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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#352
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![]() god rhalous just kicked your collective asses so hard
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Noah, the Loincloth Hero
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#353
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![]() Secretly.. I also root for other guilds when we race against them. I've told some Divinity members myself that IB appreciates them and wants to see them succeed. I can't say the same for Transcendance. (nothing against the members, I love some of you! Bubz come back!)
Anyway.. Opinions have been presented. Everyone except Myth is in favour of spawn variance. Rogean has stated that hacking is highly unlikely. All arguements fall through to this point. Let it be known: Myth does not agree with spawn variance. Thread complete?
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Abacab tells Phallax, "To be honest you're just a bunch of little bugs on my windshield that I have to wipe clean before I start cruise controlin' into phat lewtz."
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#354
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![]() Eh, Divinity member here who does not like the spawn variance [You must be logged in to view images. Log in or Register.] not that I'm going to QQ until it gets changed though.
However, I think more frequent spawning would be nice to simulate the frequent patches and server crashes on live. Maybe lower dragons/gods to 5 days +/- and I can't remember what the spawn time is for maestro and draco? 3 days? If so good enough, if they're 5 days lower them to 4 or 3.5? /shrug This would also help shift dragons/gods to different days quicker. | ||
Last edited by Taminy; 03-17-2010 at 01:11 AM..
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#355
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![]() Actually, I think Taminy is spot on. Increasing spawn rate is a good idea. When I started playing it was about a week before Kunark release. When I leveled enough to understand the *cough* intricacies of hi-end guild politics, I switched servers because I knew I was never going to see a raid mob.
When Stromm came around, I hopped on that bandwagon and had great fun with Lost Sock Patrol going the giant faction route through Velious cuz we were racing two other hi-end guilds, and we decided to back-end them by taking that route. Those choices aren't available here. More guilds are moving into hi-end, and increasing spawn rate would give a lot more capable guilds a great shot at seeing boss content.
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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#356
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![]() I dunno about "increasing spawn rate," but I do miss the thrill of patch day spawns..
Patch day spawns would virtually ensure every raid guild get's at least an attempt at at least one boss.
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#357
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#358
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Maxipad, this is a bandwagon I think EVERYONE can jump on to get more bosses distributed amongst more guilds without feeling like we got handed something. If you wanna campaign for this, even YOU would have MY support, and I bet most of the playerbase would get behind it.
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#359
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#360
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![]() Would it really make a difference or just give IB more loot? Servers usually came back up from patches mid day... and IB seems to be the only one that can get people on mid day to kill targets.
So how would things change?
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Krone - Troll Warrior
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