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#1
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Difference between P1999 and new Agnarr TLP
Alright I used to play p1999 red extensively and I haven't touched live EQ since the PoP expansion. I've read similar threads about previous TLP servers but what I'm trying to get a sense of is exactly what EQ classic/kunark/velious is like on the TLP live servers, especially the upcoming Agnarr. Trying to decide if its worth a months sub to try out a new TLP server launch.
This is my understanding of the differences, does this capture the main issues or is there more?
Does that cover the main things? Is the game otherwise relatively the same in terms of gameplay? For example, melees like warriors/rogues still need to at least duo to gain xp, you won't see warriors running around plowing through mobs on their own. Casters will still have to spend a lot of time meditating. Quad kiting is still a thing and the best way for a solo to gain exp. Groups will still struggle to hold down emperor crush's throneroom when they get there in cloth rags with rusty weapons for the first time, etc. Or is the gameplay just drastically different and nothing like classic? Any thoughts are appreciated. | ||
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#2
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DoTs stack so it makes necromancers very powerful also
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#3
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When couldn't DOTs stack. I played a shaman on live and you could always stack multiple DOTS since day one. So could Necros. Same is true on P99.....
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#4
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Quote:
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Some kind of... Bubba Ho-Tep?
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Last edited by Crawdad; 04-24-2017 at 04:43 PM..
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#5
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Ok that makes more sense. Never understood why they didn't allow them to stack. It is no different than multiple nukes of the same spell landing at the same time. But I can't see why it would be way to overpowering. I am use to them not stacking like that. | |||
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#6
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I have a 63 Ranger on phinney. You basically covered it. All classes are basically just beefier versions of p99s classes. Otherwise they all play the same as you're used to on p99. I turn on old models so characters look like I'm used to seeing.
Really the only change you didn't totally touch on is the zone revamps. They changed many more besides just Freeport (which is horrible) like commonlands is one giant zone revamped and no more east and west. Highpass is also different....more I'm probably not thinking of. But all and all I really have enjoyed my time on the TLP servers.
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*Blue Server* Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) *PQ* Kelliam Shadowscale (57 Iksar Necromancer) | ||
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#7
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If melee damage is increased, were spells increased proportionately? For example, does the typical group still consist of tank/heal and a smattering of melee and caster DPS, etc. Thanks for the feedback! | |||
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#8
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Other than the map and the slightly higher regen for character classes not much is diffrent in the TLP, you can still wipe really easily and the challenge is still there, you can also bind via a NPC but you still need other players to teleport pre PoP
Also keep in mind this is a TRUE BOX server so bots are restricted completely and in order to run multiple characters you need multiple machines | ||
Last edited by Kanuvan; 04-29-2017 at 03:18 AM..
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#10
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