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#1
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![]() I don't really have time to read through all the posts in the last couple weeks and sort through the bullshit.
I need a thread where there is a solid discussion with cliff notes on what needs to be addressed before the server goes live. I am not looking for individual opinions, I'm looking for people who can summarize the consensus of the players, and this should be from people who have played in the last 2 weeks. If you are not capable of doing this, don't post here. Better yet.. I want every post here to lead off with what your ingame character name is. Don't lie.. you won't like the consequence. Main topics: Spell System - Generally Good / Bad? Any tweaks needed? Dynamic PVP System - Since it's been working now.. Good / Bad? PvP Range - This is changing soon.. either to a straight 5 or 6 level difference or a dynamic difference based on levels, with lower levels having a smaller pvp range and scaling all the way to the current 8 level difference at around level 40. Any other general mechanic issues that need to be addressed. Looking at a mid november release now. Legacy items will be in this weekend. I finally finished the backend system needed so we can add these back to the database without affecting the blue server, so now nilbog just needs to go in and do that.
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#2
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![]() Add topic request:
A leaderboard is drasticly needed wether the population has enough wisdom to understand it yet or not. Considering they have voted for it or YT in a 2 to 1 margin, it looks like they are wise enough. Thanks for your consideration. | ||
Last edited by Macken; 10-28-2011 at 12:20 AM..
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#3
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![]() in game name: Pudge
responding to: Quote:
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#4
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![]() Quote:
Quote:
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[ANONYMOUS]
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#5
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![]() Characters: Knahsgin - 50 mage, Plep - 46 cleric.
Quote:
Quote:
No issues with the server are significant enough for me to spend my time caring about, regardless of what class I play. I'm not going to change my mind about playing because melee range and damage is a little off, or spells land too much/too little. Overall everything seems decent - I'm sure minor tweaks will be required after release but that should be expected, nothing to cry about. | ||||
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#6
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![]() spawns stuck @ upper guk entrance - graphic glitch?
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#7
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![]() In game name: Belle, 14 cleric. I tested the resists of my own spells (root, blind, stun) on myself, and they seem good at this level. Scaling level range maxing at 8+/- at 40 is perfect. If cannot scale, I feel 8+/- is necessary.
EDIT: Once dynamic range is working fine, the level range will probably matter a lot less. EDIT 2: It would be really great to see players take faction hits for killing people in their hometowns. And the guards assisting in pvp using faction levels.
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“Smile, breathe, and go slowly.”
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Last edited by Softcore PK; 10-28-2011 at 01:49 AM..
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#8
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![]() Quote:
however it ends up, please make it +/- 4 at least till level 20 | |||
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#9
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![]() +1 level scaling
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