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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#701
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Please don't cloak yourself in outrage, you've no right to do so when discussing the quality of posts.
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Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
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#702
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but back on topic variance is terrible, not as terrible as poopsocking id be down for shortened variance patch day repops or twice monthly repops or some other similar situation... getting rid of variance or shortening it to such a point that everyone can viably poopsock is a terrible idea however. | |||
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#703
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when i first made this poll i was kinda kicking myself in the ass for not putting in 3rd not so extreme option but over all i think it left things open for a better discussion. valid points have been made for both extremes of the argument but what i think it all ultimately comes down to is this.
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now lets just hope someone with some pull is reading this thread | |||
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#704
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I was being nice in this thread too... On a serious note, I had my suspicions about who it was (from reading old posts) but I really didn't dig or really care to figure it out lol.
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#705
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The poll and the thread itself + the ones previously have all shown that the way the raid targets spawn is hurting more than it is helping and many (much much better) solutions have been talked about and agreed upon. It all comes down to two people that just don't care/want to make the changes. As long as the raid scene limps along, they don't think it's broken.
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#706
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__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
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#707
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variance.. and stuff
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#708
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Last edited by Ravager; 09-12-2012 at 09:24 PM..
Reason: Didn't close the quotes.
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#709
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Now, this idea may be naive in that the spawning mechanism for NPCs can not be set two work like this. I dunno about that.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#710
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Where you and I are getting confused is on WHEN the time the mob cannot spawn begins. You are wanting a system where the mob can always spawn on Saturday (arbitrary), give or take 2 days. The current system is the mob cannot spawn for 5 days after the last day it was killed (regardless of when that was). I don't think either system is inherently better or worse than the other (although keeping the windows fixed around the weekend would help a larger portion of the population, but at the expense of the minority who works on weekends. I think the "kill-determined next window" is more fair to everyone (those who work on weekends and those who work M-F) than the "fixed day center window", I just think the length of the window should be smaller.
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