#1
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Rampage
Rampage currently works basically as an AE attack, it does damage once to everyone in melee range. This is how it works on every eqemu server and it's not accurate.
Rampage should only hit one person. AE Rampage didn't exist until Planes of Power. Rampage should be a full round of melee - if a mob can quad, it hits 4 times (you can dodge, parry, riposte, etc.). Normal melee attack rules apply. Rampage (and flurry) worked like a proc, and you could decrease the amount of rampage with a dex debuff. Rampage did have a range, if you were out of range the rampage would land on the next person on the list. It seemed to be a bit larger than normal melee range - if someone has a more accurate idea of the range go ahead and post. Rampage operates on a separate aggro list, this list is not dynamic like a normal aggro list. For example, if your tank pulls a mob, and then an enchanter lands a tash, that enchanter will always be the rampage target until the NPC dies. The person who has primary aggro (the tank) is not eligible for rampage. This was really strict. I remember people dying to rampage, and then immediately taking rampage damage again after getting rezzed in. Feign death wouldn't remove you as the rampage target unless you got a memwipe (maybe). Basically rampage works in the order that people generated any amount of aggro on the mob, and getting off the list was nearly impossible. There was a lot of debate back in the day about just how it worked since people reported camping out and back in and still getting rampaged. Also - a lot of trash giants in Kael are rampaging. I remember this being mostly restricted to certain boss / raid mobs.
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#2
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Most of this I'm familiar with.
Rampage target is always the first client on aggro list, excluding the primary target. In your example if a tank pulling and an enchanter landing a tash, if the mob were to be taunted by a second warrior, the first warrior would now be rampage tank. The rampage system doesn't currently work like it should and I'll be working on it.
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#3
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Rampage and Flurry have been recoded. Pending update.
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#4
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Some Rampage info:
http://www.evilgamer.net/forums/showthread.php?t=21 originally posted at the Safehouse, copied to evilgamer. Setting Rampage: Every mob in EQ has an Aggro list, pretty much like a ranger or druid track list. On top of it is the one with highest aggro, the one the mob will pick and attack. A mob that rampages has another List, which we can call 'Rampage List'. It is basically a Copy of the Aggro list, when the mob does his first Rampage. AGGRO LIST: - Tank1 - Tank2 RAMPAGE LIST: - - (no one is on it because the mob didn't rampage a single time yet) Then we will send Tank1 and Tank2 in melee, and right at the moment the mob will rampage for the first time, the rampage list will be created. It should look like this if everyone pays attention and doesn't enter the aggro list (Bard AE song, random group buffs on Tank1 / Tank2, etc) AGGRO LIST: - Tank1 - Tank2 Rampage List: - Storaz - Teradok Once this is done, whatever you will do after, the two persons on top of rampage list will be Storaz and Teradok, untill the mob is blured again, or wipe the raid completely. Of course, as soon as we start fithing, more people will enter the mob aggro list (cleric first mostly when the first CH land), chanter Tashing, paladin curing or using lay hands. A common aggro list will look like this after 10 seconds of fight: AGGRO LIST: - Warrior - Cleric - Cleric - Cleric - Paladin / druid / shaman (backup heals at the start) - Other melees Each time the mob rampages again, he will add these new persons entering the aggro list, to his rampage list. In our exemple, versus Arch Lich, it would typically look like this: AGGRO LIST after 10 seconds of fight with arch lich: - *Tank1* - Cleric1 - Cleric2 - Curse Remover1 - Curse Remover2 - Curse Remover3 - *Tank2* - Other melees who joined the fight and pressed auto-attack Rampage list: - *Tank1* - *Tank2* - Cleric1 - Cleric2 - Curse Remover1 - Curse Remover2 - Curse Remover3 - Other melees Contrary to the Aggro list, the order in rampage list is NOT modifiable, even if you zone, camp out, die, when you will come back in melee range and attack, you will be back at your spot in the rampage list, and be rampaged again if it's your turn. Rampage list is 2 Targets at the same time, getting a round of Attack each time the mob rampages. This means only the MT + 1 Warrior will be rampaged whole fight if we do well. And this is much better than before, cause we were thinking rampage was MT + 2 warriors , and it was monopolizing all clerics. Now it will only take 2 clerics to heal rampage actually. - FAQ: Q: What happens if Tank2 dies, or gets out of melee range? A: The mob will pick the next person on his rampage list (Cleric1 in this exemple) Q: I am on rampage but not supposed to be, what do I do? A: Run out of the mob's melee range Q: But I am a cleric and I will be out of range for CH if I do that. A: Run out of range anyway and ask someone to replace you asap. You will die if you don't run out of range. You will still be able to do long range heals, heal other people running to camp for a heal, etc Q: Would it be possible to send in 3 or 4 warriors for the first rampage proc so a cleric isnt rampaged if one warr dies ? A: Yes certainly, let's say you want Tank1, Tank2, Tank3, Tank4, Tank5 on rampage list, in this order. All you have to do is have them all shoot arrows before the first rampage. Make Tank1 shoot 100 arrows, Tank2 50, Tank3 25 , Tank4 10, Tank5 1 arrow. And you will have an aggro list in this order once the first rampage happens, and the rampage list will be the same order. Q: Or would that make the mob rampage more than just 2 ppl ? A: No, it would still be Two targets max. | ||
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#5
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Quote:
Memblur reset rampage list completely. Death, zoning and camping also removed you from rampage. Rampage range I thought was something like the mobs natural aggro radius. Once you're out of that, the next person on Rampage list is selected. However if you return back into range, you get rampaged again. This is why all knights and rangers would shoot an arrow at a mob on incoming. So that they are all at the top over clerics or DPS.
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#6
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Lots of mixed information in here but I'm fairly familiar with how it should work, and I've coded it as such.
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#7
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Information I wouldn't mind people posting facts for though:
When getting rampaged, how many times did the mob hit you? Was it just a primary hand attack (two hits with double attack), or offhand attacks as well (Quad)? And for Flurries, I'm pretty sure based on most information I've seen, that flurries were an additional primary hand round (including double attack). That's currently how they are coded and it will take strong evidence to change it.
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#8
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http://www.eqclerics.org/forums/show...hlight=Rampage
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#9
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It does not hit multiple targets until AE Rampage in Planes of Power.
It does not require the mob to be facing the Rampage target. It does go beyond melee range, possibly melee range x2. These facts are set and I'm not interested in any information regarding them. Please see my previous post for information I currently need evidence to support.
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#10
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This was posted in 2003 though, so not sure if its useful? Anyway, figured I'd throw it here just in case. | |||
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