![]() |
#41
|
||||
|
![]() Quote:
__________________
| |||
|
#42
|
|||
|
![]() It is interesting to note your avatar for that response Rogean. It feels like it fits right now.
Rollbacks not classic? Not sure what server you played on Nineran back in 1999-2000, but I guarantee that Sony did at least 2 rollbacks on my server. What Sony did not do was allow double XP to help compensate. Thankyou for that. | ||
|
#43
|
||||
|
![]() Quote:
| |||
|
#44
|
|||
|
![]() Bonus experience just encourages people to play excessively to take advantage of it. It's bi-polar. Addiction prone. Up and down. But you have to give back somehow right? If you have a better idea how they can make up for a rollback, offer your advice then.
I don't really have a better idea, but I can say that I don't play for experience. I play to have fun my own unique way. So I refuse to let the game tell me why I should play it. I make my own rules. I consider the experience grind to be on the same level as face-lifts and botox. It's vain, superficial, temporary, impossible to satisfy. It will never inspire you. If you focus on the destination, you're not going to enjoy the journey. So I set goals in the game that emphasized other things to discourage me from doing it. But I'd be hopeless if I didn't admit that this isn't any single persons fault. MMORPGs for so long have been defined by leveling and skill points. I'm not blaming anyone in particular. It's a convention, but it won't last forever. To illustrate (matter of speech), none of my characters are over 15. I made a rule that I must have a max of 15 on a character more than once before I can move on to 20 and 25 and 30 and so on. I waste time as much as I can to detach myself from the treadmill. I try to be strange and do things out of the ordinary. It's all in my attempt to avoid the all seeing eye that latches on to you like a leech and obsessively pushes you to level up. Someday I think we won't even gain experience or train skills. We'll just have to learn how to play our class effectively and work well with others. Kind of like an FPS where you learn how to play it and react quickly. The difference is that in an MMORPG there would be more detail and it would be less action oriented than a shooter. Limited only by our ability to absorb information and work cooperatively wth others. The different versions of this would really only be distinguished by their amounts of detail. A casual MMORPG might have low levels. A hardcore MMORPG would have high amounts. Somewhere developers (think back 20 to 30 years and D&D) thought that learning things is unfun so they developed this experience grind to fill in the empty spots. That's how they occupy you because they have a bias that tells them that having to learn anything is counter to having fun. Here's the thing... Learning and fun can happen mutually for a specific subject, but not in equal amounts for different people. If you look at WoW, one of the things it does well is to move people around a lot. It helps to lessen the grind somewhat. They also throw vivid (that aren't in the uncanny valley) experiences at you like the flying mounts between cities and the cartoony setting. These kinds of things help to break the grind. However, WoW still holds onto this old convention of experience and skill points. It still lives with the grind, yet, even so it battles it like a diseased champion.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
Last edited by stormlord; 08-26-2010 at 09:15 AM..
|
|
#45
|
||||
|
![]() Quote:
Unless i'm focused on the destination, I cannot enjoy the journey. | |||
|
#46
|
|||
|
![]() it would be cool to have it for every other weekend or every weekend
__________________
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings.
<Kraapen Level 12 Dwarf Cleric> | ||
|
![]() |
Thread Tools | |
Display Modes | |
|
|