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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#361
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#362
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It's IB.. duh. [You must be logged in to view images. Log in or Register.]
Point taken though.. I forgot that every mob would be up. However, if a guild can't get a raid force for something mid day, what's stopping IB just going from target to target and just taking them all out.
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Krone - Troll Warrior
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#363
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Hey, nothing is stopping us from that, and that's exactly what we would try to do..
However, at least the other guilds would have a better chance at selecting a target.. You'd have at least an hour or two while we gathered and set up for one mob after the other.. If a guild can't work with that kind of a time window, I dunno what to say. I'm perfectly happy with the current system, and am only trying to help OTHER guilds with this idea. Yes IB would get another mob or two per patch day (almost guaranteed), but so too would other guilds have a shot to kill (their choice of) bosses without IB breathing down their necks. Lets say that IB gathers 30 people 10 minutes after a patch: if IB went after vox, not only would all 4 other bosses be free while we all get to perma and pull giants and set up (30-50 minutes?), but the planes would have a god and a deity free, so if we choose a dragon, it's likely that 2 OTHER guilds will get at LEAST 2 targets, with a third possibility for naggy while we're busy.
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#364
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I have enormous respect for Mythoxx, he's an awesome player. And I'm not saying that I exactly have the credentials to even weigh in on this discussion, since I was not around for most of it. But it seems to me that the GMs are in an impossible position. The fact of the matter is that there is simply not enough content to satisfy this many hard-core gamers. There wasn't in classic EQ back in '99 either.
The bright side of this all is that the loot that these classic raid mobs drop is complete dog shit, and like 80% of the lvl 50 gamers on p99 have already realized, the next 6 months or so would probably be better spent talking to actual real people, getting a library card, picking up a base tan, or getting a second (or first) job. In summation, this is way too much nerdrage for such a very unimportant era of raiding. | ||
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#365
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Abacab tells Phallax, "To be honest you're just a bunch of little bugs on my windshield that I have to wipe clean before I start cruise controlin' into phat lewtz."
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#366
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+/- 48 hour spawn timer... theoretically you could be camping vox or nagafen for 90 hours...............
I never killed a dragon in original EQ, or cleared an entire plane, our guild is just starting to break into fear and whatnot. If it takes 90 hours of dedication to kill vox or naggy, as fun as that would be ummmmmmm... PASS kk thanks [You must be logged in to view images. Log in or Register.] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bashndash - 45 ogre war <(-------- leaving for work weeeeeeeeeeeee! | ||
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#367
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The fact that people are willing to track major spawns for upwards of 90 hours is insane btw lol.
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#368
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I only read up to like page 6 honestly. Some pretty funny stuff in here.
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The spawn variance wasn't added until February 5, 2010, so there was discussion on the matter. Daydrem didn't make a post regarding the rotation on the main forums until January 30, 2010. I was hoping to have the system in place before it became an issue. From past discussions on the forums it seemed like people wanted both fairness and competition and the GM staff wants a system where we don't have to babysit. Aside from a few situations, we haven't had to do much of that so it seems like a success thus far. Quote:
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I don't know how the guilds are operating under the variance. But if every guild just has a bunch of trackers in every zone and as soon as something spawns everyone just rushes to assemble then there are going to be people getting left out a lot. The best thing to do would be to just raid the plane with the target you want. Whether it is Draco, CT, Inny... whatever. Just plan better. | ||||||||||
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Last edited by Wenai; 03-18-2010 at 08:47 AM..
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#369
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When Allizia and I were asked to come to an agreement on rules, one was NEVER come to. We could not agree on what to do because the GMs would not allow us to try the first to engage classic ruleset. For some reason in Wenai's mind, one that I'll never understand, the act of sitting near the spawn point of a raid mob entitles you to a free shot at said raid mob. This is not how it was on my server, nor many of my fellow guild member's servers. However, since we had been asked to try to make some of our own rules we came up with an idea of what we would follow, and we said we would try it out. After two-three weeks of trying it, my guild and I agreed that it was absurd and anything short of a classic raid scene is just stupid. Then, Five days before the next raid target would spawn, I contacted Allizia and informed him that we were going to try the classic raid style. He did not protest. At least, not to me. As we found out 5 days later during that infamous naggy raid, the GMs had gotten wind of us deciding to try the new raid system and stopped it before it could happen. It was then that the server's rotation system was implemented. As far as me trying to force your hands, of course I did that. It was time for there to be either a classic, no holds barred raid environment, or for the GMs to make their call and force their views on what raiding should be like. Having a GM Enforced raid system is ridiculous. I said that at the beginning, I'm still saying that now over a month after the rotation was lifted, and I will continue to say and think it until it is gone (which we all know it won't be, so I'll just stay disgruntled about that because this server is too good to pass up over that one issue). Once again, it comes down to the fact that we wanted a competitive, classic environment from the beginning, and other people either didn't want that or had a different (read: wrong) view of that. [You must be logged in to view images. Log in or Register.] | |||
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Last edited by Otto; 03-18-2010 at 01:16 PM..
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#370
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This may sound dumb but what if the following all popped at the same time:
Inny, Maestro, Vox, Naggy, CT, Draco Then every raid guild would have to pick their target and at least 3 guilds would have a chance to pick a target and at least attempt it (possibly as many as 6 guilds). This would eliminate the possibility of any guild having a monopoly each week... (well at least during North American prime time.) | ||
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