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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #591  
Old 09-11-2012, 12:30 PM
falkun falkun is offline
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Abstaining.

Totally removing variance would put us right back to where we were a month ago with two equally capable raid forces sitting on spawn waiting for the God to bequeath a lucky FTE-er with pixels.

Massive variance favors those who can log on 24/7/365 at the drop of a hat. The majority of the server, with a 40hr job, possibly a significant other and a social life will lose to those with more spare time, or those "majority" people who have a lot of friends with more spare time.

I do believe 48hr variance is absurd, but could be sold on 12-24hr (for 7-day spawns, shortening the window for 3-day spawns proportionately).
  #592  
Old 09-11-2012, 12:32 PM
quido quido is offline
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Not that I really mind it how it is, but I think chopping the windows in half would prove to be a nice improvement for everybody.
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  #593  
Old 09-11-2012, 12:32 PM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Abstaining.



I do believe 48hr variance is absurd, but could be sold on 12-24hr (for 7-day spawns, shortening the window for 3-day spawns proportionately).
i should have made an option for something like this, hindsight is a mofo
  #594  
Old 09-11-2012, 12:37 PM
Picked Picked is offline
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For those of us who are fairly new to the scene...please elaborate.
  #596  
Old 09-11-2012, 12:40 PM
Frieza_Prexus Frieza_Prexus is offline
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In addition, a 4th option, simulated patch day would be nice. Pre-announced patches and the occasional surprise reset would be great. Announced patches would allow guilds to plan ahead, unannounced patches would actually open up shots at mobs like VS and trak when the top guilds are caught unawares.
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  #597  
Old 09-11-2012, 12:42 PM
kbnexus kbnexus is offline
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5th option release velious and then remove variance.

Non-Classic is no longer applicable if this was classic we would be in what? PoP by now?
  #598  
Old 09-11-2012, 12:58 PM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Not that I really mind it how it is, but I think chopping the windows in half would prove to be a nice improvement for everybody.
maybe just chop the whole damn timer in half, but keep the variance unchanged. ex. Faydedar 3 day (+/- 48 hrs)
Trakanon 1 day (+/- 24 hrs)

i would be interested to see some hard numbers on the average amount of mob spawning each week, with high lvl population being as large as it is, it would make sense to have more mobs spawning than less.
  #599  
Old 09-11-2012, 01:01 PM
Picked Picked is offline
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I voted no. It's not hard to get the spawn if you want it bad enough.
  #600  
Old 09-11-2012, 01:06 PM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by Picked [You must be logged in to view images. Log in or Register.]
I voted no. It's not hard to get the spawn if you want it bad enough.
you really are new here huh?

=p
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