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Old 02-11-2011, 06:40 PM
gruumsh gruumsh is offline
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Default Fungi Tunic

I never played EQ back when Kunark first came out so some of the things people get so excited about I don't really understand why.

One main thing I keep seeing everyone shooting their loads about is the fungi tunic from Kunark, saying how awesome it is and that it is a "gamebreaker" for some classes.

Just wanted someone to tell me why this item is so awesome actually?
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Old 02-11-2011, 06:45 PM
Torqumada286 Torqumada286 is offline
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15 point regen per tick on top of whatever you got for race and buffs.

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Old 02-11-2011, 07:31 PM
Ele Ele is offline
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With 15hp/tick Fungi Tunic + 15 hp/tick Regrowth of the Grove + innate health regen you are regenerating more than 300hps a minute. Even more for trolls and iksar.

This in turn allowed melees to solo much easier, provided groups/raids with less downtime, fewer heals needed to top off non-tanks that took damage, pop it on after a rez and go about your business, and during extended raid encounters/ae damage.

I kept one on my druid while soloing/quad-kiting, if I got hit from a resisted snare or whatever just pop it on mid-kite and get free hps.
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Old 02-11-2011, 11:47 PM
gruumsh gruumsh is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
With 15hp/tick Fungi Tunic + 15 hp/tick Regrowth of the Grove + innate health regen you are regenerating more than 300hps a minute. Even more for trolls and iksar.
Now I totally understand... that's pretty crazy.

One more question related to that stuff is how did they nerf it (and also some fungi staff? or visa versa?) and did that significantly reduce the effectiveness of the item?
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Old 02-11-2011, 11:51 PM
Ronas Ronas is offline
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Quote:
Originally Posted by gruumsh [You must be logged in to view images. Log in or Register.]
Now I totally understand... that's pretty crazy.

One more question related to that stuff is how did they nerf it (and also some fungi staff? or visa versa?) and did that significantly reduce the effectiveness of the item?
okey i think your first question being answered is enough. Go do some research or wait till you get it yourself, quit being lazy
  #6  
Old 02-12-2011, 12:07 AM
soup soup is offline
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Quote:
Originally Posted by gruumsh [You must be logged in to view images. Log in or Register.]
Now I totally understand... that's pretty crazy.

One more question related to that stuff is how did they nerf it (and also some fungi staff? or visa versa?) and did that significantly reduce the effectiveness of the item?
Pretty sure it was just the staff that got nerfed, although I can't remember what the nerf was or how it was significant.
  #7  
Old 02-12-2011, 11:58 AM
Azimon Azimon is offline
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There are 2 versons of the fungi staff.

the prenerf staff was a right click buff you could click from your inventory. It's a regen buff, with a self snare component, but it was instant, so you just popped it after pulling...And it of course stacked with the fungi tunic.

The new version requires you to wear the staff, which isnt very great if you're a melee
  #8  
Old 02-11-2011, 07:39 PM
bluejam bluejam is offline
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Must have for monks, shaman (sks).
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Old 02-11-2011, 08:28 PM
Nuggie Nuggie is offline
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Fungi is the difference between solo'ing and sitting around with yer lfg tag up for all melee classes.
  #10  
Old 02-11-2011, 08:31 PM
Icaro Icaro is offline
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Quote:
Originally Posted by Nuggie [You must be logged in to view images. Log in or Register.]
Fungi is the difference between solo'ing and sitting around with yer lfg tag up for all melee classes.
[You must be logged in to view images. Log in or Register.]

Why rolling a melee if you want to solo?
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