Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #361  
Old 03-17-2010, 11:40 AM
drplump drplump is offline
Sarnak


Join Date: Nov 2009
Posts: 215
Default

Quote:
Originally Posted by Crone [You must be logged in to view images. Log in or Register.]
Would it really make a difference or just give IB more loot? Servers usually came back up from patches mid day... and IB seems to be the only one that can get people on mid day to kill targets.

So how would things change?
Explain how IB can kill naggy, vox, and CT at the same time.
  #362  
Old 03-17-2010, 12:04 PM
Crone Crone is offline
Sarnak


Join Date: Mar 2010
Posts: 368
Default

It's IB.. duh. [You must be logged in to view images. Log in or Register.]

Point taken though.. I forgot that every mob would be up. However, if a guild can't get a raid force for something mid day, what's stopping IB just going from target to target and just taking them all out.
__________________
Krone - Troll Warrior
  #363  
Old 03-17-2010, 12:19 PM
Hasbinbad Hasbinbad is offline
Planar Protector

Hasbinbad's Avatar

Join Date: Oct 2009
Location: Vallejo, CA
Posts: 3,067
Default

Hey, nothing is stopping us from that, and that's exactly what we would try to do..

However, at least the other guilds would have a better chance at selecting a target.. You'd have at least an hour or two while we gathered and set up for one mob after the other.. If a guild can't work with that kind of a time window, I dunno what to say. I'm perfectly happy with the current system, and am only trying to help OTHER guilds with this idea. Yes IB would get another mob or two per patch day (almost guaranteed), but so too would other guilds have a shot to kill (their choice of) bosses without IB breathing down their necks.

Lets say that IB gathers 30 people 10 minutes after a patch: if IB went after vox, not only would all 4 other bosses be free while we all get to perma and pull giants and set up (30-50 minutes?), but the planes would have a god and a deity free, so if we choose a dragon, it's likely that 2 OTHER guilds will get at LEAST 2 targets, with a third possibility for naggy while we're busy.
__________________
  #364  
Old 03-17-2010, 12:33 PM
Bayleo Bayleo is offline
Kobold

Bayleo's Avatar

Join Date: Jan 2010
Posts: 131
Default

I have enormous respect for Mythoxx, he's an awesome player. And I'm not saying that I exactly have the credentials to even weigh in on this discussion, since I was not around for most of it. But it seems to me that the GMs are in an impossible position. The fact of the matter is that there is simply not enough content to satisfy this many hard-core gamers. There wasn't in classic EQ back in '99 either.

The bright side of this all is that the loot that these classic raid mobs drop is complete dog shit, and like 80% of the lvl 50 gamers on p99 have already realized, the next 6 months or so would probably be better spent talking to actual real people, getting a library card, picking up a base tan, or getting a second (or first) job. In summation, this is way too much nerdrage for such a very unimportant era of raiding.
  #365  
Old 03-17-2010, 11:03 PM
Jify Jify is offline
Fire Giant

Jify's Avatar

Join Date: Oct 2009
Location: Alberta, Canada
Posts: 697
Send a message via MSN to Jify
Default

Quote:
Originally Posted by Crone [You must be logged in to view images. Log in or Register.]
It's IB.. duh. [You must be logged in to view images. Log in or Register.]

Point taken though.. I forgot that every mob would be up. However, if a guild can't get a raid force for something mid day, what's stopping IB just going from target to target and just taking them all out.
Shhh Krone.. want a PL? ;D
__________________
Abacab tells Phallax, "To be honest you're just a bunch of little bugs on my windshield that I have to wipe clean before I start cruise controlin' into phat lewtz."
  #366  
Old 03-18-2010, 08:02 AM
bled12345 bled12345 is offline
Sarnak

bled12345's Avatar

Join Date: Feb 2010
Posts: 239
Default

+/- 48 hour spawn timer... theoretically you could be camping vox or nagafen for 90 hours...............

I never killed a dragon in original EQ, or cleared an entire plane, our guild is just starting to break into fear and whatnot.

If it takes 90 hours of dedication to kill vox or naggy, as fun as that would be ummmmmmm... PASS kk thanks [You must be logged in to view images. Log in or Register.]




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bashndash - 45 ogre war <(-------- leaving for work weeeeeeeeeeeee!
  #367  
Old 03-18-2010, 08:03 AM
bled12345 bled12345 is offline
Sarnak

bled12345's Avatar

Join Date: Feb 2010
Posts: 239
Default

The fact that people are willing to track major spawns for upwards of 90 hours is insane btw lol.
  #368  
Old 03-18-2010, 08:33 AM
Wenai Wenai is offline
VIP / Contributor

Wenai's Avatar

Join Date: Oct 2009
Location: Halifax, NS, Canada
Posts: 1,083
Send a message via MSN to Wenai
Default

I only read up to like page 6 honestly. Some pretty funny stuff in here.

Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
Yeah Nizzarr came up with it, I know that. I snapped at him hella hard over that. If you remember, I had several OTHER ideas.

The fact that Nizzarr wrote the framework for the current system has NOTHING to do with the fact that NILBOG implemented it. Moron.

KS is a SERVER rule. The only SERVER rule that covered the Nagafen situation that night. That you're implying it's somehow my rule is cute. You're cute.

Not implying GM favoritism dude. Not implying anything. I threw my hands up in the air as to the "why" of that (and many other) situations a long time ago.
Funny story. What happened was I saw Divinity working their way up ladder and knew we would have problems with the rotation shortly. So I began taking the infrastructure of Nizzarr's post (as it was the best suggestion that we had gotten) and started working on the system. I asked Zyrek and Xzerion for their input and asked them to work closely with me since they were both active raiding members of two opposing guilds. I figured they would have some input as to what was important to their guilds. After the system was written up I brought it to Nilbog and we worked through it and tinkered with it. It then went to a proposal on January 13, 2010 for approval from the entire staff. We had some argument about certain aspects but in reality everyone had a part in making the system and trying to make it as fair as possible and I think the spawn variance is doing pretty good. Aside from people trying to twist the rules and such.

The spawn variance wasn't added until February 5, 2010, so there was discussion on the matter. Daydrem didn't make a post regarding the rotation on the main forums until January 30, 2010. I was hoping to have the system in place before it became an issue.

From past discussions on the forums it seemed like people wanted both fairness and competition and the GM staff wants a system where we don't have to babysit. Aside from a few situations, we haven't had to do much of that so it seems like a success thus far.

Quote:
Originally Posted by Taluvill [You must be logged in to view images. Log in or Register.]
IB and you guys Whined and cried because we could camp a mob for a long time. Big whoop. So you almost trained/killed us/KS'ed us because you guys decided the rules didn't apply to you. I specifically remember Wenai saying that. They changed to a rotation because you guys were going overboard.
I stand by those comments. Basically how the server had worked from day one was that if someone was there before you, then you had to respect their space and let them have their shot. After Transcendence began taking the system to the extreme, IB threatened to KS and impose on your "camp." I still feel that they decided that the rules didn't apply to them but in a discussion with Otto at one point or another (unfortunately I don't have any logs) he had said they were basically trying to force our hands.
Quote:
Bring back regular spawns with set camping rules (IE: Must have 20 Present at the encounter to claim it. You then move out to a pull spot when your about 30 minutes from the pop, buff and get ready, it pops, it dies)
What is stopping you from camping the raid target you desire? Did you even read the raid system rules?

Quote:
Originally Posted by Spawn Variance Q&A
Q: Can we continue to camp the raid mobs?
A: Certainly. If you want to have fifteen of your guild members sitting at every spawn site (six mobs to be precise) for 96 hours straight anticipating a spawn with the ability to mobilize not only those fifteen people but as well as any other required members to kill your intended target, all within the 30 minute time frame. By all means go ahead. I am sure after a few failed sessions due to not being able to mobilize quick enough, people won`t be willing to sit there for 4 days straight for months on end.
If you guys want Nagafen for example. Go to Fire Giants, sit there for days 5-9 and you will get the first shot at it. The rules are still there to allow you to camp what you want.


Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
The GM ruled in Transcendence's favor, for WHATEVER REASON, but that does NOT FUCKING IMPLY that the rules were like that in the first place. You fucking moron.
We ruled in the server's favor. Probably 70+% of the server doesn't give a shit about your guys' feuding. Most of your guilds probably don't give a shit about your feuding. It is the same 10-15 people week in week out bitching and ranting all the time. The thing is that your average P1999 player doesn't give a shit about these situations and it certainly doesn't help to attract new players when threads like these pop up.

Quote:
It was only after THAT incident, and not any whining from IB, that the decision to implement the rotation was made public.
We were hoping you guys would work something out on your own. Aeolwind and I had both talked to Allizia/Otto trying to encourage them to work something out. Neither wanted to do it so we did what we had to do.

Quote:
2 things:
a.) The "old way" (old system would be a misnomer) WAS THE PROBLEM. It required GM involvement every time. You guys were given Nagafen on a ONE TIME basis in respect for your time spent (or whatEVER), there was never "camping" allowed on raid mobs, and no amount of QQ will ever make that true.
b.) The GM's (Aeolwind and Wenai) stated then that the rotation was a temporary solution, sticking a finger in the dike (^^), to end the need for GM intervention. This rule was NOT IMPLEMENTED because of any amount of bitching, no matter how romantic that sounds in your novel.
Yep. I had stressed from the very beginning that it was temporary. I had stressed MULTIPLE times that I encouraged people to come up with an alternative solution. The funny myth is that it was me who came up with the rotation and forced it on everyone etc etc. The truth is that both Zyrek and Xzerion expressed their concern on the growing situation. Everyone discussed it together and decided for the time being that it was the best temporary solution.

Quote:
Originally Posted by Maximus [You must be logged in to view images. Log in or Register.]
No one is saying you GMs are popping off any commands in anyones advantage, and believe me i am very grateful for the work you guys have put into the server, as i still enjoy it daily.
But, if you guys are wanting to promote Fairness and Competition, there are better ways and more classicly oriented ways to promote those things.

Mythoxxus
I don't see how it is unfair. A creature can spawn any time in a 5 to 9 day span. No one knows when they are going to spawn (including GMs because we don't care enough to check). Everyone has a fair shot to get to a creature first. I am sure everyone knows when every raid target dies. It is called choosing your battles. If you know that creature X died more than 7 days ago. Maybe you should try really hard to keep everyone near that area. Maybe you should raid that plane every evening and hope for a spawn while you are there. It is a matter of just having better planning really.

I don't know how the guilds are operating under the variance. But if every guild just has a bunch of trackers in every zone and as soon as something spawns everyone just rushes to assemble then there are going to be people getting left out a lot. The best thing to do would be to just raid the plane with the target you want. Whether it is Draco, CT, Inny... whatever. Just plan better.
Last edited by Wenai; 03-18-2010 at 08:47 AM..
  #369  
Old 03-18-2010, 10:41 AM
Otto Otto is offline
Fire Giant

Otto's Avatar

Join Date: Oct 2009
Posts: 559
Default

Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
I stand by those comments. Basically how the server had worked from day one was that if someone was there before you, then you had to respect their space and let them have their shot. After Transcendence began taking the system to the extreme, IB threatened to KS and impose on your "camp." I still feel that they decided that the rules didn't apply to them but in a discussion with Otto at one point or another (unfortunately I don't have any logs) he had said they were basically trying to force our hands.
Once again this ridiculous claim has arisen.

When Allizia and I were asked to come to an agreement on rules, one was NEVER come to. We could not agree on what to do because the GMs would not allow us to try the first to engage classic ruleset. For some reason in Wenai's mind, one that I'll never understand, the act of sitting near the spawn point of a raid mob entitles you to a free shot at said raid mob. This is not how it was on my server, nor many of my fellow guild member's servers. However, since we had been asked to try to make some of our own rules we came up with an idea of what we would follow, and we said we would try it out. After two-three weeks of trying it, my guild and I agreed that it was absurd and anything short of a classic raid scene is just stupid. Then, Five days before the next raid target would spawn, I contacted Allizia and informed him that we were going to try the classic raid style. He did not protest. At least, not to me.

As we found out 5 days later during that infamous naggy raid, the GMs had gotten wind of us deciding to try the new raid system and stopped it before it could happen. It was then that the server's rotation system was implemented.

As far as me trying to force your hands, of course I did that. It was time for there to be either a classic, no holds barred raid environment, or for the GMs to make their call and force their views on what raiding should be like. Having a GM Enforced raid system is ridiculous. I said that at the beginning, I'm still saying that now over a month after the rotation was lifted, and I will continue to say and think it until it is gone (which we all know it won't be, so I'll just stay disgruntled about that because this server is too good to pass up over that one issue).

Once again, it comes down to the fact that we wanted a competitive, classic environment from the beginning, and other people either didn't want that or had a different (read: wrong) view of that.

[You must be logged in to view images. Log in or Register.]
Last edited by Otto; 03-18-2010 at 01:16 PM..
  #370  
Old 03-18-2010, 12:17 PM
guineapig guineapig is offline
Planar Protector

guineapig's Avatar

Join Date: Oct 2009
Posts: 4,028
Default

This may sound dumb but what if the following all popped at the same time:

Inny, Maestro, Vox, Naggy, CT, Draco

Then every raid guild would have to pick their target and at least 3 guilds would have a chance to pick a target and at least attempt it (possibly as many as 6 guilds).

This would eliminate the possibility of any guild having a monopoly each week... (well at least during North American prime time.)
__________________
Quote:
Originally Posted by nilbog View Post
Server chat is for civil conversation. Personal attacks/generally being confrontational will not be tolerated.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:40 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.