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#1
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-Are there any traps which can't be disarmed? I recall hearing something about Sleeper's. -Success/failure rates? Messages? -All untrackable/invisible ? -Any traps which after disarmed take longer than 60 seconds to reappear? etc. | |||
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#2
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Nilbog, it looks like you already posted this?
http://www.project1999.com/forums/sh...ad.php?t=73241 Edit: see my last reply before the thread closed.
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Amax MNK / Amalgamax ROG / maximum Begging (227) EQ Map Archive (1,000+ images) P99 Wiki • EQ Patch Chronology | ||
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Last edited by maximum; 12-08-2013 at 02:34 PM..
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#4
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http://thedruidsgrove.org/archive/eq/t-3881.html
Dragon Necropolis guide on the Druid's Grove Quote:
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#5
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Plenty of trap threads if you're willing look...
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
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#7
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I thought ench had their ae mez max target up'd in velious to 8 targets.
And traps in Necro were so easy to to bypass, as all you had to do was levi a bit above them. I do remember there was one static trap at the entrance to tunnels leading down to zland | ||
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#8
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Amax MNK / Amalgamax ROG / maximum Begging (227) EQ Map Archive (1,000+ images) P99 Wiki • EQ Patch Chronology | |||
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#9
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From my memory:
-They were actually invisible NPC's, even after triggered, that used proximity to trigger effects. -Many of the effects were 'target' effects, so using 1 person to activate the trap and the others run passed while it was recycling didn't work. As each entered the radius, they'd get their own joy buzzer. -When you pressed locate traps it spun you to point at the trap -When you hit disarm, it affected a radius around you, fairly small -Disarm 'killed' the NPC and it would despawn. -Respawn time was not consistent. Some were 6 second respawns, some 1 minute. -Some traps when triggered you could see the name of the NPC: 'Dispel Trap', 'Insect Trap', etc a brief moment before they despawned or activated again. -They were immune to AE's from players, but could be hit by other traps AE's activating them. -They did not always show on track. Some did, like animal or insect ambushes. I do not remember their interaction with Sneak/Hide.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#10
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FYI, the rule of thumb with AoEs is generally, targetable AoEs hit up to 4 mobs. Point blank AoEs hit unlimited. (There a few exceptions like the Al'Kabors line but that is just a mess). That's why quad kitting is a thing, 4 mobs are kitted because that is the max number of mobs you can hit with a casted AoE from a significant range (targeted). AoE groups use point blank AoEs (PBAoEs) to hit as many mobs as they can lockdown with AoE stuns. Theoretically that number is unlimited but of course you have to account for things like damage taken to casters if too many mobs resist, or a case where there are too many mobs for environmental specifications. Knowing this you can pretty easily figure out the intent without asking the old devs: Give casters the ability to benefit up to a point from AoE abilities. Give bigger benefits to groups. If targeted AoEs were unlimited you could have one person AoE a whole zone with near no chance of death because they could do all the damage from a distance.
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Last edited by Atmas; 12-06-2013 at 12:16 PM..
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