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  #1  
Old 10-28-2011, 12:14 AM
Rogean Rogean is offline
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I don't really have time to read through all the posts in the last couple weeks and sort through the bullshit.

I need a thread where there is a solid discussion with cliff notes on what needs to be addressed before the server goes live. I am not looking for individual opinions, I'm looking for people who can summarize the consensus of the players, and this should be from people who have played in the last 2 weeks. If you are not capable of doing this, don't post here. Better yet.. I want every post here to lead off with what your ingame character name is. Don't lie.. you won't like the consequence.

Main topics:

Spell System - Generally Good / Bad? Any tweaks needed?
Dynamic PVP System - Since it's been working now.. Good / Bad?
PvP Range - This is changing soon.. either to a straight 5 or 6 level difference or a dynamic difference based on levels, with lower levels having a smaller pvp range and scaling all the way to the current 8 level difference at around level 40.

Any other general mechanic issues that need to be addressed.

Looking at a mid november release now.

Legacy items will be in this weekend. I finally finished the backend system needed so we can add these back to the database without affecting the blue server, so now nilbog just needs to go in and do that.
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  #2  
Old 10-28-2011, 12:17 AM
Macken Macken is offline
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Add topic request:

A leaderboard is drasticly needed wether the population has enough wisdom to understand it yet or not. Considering they have voted for it or YT in a 2 to 1 margin, it looks like they are wise enough.

Thanks for your consideration.
Last edited by Macken; 10-28-2011 at 12:20 AM..
  #3  
Old 10-28-2011, 12:44 AM
Pudge Pudge is offline
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in game name: Pudge

responding to:
Quote:
Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
Add topic request:

A leaderboard is drasticly needed wether the population has enough wisdom to understand it yet or not. Considering they have voted for it or YT in a 2 to 1 margin, it looks like they are wise enough.

Thanks for your consideration.
Answer: no
  #4  
Old 10-29-2011, 06:39 PM
Wonton Wonton is offline
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
in game name: Pudge

responding to:


Answer: no

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
...who have played in the last 2 weeks.
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  #5  
Old 10-28-2011, 01:15 AM
Scowl Scowl is offline
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Characters: Knahsgin - 50 mage, Plep - 46 cleric.

Quote:
Spell System - Generally Good / Bad? Any tweaks needed?
I enjoy the resist system. Don't care to nit-pick about tweaks. I do believe CC's landing more often for shorter durations and also removing movement buffs is a good offset. Anything further is going to sway a lot from classic and cause more issues than it manages to fix.

Quote:
Dynamic PVP System - Since it's been working now.. Good / Bad?
PvP Range - This is changing soon.. either to a straight 5 or 6 level difference or a dynamic difference based on levels, with lower levels having a smaller pvp range and scaling all the way to the current 8 level difference at around level 40.
These go hand-in-hand for me. Drop the dynamic system and set a permanent level range for PvP, whether it scales or not. Dynamic system is a mess waiting to happen. There shouldn't be another minute spent working on that system.

No issues with the server are significant enough for me to spend my time caring about, regardless of what class I play. I'm not going to change my mind about playing because melee range and damage is a little off, or spells land too much/too little. Overall everything seems decent - I'm sure minor tweaks will be required after release but that should be expected, nothing to cry about.
  #6  
Old 10-28-2011, 12:45 AM
L1ch L1ch is offline
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spawns stuck @ upper guk entrance - graphic glitch?
  #7  
Old 10-28-2011, 12:48 AM
Softcore PK Softcore PK is offline
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In game name: Belle, 14 cleric. I tested the resists of my own spells (root, blind, stun) on myself, and they seem good at this level. Scaling level range maxing at 8+/- at 40 is perfect. If cannot scale, I feel 8+/- is necessary.

EDIT: Once dynamic range is working fine, the level range will probably matter a lot less.

EDIT 2: It would be really great to see players take faction hits for killing people in their hometowns. And the guards assisting in pvp using faction levels.
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Last edited by Softcore PK; 10-28-2011 at 01:49 AM..
  #8  
Old 10-28-2011, 12:59 AM
Pudge Pudge is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I'll talk the incremental natural range over with the others. I'm thinking something like this..

+/- 4 until 20
5 until 40
6 until 50
8 51+

two players able to attack eachother would be determined by the lowest level player's range. Still affected by the dynamic range system.
i thought this was great for level range scaling.

however it ends up, please make it +/- 4 at least till level 20
  #9  
Old 10-28-2011, 01:04 AM
L1ch L1ch is offline
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+1 level scaling
  #10  
Old 10-28-2011, 01:17 AM
M.Bison M.Bison is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Looking at a mid november release now.
Does this apply to the release of VP as well?

Also pvp level range should be +/- 4 levels from 1 - 50 imo.
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