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  #31  
Old 07-14-2014, 03:03 AM
Potus Potus is offline
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Quote:
Originally Posted by Ambrotos [You must be logged in to view images. Log in or Register.]
very classic. once you sat down it pretty much makes you a level one, and anything kos/threat to you will attack.

Consider it the "vision" that was piggie backed off the "blind caster looking at med book".
Yeah but the aggro range increases considerably, which isn't classic at all. I shouldn't sit down and pull shit from down a hallway.
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  #32  
Old 07-14-2014, 10:03 AM
Haynar Haynar is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Anything with evacuate or succor in it including the interzone ones should have a high chance, a lil higher even than gates failing. The group portals (not evacuate speed ones) should have a failure chance the same as gate.

Exact chance per group member, I don't know offhand.
I am thinking in 1-2% chance. Maybe 5% for clerics.
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  #33  
Old 07-14-2014, 10:04 AM
Haynar Haynar is offline
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Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Yeah but the aggro range increases considerably, which isn't classic at all. I shouldn't sit down and pull shit from down a hallway.
Shouldnt increase aggro range. Will check. Might be a missing line of sight check.

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  #34  
Old 07-14-2014, 10:11 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Anything with evacuate or succor in it including the interzone ones should have a high chance, a lil higher even than gates failing. The group portals (not evacuate speed ones) should have a failure chance the same as gate.

Exact chance per group member, I don't know offhand.
This I will refute. The group ports (without succor or evacuate in their title) should not have any chance to leave players behind. Only those with Succor or Evacuate.

Evacuate and Succor should have a small chance, so should the Fast-Cast Time group ports. But slow ports should take everyone 100% of the time.
Last edited by Daldaen; 07-14-2014 at 10:18 AM..
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  #35  
Old 07-14-2014, 10:14 AM
Somekid123 Somekid123 is offline
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Percent to leave a player behind was incredibly small. If I had to throw a percentage out there as a druid 99 to 04 it was about two percent. I remember being in east tov wiping so we evac and it took everyone but me lol.
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  #36  
Old 07-14-2014, 11:26 AM
Haynar Haynar is offline
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Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
gtfo with 20% LOL....

as a live wizard with a better memory: more like 1 in a 100 evacs 1 person would mysteriously get left behind....more of a bug than an intended game mechanic I bet as well.
Thats closer to a 0.2% chance if always doing full groups. It was rare. I do know that.

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  #37  
Old 07-14-2014, 11:29 AM
Haynar Haynar is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
This I will refute. The group ports (without succor or evacuate in their title) should not have any chance to leave players behind. Only those with Succor or Evacuate.

Evacuate and Succor should have a small chance, so should the Fast-Cast Time group ports. But slow ports should take everyone 100% of the time.
I am guessing failure was meant to be a collapse, like gate.

Do port spells fail?

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  #38  
Old 07-14-2014, 11:31 AM
Haynar Haynar is offline
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I remember succor often left someone behind if you were in combat. But something changed around pop era to fail less if I recall. I just remember playing later and rarely got left.

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  #39  
Old 07-14-2014, 11:39 AM
Haynar Haynar is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
a portal spell nor evacuate spell never failed (besides reports of people being left behind if DA or other unproven reason)

the gate spell is the only thing that ever collapsed (gate spell that everyone gets, not any of the wizard gate spells besides lvl 4 gate)
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  #40  
Old 07-14-2014, 12:50 PM
Nirgon Nirgon is offline
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No evacuate ABSOLUTELY left people behind.

They had a faster cast in exchange for a chance to leave ppl behind randomly.

Inner zone evacuate / succor also.


Regular evacuate (inner zone, same as druid): http://everquest.allakhazam.com/db/s...tml?spell=1628 . Page is covered in people saying it leaves behind.


Will have to look through Graffe for spells like Evacuate Ro etc having a higher chance. Regular portals could also do it very rarely ie Commons Portal etc.

Here's a link for druids: http://thedruidsgrove.org/archive/eq/t-355.html

More: http://eqthieves.com/class-wizard-spells.htm

Quote:
Evacuates your group to the Northern Plains of Karana. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind.



Hi Chest.

Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
a portal spell nor evacuate spell never failed (besides reports of people being left behind if DA or other unproven reason)

the gate spell is the only thing that ever collapsed (gate spell that everyone gets, not any of the wizard gate spells besides lvl 4 gate)
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Thankfully our very dear pal Ambertis posted too. Classic wizards fo life, expect us.
Last edited by Nirgon; 07-14-2014 at 12:57 PM..
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