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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#1
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![]() Extremely good news, that begs one question.
Rogean, why not eliminate variance all together now? It serves no purpose under these rules. With the FTE and simulated respawns, everyone is going to know everything significant. At this point the variance only serves to... I don't know, you tell me? If you wanted to just slow down the introduction of loot into the server, the free simulated patches kind of cancels that out. We would then be as close as modernly possible to a Classic raid scene. | ||
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#2
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Kruall - Troll Shaman
Ferok - Dwarf Warrior | |||
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#3
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#4
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![]() lowers price of items, increases chances of 2nd and 3rd tier guilds to actually attempt decent raid targets, and this will be much more in tune with the rate of server resets that Live had...
The only downside to this, is that peoples 30/60/90 day raid attendance numbers may be harder to maintain with twice as many raids per week called =P | ||
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#5
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![]() Epics should be attainable by people, as they are a main goal of classic everquest. Right now drops from innoruuck such as mage hate staff and slimebloods for necros are not and i think that this should be fixed in whichever manner you guys find fitting.
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#6
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#7
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#8
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But FTE sniping is just as gay. We've seen this in PoSky since nobles are on a fixed spawn. Enough variance to discourage guilds from sitting at spawn points is probably warranted. Variance itself isn't classic, but the gameplay that comes from it is more classic. | |||
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#9
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![]() Sounds fantastic. Some feedback:
1. I *gasp* agree with TMO: weekly resets plus normal pops are probably too many items. Maybe fewer resets, or resets affecting normal timers, or boss mobs dropping 2/3 as much loot, something like this. 2. Maybe the whole zone should repop. Otherwise for example you see the respawn message, clear the guards, and kill the boss mob easily when it spawns. 3. Another random idea: I would love to see 'char binding'. In other words for the duration of the simulated repop you can only have one character of L45+ logged on. This prevents people with 3+ L60 chars from camping them out fully buffed at each spawnpoint and switching rapidly between accounts. Overall though I think its a great start and my favorite part is Quote:
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#10
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