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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #701  
Old 09-12-2012, 06:45 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by BigSlip [You must be logged in to view images. Log in or Register.]
Auto better get a grip on this app, hes making you guys look terrible!



*gasp*
And you continually trolling people, mouthing off, and generally acting like a 2nd grader makes us look good?

Please don't cloak yourself in outrage, you've no right to do so when discussing the quality of posts.
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  #702  
Old 09-12-2012, 06:54 PM
kbnexus kbnexus is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
anybody who has been around long enough with half a brain should know exactly who that is.

Hi Alarti!
I made no effort to hide my identity yet tarathiel just clowned u slip

but back on topic

variance is terrible, not as terrible as poopsocking id be down for shortened variance patch day repops or twice monthly repops or some other similar situation... getting rid of variance or shortening it to such a point that everyone can viably poopsock is a terrible idea however.
  #703  
Old 09-12-2012, 07:12 PM
Tarathiel Tarathiel is offline
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when i first made this poll i was kinda kicking myself in the ass for not putting in 3rd not so extreme option but over all i think it left things open for a better discussion. valid points have been made for both extremes of the argument but what i think it all ultimately comes down to is this.

Quote:
Originally Posted by kbnexus [You must be logged in to view images. Log in or Register.]

variance is terrible, not as terrible as poopsocking id be down for shortened variance patch day repops or twice monthly repops or some other similar situation... getting rid of variance or shortening it to such a point that everyone can viably poopsock is a terrible idea however.
a compromise.

now lets just hope someone with some pull is reading this thread
  #704  
Old 09-12-2012, 07:36 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
anybody who has been around long enough with half a brain should know exactly who that is.

Hi Alarti!
Hey, I didn't know. (wait, is this a jab at me?)

I was being nice in this thread too...


On a serious note, I had my suspicions about who it was (from reading old posts) but I really didn't dig or really care to figure it out lol.
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  #705  
Old 09-12-2012, 07:40 PM
Autotune Autotune is offline
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Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]

now lets just hope someone with some pull is reading this thread
I've read this thread, I've talked about this with people with more pull than me(over the past year+). However, they say change will be made, but then forget about it and let it get on the back slide.

The poll and the thread itself + the ones previously have all shown that the way the raid targets spawn is hurting more than it is helping and many (much much better) solutions have been talked about and agreed upon.

It all comes down to two people that just don't care/want to make the changes. As long as the raid scene limps along, they don't think it's broken.
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  #706  
Old 09-12-2012, 07:42 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by BigSlip [You must be logged in to view images. Log in or Register.]
<a href="http://www.gifbin.com/984852"><img src="http://gifs.gifbin.com/122010/reverse-1291371993_cartman-whateva-i-do-what-i-want.gif" alt="funny gifs" /></a>


Quality post my ass.
Yes, you've made it quite clear you have no concern for anyone but yourself.
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  #707  
Old 09-12-2012, 08:57 PM
Tarathiel Tarathiel is offline
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variance.. and stuff
  #708  
Old 09-12-2012, 09:24 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
I was being nice in this thread too...
And I agreed with you in this thread too. Sometimes, you can be alright...
Last edited by Ravager; 09-12-2012 at 09:24 PM.. Reason: Didn't close the quotes.
  #709  
Old 09-13-2012, 08:08 AM
mwatt mwatt is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
If the spawn timer (7days +/- 48 hours) is shrunk to 7days +/-12 hours, the mob should still spawn, on average, once per week. All the spawns at the beginning of the window (5days after initial spawn) that would statistically decrease the spawn time are offset by instances where the mob waits until the end of the window (9days after initial spawn) to spawn. The average will be the same, but trackers (and possibly raid forces for high priority targets) will get back 72 hours of their lives or have to devote 72 hours less to poopsocking and/or camping out at specific locations.

The goal of allowing the mob to spawn during any time of day (so you are not catering to any particular time zone) would still be achieved.
hmmm, ok. I think I see the reason for our disconnect. I am using the term "window" in a different way than is applied upon this server. Let me re-state. The sort of "window" I am talking about should be thought of as a time span that begins with either a zone repop or the death of the mob in question. These "windows" as it were, would run consecutively and not be scheduled to be bi-sected by a scheduled date. As soon as a mob dies, a new such "window" would begin. Essentially they are nothing more than elapsed time limits denoting a possibe range of time in which a mob could spawn. Since the time of spawning would be randomized within this time spawn and because they stack consecutively with no arbitrary scheduled day, the shorter they are made, the more frequent the spawn would be.

Now, this idea may be naive in that the spawning mechanism for NPCs can not be set two work like this. I dunno about that.
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  #710  
Old 09-13-2012, 08:35 AM
falkun falkun is offline
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Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
hmmm, ok. I think I see the reason for our disconnect. I am using the term "window" in a different way than is applied upon this server. Let me re-state. The sort of "window" I am talking about should be thought of as a time span that begins with either a zone repop or the death of the mob in question. These "windows" as it were, would run consecutively and not be scheduled to be bi-sected by a scheduled date. As soon as a mob dies, a new such "window" would begin. Essentially they are nothing more than elapsed time limits denoting a possibe range of time in which a mob could spawn. Since the time of spawning would be randomized within this time spawn and because they stack consecutively with no arbitrary scheduled day, the shorter they are made, the more frequent the spawn would be.

Now, this idea may be naive in that the spawning mechanism for NPCs can not be set two work like this. I dunno about that.
You are all kinds of confused. This is what a window is:
Quote:
Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
Essentially [windows] are nothing more than elapsed time limits denoting a possibe range of time in which a mob could spawn.
Now, in between windows you have this time where the mob CANNOT spawn. We do not have rolling windows on this server where a mob can spawn at any time. We have times when they cannot spawn, then a 96 hour window when it can (but once it spawns it cannot spawn again) and then we are back in the period where it cannot spawn (which starts immediately after the mob is slain).

Where you and I are getting confused is on WHEN the time the mob cannot spawn begins. You are wanting a system where the mob can always spawn on Saturday (arbitrary), give or take 2 days. The current system is the mob cannot spawn for 5 days after the last day it was killed (regardless of when that was).

I don't think either system is inherently better or worse than the other (although keeping the windows fixed around the weekend would help a larger portion of the population, but at the expense of the minority who works on weekends. I think the "kill-determined next window" is more fair to everyone (those who work on weekends and those who work M-F) than the "fixed day center window", I just think the length of the window should be smaller.
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