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#1
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Melee hitbox issue: facing target bug
While I believe the hitbox may need to be upped by maybe 33% at most, there is a more pressing bug that might be responsible for the issues we've seen.
On live you could melee anyone from any direction around you, someone behind you, in front of you, to your sides, etc. This was a very big part of a particular rogue jousting strategy (running through to backstab, etc). Here on r99 beta you can ONLY melee people who are within a 90 degree cone in front of you. | ||
#2
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i do remmeber that i think it should be 180 and thats it all around seems stupid i remember secrets box i hit some dude that was medding behind me
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#3
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On everquest live is was 360 degrees for pvp, you never got "Cannot see this target" unless they were around a corner but in range, yes you could hit people directly behind you. The entire point of the tactic of run through backstabs in jousting was to directly take advantage of this. You weren't required to spin 180 after running through someone to backstab, you stabbed out of your ass.
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#4
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Quote:
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#5
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Ooooh. If this is really happening, it needs to be fixed. Maybe hitbox wasn't even a problem? 360º needed, always was on live.
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#6
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I think you guys are right about this, I did quite a bit of pvp jousting myself as a rogue
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#7
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Can anyone hop on al'kabor and test this?
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#8
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Quote:
Did not need to be facing my target to punch. And could also backstab my other guy while my back was facing his back. | |||
#9
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Can you get a screenshot of how far apart you can be to hit? :P
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#10
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Quote:
Human trying to hit a dark elf (old models): I could hit the dark elf at about two dwarf corpses (old models) distance, set long ways head to head. Something else I noticed was the push, was kinda supprised at how much I was pushing the dark elf away from the dwarf corpse across the arena floor, even with just un hasted punching (necro one hand). I had to move up a tad just after about 15 seconds or so because I pushed the dark elf out of range. | |||
Last edited by Palemoon; 09-30-2011 at 12:00 AM..
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