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#1
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![]() I finally decided to check out the Permafrost Bear Pits cause I've seen the videos and heard how great the XP can be. So I tried it and I was able to charm and take out 2 bears without any problems. I decide to try it again and every charm and root would break within 5 seconds of casting or my regular spell casting kept getting interrupted.
I'm asking for a big job because I know it's a pain getting in, around and into the Pits. I'm hoping someone has a Cleric parked in Permafrost to make it a little easier and of course, a generous donation and port to any Druid ring zone is offered on the table. Thank you... | ||
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#2
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![]() Send me a tell in game on Tuluven, I'll get you. You'll have to pick me up in WC though.
__________________
Tuluven Palefang <Dial a Port> -- Wood Elven Druid (Level 60)
Lhancelot The Chimera: https://www.project1999.com/forums/s...d.php?t=289641 | ||
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#3
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![]() Thanks for all your help Tuluven. I hope I won't be needing your services again anytime soon...
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#4
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![]() I am curious, what level are you currently?
What video did you watch? GL on your Rez quest Tuluven!
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#5
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![]() Bear pits are amazing and part of the druid experience. Its rowdy down there. My tips:
1. Duo is 5x safer than solo, and you dont have to kill pets for max exp. Players who want to press the issue can force your duo to pick top pits or bottom pits though which forces you to break up your duo to keep them both. 2. If you are new, or lower than level 57-58, duo even if it means worse exp so you can learn the area and spawns. 3. Never haste or buff your pet. Someone else will convince you to try it, and you will regret it. Even in a duo with two 59s haste isnt worth the risk. Thorns are only exception, always use this. 4. If you die, leave a corpse to get rezzed, clerics do come through sometimes. Minimum rez tip = 250pp imo. If you find a cleric parked there, tip them a fortune so they will come back when you die. 5. Pulling the terrors or anything from up the ladder is pros only. 6. If your guild is socking vox be aware of any server rules about exping in zone Quote:
This is the one I used. Watching videos ruins immersion but getting down there is serious business.
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#6
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![]() Quote:
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#7
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#8
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![]() Quote:
The speed increase didnt seem worth it to me to risk 1-2 hours of xp time. If you feel confident you can get a rez though, sure, go for it. | |||
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#9
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![]() Quote:
I'm sure there are some pros out there who can squeeze a little more exp by hasting the pet but overall for most players it is a losing proposition, especially solo.
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#10
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![]() Quote:
While Haggard Krew's bottom camp video is excellent, this video sucks and their method for getting there is needlessly dangerous. It's much safer to just root the see invis mobs and immediately camp aggro around a corner out of LOS. Aside from the two ice giants at the 2 mark on the map, which don't always see invis, only the ice giant magi (also may not see invis) and one icy terror will be in your way. Just root them, sneak out of line of sight, and camp. Magi is low level, the terror bit higher level. Binding down in the pits is a bad idea, too. The safest spot in zone is this red circle up in the upper hallways. [You must be logged in to view images. Log in or Register.] No mobs spawn there, no mobs ever path there from a resetting train, and you won't have someone from the top camp train bears on top of you if you afk in the pits' "safe spot." The green dot below is an icy terror, but the red line is a geometry bug that blocks line of sight so you will never aggro the terror unless you purposefully cross it. The Xs are pit falls. The X just to the left of the red circle drops onto a spider and a wolf spawn, so use regular invis (not vs animals) before going down to the pits. | |||
Last edited by Bummey; 10-09-2018 at 01:54 PM..
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