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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
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  #401  
Old 01-16-2012, 01:55 PM
Autotune Autotune is offline
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Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
Although not classic that is a good idea. I would leave the variance in though. Why? Simply because once a target is killed at a certain time, you're almost guaranteed to get this taget locked for the people in that time zone and basically screw everyone who isn't. I.e. if a European guild kills VS, that means f... off for everyone who doesn't play on euro time (aussies, US, etc) and likewise the other way round.
I'm pretty sure anyone can kill any thing regardless of what time it is on the other side of the world.
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  #402  
Old 01-16-2012, 01:56 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
Although not classic that is a good idea. I would leave the variance in though. Why? Simply because once a target is killed at a certain time, you're almost guaranteed to get this taget locked for the people in that time zone and basically screw everyone who isn't. I.e. if a European guild kills VS, that means f... off for everyone who doesn't play on euro time (aussies, US, etc) and likewise the other way round.
So then just make the variance smaller. The windows don't need to be more than 24 hours long for people in different time zones to benefit equally.
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  #403  
Old 01-16-2012, 01:57 PM
Aunt Bedelia Aunt Bedelia is offline
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Originally Posted by Flunklesnarkin [You must be logged in to view images. Log in or Register.]
I'm not convinced.

Not a huge raider in eq.. actually never done it... but i don't see why camping raid targets should be changed because you dont want to actually spend the time to camp them.


It's simple imo.. if a group of people wants a raid target.. they log on in force and go to a spawn point and wait. Camping is always time consuming but if you really want the gear its worth it.

P99 actually seems to have a nice enforcement of camps thing going... but like i said i haven't raided yet.. idk how well they enforce raid camps or w/e.


Would be lame if one afk ranger could claim a "camp" while a group of people were there waiting for a monster.
Looks like you know what you're talking about.
  #404  
Old 01-16-2012, 02:04 PM
Flunklesnarkin Flunklesnarkin is offline
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I think the guy is looking for something like eq2 had.. where everything is instanced... just show up and click start.
  #405  
Old 01-16-2012, 02:04 PM
Autotune Autotune is offline
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Originally Posted by Flunklesnarkin [You must be logged in to view images. Log in or Register.]
I'm not convinced.

Not a huge raider in eq.. actually never done it... but i don't see why camping raid targets should be changed because you dont want to actually spend the time to camp them.


It's simple imo.. if a group of people wants a raid target.. they log on in force and go to a spawn point and wait. Camping is always time consuming but if you really want the gear its worth it.

P99 actually seems to have a nice enforcement of camps thing going... but like i said i haven't raided yet.. idk how well they enforce raid camps or w/e.


Would be lame if one afk ranger could claim a "camp" while a group of people were there waiting for a monster.
the majority of the people that play on P99 are raiding in the top 3 guilds. These same people are forced to camp characters, can't really start alts and do groups and if they do, they might have to /q out the group because some random pop'd early in window. On any given week there is, at best, a 1-2day opening where either nothing or only 1 thing is in window.

Taking away the variance on raid mobs does more good than just for the raiding scene. More groups will happen at all levels, making the server population rise.

Making all the targets spawn at once = someone gets slightly bested on mobilization and immediately goes for the next best target. Instead of a race to FTE, it's a race to see who gets more. It happens every time. (obviously VP could be left out of this, or added I don't care)

The only thing it would do is stretch out the population and people would be able to play the game again who are raiding. It would probably bring some people back too, but who knows. Not to mention that bda/taken/div would probably be able to get in on targets as well.
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  #406  
Old 01-16-2012, 02:09 PM
Skope Skope is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
The main problem is, the majority of the people that play on P99 are raiding in the top 3 guilds.
That in itself is a huge problem and the windows have always played a huge role in that. It's also why the turnover rate for raiding guilds is so massive. Either you get targets regularly or you don't get them at all. People get bored in each of those scenarios. Those that have jobs and social lives can't compete with those that don't and it's been this way for a long while now

Frankly, you guys could complain bitch and moan all you want, the GMs don't care. It's been tried with a healthy server population where there were far more people playing and more scattered between guilds. Now you've got slipping numbers (people will walk away, epics won't make them come back permanently), velious a long long ways away and still the same shit.
  #407  
Old 01-16-2012, 02:11 PM
Flunklesnarkin Flunklesnarkin is offline
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Quote:
Originally Posted by Aunt Bedelia [You must be logged in to view images. Log in or Register.]
Looks like you know what you're talking about.
Nice way to have an opinion.

You don't have to have a professional degree in mmo's to have an opinion.
  #408  
Old 01-16-2012, 02:12 PM
Splorf22 Splorf22 is offline
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Look I don't want to get into some sort "TMO is a bunch of no-talent poopsockers" flamewar. IB and VD were doing the same thing last night. I'm just saying the more time I spend on this server, the more I realize this is a retarded way to compete for raid mobs.
  #409  
Old 01-16-2012, 02:13 PM
Flunklesnarkin Flunklesnarkin is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
the majority of the people that play on P99 are raiding in the top 3 guilds. These same people are forced to camp characters, can't really start alts and do groups and if they do, they might have to /q out the group because some random pop'd early in window. On any given week there is, at best, a 1-2day opening where either nothing or only 1 thing is in window.

Taking away the variance on raid mobs does more good than just for the raiding scene. More groups will happen at all levels, making the server population rise.

Making all the targets spawn at once = someone gets slightly bested on mobilization and immediately goes for the next best target. Instead of a race to FTE, it's a race to see who gets more. It happens every time. (obviously VP could be left out of this, or added I don't care)

The only thing it would do is stretch out the population and people would be able to play the game again who are raiding. It would probably bring some people back too, but who knows. Not to mention that bda/taken/div would probably be able to get in on targets as well.

I understand that.. and their choice is to camp world spawns instead of leveling alts or anything else.


and to play devil's advocate here... lets say all the monsters did spawn at the same time... when would the time be set for the spawn...

i can imagine epic Q.Qlery from people about which time zone it should be on.
  #410  
Old 01-16-2012, 02:15 PM
Skope Skope is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Look I don't want to get into some sort "TMO is a bunch of no-talent poopsockers" flamewar. IB and VD were doing the same thing last night. I'm just saying the more time I spend on this server, the more I realize this is a retarded way to compete for raid mobs.
Quit. It's not changing. Catching 365 people cheating via SEQ/MQ, many of them in raiding guilds, and still not addressing the incentive for people to cheat should make you think that maybe it's a bit fruitless, no? People used SEQ to track. It alerts you when the target spawns in the zone and it wakes you up with an alarm and it was being done for years. Who the hell wants to track for 4 days? In classic these mobs were on 2-day windows max, most of them even less.
Last edited by Skope; 01-16-2012 at 02:17 PM..
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