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  #11  
Old 10-22-2013, 12:35 PM
dokfeelg00d dokfeelg00d is offline
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I played monk for years, there is a lot of satisfaction of being a great utility class. Back in the day we had to pull corpses all over the place, main pull, and be DPS. Awesome times!

Chanter is a lotta fun too.
  #12  
Old 10-22-2013, 02:00 PM
Estu Estu is offline
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If you wanna play a monk, there are some amazing weapons you can find for very cheap in EC - look up wu's quivering staff and master wu's trance sticks on the p99 wiki. Regardless of which class you play, 5/55 rings (platinum fire wedding ring) are also a great investment. You'll need to save up a couple hundred plat to afford these items, which you can do using, for example, the methods detailed here: http://wiki.project1999.com/Players:Newbie#Platinum
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  #13  
Old 10-22-2013, 02:05 PM
Wrathis Wrathis is offline
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I made a monk too just to test it out, I haven't had a chance to really dive into combat or anything yet but hes there just in case.

Is the weight issue that big of a problem?
And how can you stand out as a monk since there seems to be so many twinked monks on this server?
  #14  
Old 10-22-2013, 02:05 PM
Kergan Kergan is offline
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Iksar SK has the highest exp. penalty in the game. The way EQ exp works that joy is spread to your group, so expect everyone to level a little slower. Once Velious is out the class penalty will be removed at least.

SK is a very good low level (and high level) tank, as you generate high amounts of agro with low mana/low level spells and can offset some damage with lifetaps.

SK/shm/necro will be able to handle things pretty well, although you will be pretty light on DPS. You should probably focus on fear kiting outdoors in the 20+ levels to allow the shaman to dps more or its going to be a pretty slow grind.

You'll be able to take some solid named camps for gear with that group, especially when you can FD pull on the SK.
  #15  
Old 10-22-2013, 02:24 PM
Wrathis Wrathis is offline
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Well screw it, I decided to go monk for the time being. When Velious comes around and my trio needs a dedicated tank I may bring back the SK since the penalties will be gone and the Iksar can wear plate at that point.

I guess now I just have to try and not be a crappy monk and stand out from the crowd. Oh and some how many money lol
  #16  
Old 10-22-2013, 02:30 PM
Danth Danth is offline
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The main advantage of a Shadow Knight over a Monk as a tank is in its immediate aggro-on-demand, not in durability. A Monk probably has equal or marginally better overall damage reduction than a Shadow Knight. The Knight will have higher hit point pools for greater Complete Heal efficiency, but that's a moot point if you don't have a Cleric as healer. The Shadow Knight's other advantages will likely be rendered largely superflous by the third member of your team.

In so many words, your monk will add a slight nuisance factor (shaky initial aggro) for a large gain in damage output. I'd say that's a good trade for your specific needs.

Danth
  #17  
Old 10-22-2013, 02:43 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
The main advantage of a Shadow Knight over a Monk as a tank is in its immediate aggro-on-demand, not in durability. A Monk probably has equal or marginally better overall damage reduction than a Shadow Knight. The Knight will have higher hit point pools for greater Complete Heal efficiency, but that's a moot point if you don't have a Cleric as healer. The Shadow Knight's other advantages will likely be rendered largely superflous by the third member of your team.

In so many words, your monk will add a slight nuisance factor (shaky initial aggro) for a large gain in damage output. I'd say that's a good trade for your specific needs.

Danth
Yep, I agree. Your entire group will level marginally faster as well since you wont have to absorb the extra experience penalty.

Agro is a bit overrated for small groups, especially with that combo. Once the shaman gets root just make sure to keep stuff rooted and you wont have to worry about it. Your DPS on both casting classes is very DoT heavy which plays nice with root as well.
  #18  
Old 10-22-2013, 03:08 PM
DrKvothe DrKvothe is offline
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Monk - tanky dps
Enchanter - cc, huge dps from charm, long duration haste, clarity
Shaman - tank buffs including regen, heals, root, sow

You can 3 man most content with this. Make sure the monk is the most active player, you'll probably wanna stick to content that's yellow con or lower to him.

Have the shaman master loot everything then split it at the end so your monk can stay under 14 stones.
  #19  
Old 10-22-2013, 03:09 PM
Kergan Kergan is offline
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Quote:
Originally Posted by DrKvothe [You must be logged in to view images. Log in or Register.]
Monk - tanky dps
Enchanter - cc, huge dps from charm, long duration haste, clarity
Shaman - tank buffs including regen, heals, root, sow

You can 3 man most content with this. Make sure the monk is the most active player, you'll probably wanna stick to content that's yellow con or lower to him.

Have the shaman master loot everything then split it at the end so your monk can stay under 14 stones.
Yep, good tip. Make sure to turn off autosplit on the nec/shm so you don't weigh the poor monk down.
  #20  
Old 10-22-2013, 03:40 PM
Splorf22 Splorf22 is offline
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I don't really notice the difference in tankability between Paladins, Shadowknights, Warriors, and Monks, but maybe a cleric would. The real differences are that Paladins and SKs have superior aggro with their spells, and Warriors have disciplines.

Shaman+Necro+any melee works quite well. Between shaman slows and necro heals you won't need a cleric. Monk is probably the best, because with block they take less damage per swing, and without complete heal you don't care about the larger HP pool of a warrior or a SK.
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