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#1
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If you'd like a simple solution for RMT, implement a shared bank and then put a cap on how much platinum, gold, silver and copper a character can carry. A cap of say, 10,000 coins of each type would limit every account to 80,000 (Assuming there's 8 character slots) platinum, give or take.
There's nothing in the game that costs more than 10,000 platinum from an NPC vendor, no quests that ask for 10,000 platinum, so anything more than that is unnecessary and promotes farming, duping and RMT. #1 You'd see less perma-camping of high-priced drops, because the price would drastically lower, and even if you could sell one, there's a limit to how many coins your account can carry, so there's less reason to go camp it again just to sell it. #2 RMTs would be SOL. There'd be no need to run out and buy platinum, because the maximum price for traded items would be 10,000 platinum, which most people could accrue naturally. #3 You could still have duping for the lazy and dishonest, but it would be for personal use rather than to sell, and the inccidents of duping would probably be become very rare. It wouldn't be worth duplicating an item for a measely 10,000 platinum, especially when your account can only hold 80,000. *shrugs* Might be hard to implement, depending on the codes, but I feel like it's a decent solution to a real problem. | ||
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#2
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How about just ban all of them?
Buyers and sellers alike.
__________________
"Everything can at all times be stated, for it will always be understood by those who are able to understand."
- Eliphas Levi | ||
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#3
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Wouldn't transactions just happen at a bank location then?
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#4
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Sorry to shit in your cereal sir...but no.
Accounts are free to make you know, so everyone would just have 100 mule accounts...which leads to logging multiple toons to pay for one items..which leads to scams...which leads to....oh wait. Higher demand for brokering service! Please impliment this!
__________________
Bob the Broker
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#5
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The USD to plat value would just adapt...
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#6
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Value is relative to demand.
You're an idiot to think that capping coins somehow makes platinum worth less, it makes it worth more per coin. 100k plat = $2.00 10k plat = ? | ||
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#7
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Quote:
It takes X amount of time to farm 100,000 platinum. People don't consider that time investment worthwhile. Lets say it takes 50 hours of gameplay to get that 100,000. So 50 hours is $2.00. That's what people are paying for. They're paying for the time it takes to gather platinum. The sky high prices encourage people to skip the farming part, and just rely on farming services instead. (In this case, it's duplicating services. So people are paying actual $ for a product that is created instantly, with no effort, and also crashes the game for many people while it's being done.) This is because they just don't have time to get a million platinum for items. However, 10,000 platinum is a different story. Lets say it takes 5 hours of game time to collect that much. People are more likely to gain that 10,000 naturally while leveling and grinding, so there's way less farming that needs done. I feel like people are more likely to say, "Well I have 8,000 already. I can either pay Z-Duper $10 for the other 2,000 platinum, or just go farm for a couple of hours. I think I'll farm." If it was $10 for 500,000 platinum, it'd be a different story and people are more likely to pay RMTs for it. What will hurt RMTs is taking away the power to artificially inflate prices by duplicating millions of platinum. A more level playing field in terms of platinum caps could make a lot of this problem go away.
__________________
Minivan - Level 9 Troll Shadow Knight
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#8
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You can't beat RMT out of an MMO, especially EQ.
EQ couldn't have been designed to be more RMT friendly if the original devs had been trying. | ||
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