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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #971  
Old 10-12-2012, 03:03 PM
Slave Slave is offline
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Quote:
Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
Fixed spawns would still encourage poopsocking, which I think everyone agrees sucks.
Poopsocking is meaningless under FTE, and was a direct result of variance. That was the consensus of the prior 30-page thread, and the other ten to fifteen 30-page threads before that one.
  #972  
Old 10-12-2012, 03:03 PM
Clark Clark is offline
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I approve this message.
  #973  
Old 10-12-2012, 03:04 PM
Slave Slave is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
What about players from other time zones?
You're right, and the obvious solution to this is for the respawn to be at a random time. Which takes away from the entire point of them being during more-accessible hours, which I can certainly see the reason for. It's a tricky question but I think the greatest amount of quality for the greatest amount of people is the way it should go. This is still going to mean up to a 48-hour variance which I know you don't agree with either. Doesn't it only need to be up to about 6 hours to benefit our friends across the seas?
Last edited by Slave; 10-12-2012 at 06:13 PM..
  #974  
Old 10-12-2012, 03:04 PM
cyryllis cyryllis is offline
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lowers price of items, increases chances of 2nd and 3rd tier guilds to actually attempt decent raid targets, and this will be much more in tune with the rate of server resets that Live had...


The only downside to this, is that peoples 30/60/90 day raid attendance numbers may be harder to maintain with twice as many raids per week called =P
  #975  
Old 10-12-2012, 03:05 PM
Eccezan Eccezan is offline
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Quote:
Originally Posted by Versus [You must be logged in to view images. Log in or Register.]
Sounds like a fuckwad of mobs.

Perhaps the random respawns SHOULD reset the mobs timers, especially if windows are cut in half.
Either this, or respawn mobs drop less loot (and idea Rogean brought up) Thus giving the casual player a better chance to see/kill a dragon, while simultaneously not flooding the market with more Orb of Tishan's and Heirophant's Crooks.
  #976  
Old 10-12-2012, 03:05 PM
Frieza_Prexus Frieza_Prexus is offline
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This is an excellent step and I applaud the staff for their efforts.

That said, I do want to echo Giegue's comments. perhaps it could be weighted away from AM spawns, but I don't want to see our foreign friends excluded from these repops.

Secondly, What if we open the repop variance to say 9 or 10 days? I'd hate to see even more high end flooding of items, and it should reset spawn timers in my view.

Again, I'm enthused by these changes, but with a little tweaking this could become even better.
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  #977  
Old 10-12-2012, 03:05 PM
BigSlip BigSlip is offline
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Quote:
Originally Posted by Rovas [You must be logged in to view images. Log in or Register.]
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perfect
  #978  
Old 10-12-2012, 03:06 PM
Splorf22 Splorf22 is offline
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Sounds fantastic. Some feedback:

1. I *gasp* agree with TMO: weekly resets plus normal pops are probably too many items. Maybe fewer resets, or resets affecting normal timers, or boss mobs dropping 2/3 as much loot, something like this.

2. Maybe the whole zone should repop. Otherwise for example you see the respawn message, clear the guards, and kill the boss mob easily when it spawns.

3. Another random idea: I would love to see 'char binding'. In other words for the duration of the simulated repop you can only have one character of L45+ logged on. This prevents people with 3+ L60 chars from camping them out fully buffed at each spawnpoint and switching rapidly between accounts.

Overall though I think its a great start and my favorite part is

Quote:
Originally Posted by rogean
Discuss, and know that this system is not final, now or even when it goes live. We will evaluate how it plays out.
I think as long as you guys agree that the current raid scene is poor and are willing to try a few things and experiment you can come up with something that makes everyone reasonably happy.
  #979  
Old 10-12-2012, 03:09 PM
bulbousaur bulbousaur is offline
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Sounds like fun!
  #980  
Old 10-12-2012, 03:09 PM
Eccezan Eccezan is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
3. Another random idea: I would love to see 'char binding'. In other words for the duration of the simulated repop you can only have one character of L45+ logged on. This prevents people with 3+ L60 chars from camping them out fully buffed at each spawnpoint and switching rapidly between accounts.
An interesting idea that might be too tough to manage, and would probably conflict with IP exemptions.
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