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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 10-12-2012, 02:51 PM
Slave Slave is offline
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Extremely good news, that begs one question.

Rogean, why not eliminate variance all together now? It serves no purpose under these rules. With the FTE and simulated respawns, everyone is going to know everything significant. At this point the variance only serves to... I don't know, you tell me? If you wanted to just slow down the introduction of loot into the server, the free simulated patches kind of cancels that out. We would then be as close as modernly possible to a Classic raid scene.
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Old 10-12-2012, 02:54 PM
Ferok Ferok is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Extremely good news, that begs one question.

Rogean, why not eliminate variance all together now? It serves no purpose under these rules. With the FTE and simulated respawns, everyone is going to know everything significant. At this point the variance only serves to... I don't know, you tell me? If you wanted to just slow down the introduction of loot into the server, the free simulated patches kind of cancels that out. And you would be as close as modernly possible to a Classic raid scene.
If FTE notifications work as well as considered on paper - you're right. If not, they're back to an unacceptable level of CS intervention. I'm sure they want to test the waters with this first.
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  #3  
Old 10-12-2012, 02:59 PM
Slave Slave is offline
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Quote:
Originally Posted by Ferok [You must be logged in to view images. Log in or Register.]
If FTE notifications work as well as considered on paper - you're right. If not, they're back to an unacceptable level of CS intervention. I'm sure they want to test the waters with this first.
You know, you're probably right. I just assume that when the rules are very clearly written like this with in-game mechanics to support it, that people will follow them and take some pride in the server again. Maybe just a pipe dream but I think that P99 historians will look back on this moment as a turning point in guild relations and endgame raid scene.
  #4  
Old 10-12-2012, 03:04 PM
cyryllis cyryllis is offline
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lowers price of items, increases chances of 2nd and 3rd tier guilds to actually attempt decent raid targets, and this will be much more in tune with the rate of server resets that Live had...


The only downside to this, is that peoples 30/60/90 day raid attendance numbers may be harder to maintain with twice as many raids per week called =P
  #5  
Old 02-02-2013, 04:04 PM
microlo1 microlo1 is offline
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Default I think this is great.

Epics should be attainable by people, as they are a main goal of classic everquest. Right now drops from innoruuck such as mage hate staff and slimebloods for necros are not and i think that this should be fixed in whichever manner you guys find fitting.
  #6  
Old 10-12-2012, 02:57 PM
Raavak Raavak is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Rogean, why not eliminate variance all together now? It serves no purpose under these rules.
Fixed spawns would still encourage poopsocking, which I think everyone agrees sucks.
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  #7  
Old 10-12-2012, 03:03 PM
Slave Slave is offline
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Quote:
Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
Fixed spawns would still encourage poopsocking, which I think everyone agrees sucks.
Poopsocking is meaningless under FTE, and was a direct result of variance. That was the consensus of the prior 30-page thread, and the other ten to fifteen 30-page threads before that one.
  #8  
Old 10-12-2012, 03:22 PM
Raavak Raavak is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Poopsocking is meaningless under FTE, and was a direct result of variance. That was the consensus of the prior 30-page thread, and the other ten to fifteen 30-page threads before that one.
I stand corrected. I actually mistated what I was thinking.

But FTE sniping is just as gay. We've seen this in PoSky since nobles are on a fixed spawn. Enough variance to discourage guilds from sitting at spawn points is probably warranted. Variance itself isn't classic, but the gameplay that comes from it is more classic.
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  #9  
Old 10-12-2012, 03:06 PM
Splorf22 Splorf22 is offline
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Sounds fantastic. Some feedback:

1. I *gasp* agree with TMO: weekly resets plus normal pops are probably too many items. Maybe fewer resets, or resets affecting normal timers, or boss mobs dropping 2/3 as much loot, something like this.

2. Maybe the whole zone should repop. Otherwise for example you see the respawn message, clear the guards, and kill the boss mob easily when it spawns.

3. Another random idea: I would love to see 'char binding'. In other words for the duration of the simulated repop you can only have one character of L45+ logged on. This prevents people with 3+ L60 chars from camping them out fully buffed at each spawnpoint and switching rapidly between accounts.

Overall though I think its a great start and my favorite part is

Quote:
Originally Posted by rogean
Discuss, and know that this system is not final, now or even when it goes live. We will evaluate how it plays out.
I think as long as you guys agree that the current raid scene is poor and are willing to try a few things and experiment you can come up with something that makes everyone reasonably happy.
  #10  
Old 10-12-2012, 03:09 PM
Eccezan Eccezan is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
3. Another random idea: I would love to see 'char binding'. In other words for the duration of the simulated repop you can only have one character of L45+ logged on. This prevents people with 3+ L60 chars from camping them out fully buffed at each spawnpoint and switching rapidly between accounts.
An interesting idea that might be too tough to manage, and would probably conflict with IP exemptions.
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