet of raid targets when I was next able to get back on.
A smorgasbord!!

Maxipad, this is a bandwagon I think EVERYONE can jump on to get more bosses distributed amongst more guilds without feeling like we got handed something. If you wanna campaign for this, even YOU would have MY support, and I bet most of the playerbase would get behind it.
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  #359  
Old 03-17-2010, 11:18 AM
Trimm Trimm is offline
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Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
If you wanna campaign for this, even YOU would have MY support, and I bet most of the playerbase would get behind it.
Oh, I'm sure I can think of a particular guild that will find some way to rally against it. Just a hunch.
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  #360  
Old 03-17-2010, 11:20 AM
Crone Crone is offline
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Would it really make a difference or just give IB more loot? Servers usually came back up from patches mid day... and IB seems to be the only one that can get people on mid day to kill targets.

So how would things change?
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