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#1
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Velious Helmets Mega-thread
Here are the bugs reported regarding Velious helmets so far:
I would also like to add:
Regarding the issues with hair/clipping/tinting, I have created this image of how the Velious helmets appeared in Velious. (Click to enlarge) [You must be logged in to view images. Log in or Register.] | ||
#2
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Good post
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#3
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bump for great justice
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#4
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Does anyone remember if the Kael/Skyshrine custom helmets had any tinting during Velious era on Live?
I could be totally wrong about this, but none of the Allakhazam comments discuss any color or tinting for custom helms. None of the screenshots I found that were clearly from Velious era had custom helms tinted.. Or were from a later era when dyes for custom helmets was possible. This leads me to believe all custom helms look like the Thurgadin (non-tinted) versions. Kael: Skyshrine:
Other Non-Thurg Custom Helms Please correct me if I'm wrong. | ||
Last edited by Sage Truthbearer; 02-12-2016 at 05:05 PM..
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#5
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Quote:
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#6
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Bump, so many bugs with custom helmets. Just look at the poor Erudites for example.. Not only the clipping issues but the female Erudite visor should be transparent (see right). It is nearly 100% opaque on P99 (left).
[You must be logged in to view images. Log in or Register.] | ||
#7
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Quote:
On the other hand, it seems unlikely that the particle-style blending would change that much between clients or versions of DirectX, that colors approaching white would be substantially more opaque. Ghost mob models (iksars, dwarves, erudites, sarnaks...) use the same blending, and they don't looks substantially less transparent than they used to, do they? It's a pretty fundamental blending algorithm, too... probably not something that would be screwed up if they had to go back and write shaders for all the old stuff that used fixed-function rendering somewhere along the line or something. [You must be logged in to view images. Log in or Register.] The texture itself looks pretty normal to me, although a lot of it is really really close to white. I dunno. | |||
#8
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Quote:
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#9
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Bugs:
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#10
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Quote:
Quote:
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