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  #11  
Old 03-12-2015, 08:21 PM
wycca wycca is offline
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Statue - Yea he's listed as 5 days elsewhere, ie that Luclin-era site linked above.

Edit - same link as I posted above, post by Haxx7 just above the one I quoted -

Quote:
Vind is 8 hours, Statue is 5-7 days... cause the last 3 statues for us were at the 5/6 day mark.

Dain is 7-10 days, Velk/Djo are both 3 days.

Tal/Gor/Sev from kunark are 1-3 on server up, 3-7 after death.

Kland/Zland are 1-3 on server up, 3-7 after death also.

Of course there is always those few hours of randomness thrown in, but I can guarantee the above spawn times, as I'm usually the one that times them + looks for when they spawn, for my guild to kill them.

I've also seen discussion of Sontalak being a faster spawn.

Same thread, from Analia -

Quote:
Sontalak's respawn is not 7 days. I have seen him spawn as soon as 24hours after death too 3 days. Usualy Like kland/zland Sontalak spawns 1-1.5 days after server up.
Some more -

Haxx again -

Quote:
Firstly... Dain/Tormax are 7-10 days for sure... dain is like never 7, so the randomness doesn't apply, I've seen him spawn once at 11 days even.

Zland/Kland are *def* not 7 days after kill... maybe possibly 7 (though I've never seen it) but usually 3-5.

Sont is like 28 hours.

Statue like 4-7 (NEVER 7 though ;p)
Ceribius on lodi -

Quote:
18 hours

only spawns at night.

so if 18 hours go by, and ends during daytime, he will skip a cycle.
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Last edited by wycca; 03-12-2015 at 08:33 PM..
  #12  
Old 03-12-2015, 08:43 PM
wycca wycca is offline
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Also, some info from -

July 16, 2001
https://web.archive.org/web/20010716...ew/ultra.shtml

KD - 3 days
Tormax - 3 days
Lord bob - 1 week
Yelinak - 7 days with a ?
Statue - 7 days
Tunare - unknown
Velk - 7 days
Zland - 7 days

Aug 15, 2001 -

Dain - 3 days (new entry)
All others unchanged

Feb 2, 2002 -

Final Arbiter - 5 days (new entry)
Hraashna the Warder - 5 days (new entry)
Master of the Guard - 5 days (new entry)
Nanzata the Warder - 5 days (new entry)
The Progenitor - 5 days (new entry)
Tukaarak the Warder - 5 days (new entry)
Ventani the Warder - 5 days (new entry)
All others unchanged

Interestingly enough, both EQLizer and the MB thread show Dracoliche with a respawn of 7 days.
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  #13  
Old 03-13-2015, 10:33 AM
Ele Ele is offline
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May 30th, 2001
http://www.tski.co.jp/baldio/patch/20010530.html
Quote:
King Tormax's spawn rate has been adjusted to be more in line with that of his counterparts in Velious. This is not the sort of thing that we will usually announce, as spawn times and things of that nature are part of the dynamic content of EverQuest. We're announcing this, however, to help avoid some confusion.
Zlandicar and Klandicar were 3 day spawns for about 3 months, then increased their timers.

http://www.eqclerics.org/forums/showthread.php?t=10806
  #14  
Old 03-13-2015, 10:49 AM
Daldaen Daldaen is offline
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I feel like Respawn timers all could use verifying at this point.
  #15  
Old 03-13-2015, 02:33 PM
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All these posts making variance sound p classic =x
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  #16  
Old 03-13-2015, 02:39 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Pint [You must be logged in to view images. Log in or Register.]
All these posts making variance sound p classic =x
Depends on the mob. Some did have Variance. But not all. Tormax for example was 7 exactly. Pretty sure most of the 7 day Respawns were exact. The 3 day ones were those with variance.

Kunark had 0 variance however. Which is something Id also be curious to hear the devs address. Are we going to keep with unclassic Variance for Kunark mobs, or go to classic 0 variance.
  #17  
Old 03-13-2015, 02:49 PM
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Removing variance from kunark once in velious would just give top end players exact timers encouraging them to farm the targets. I feel like they would be less likely to worry about kunark if it involved tracking time that they could be spending on the ice. I'm sure I haven't thought through every angle of the kunark variance argument though and i realize tho thread is just about hammering out velious spawn timers which apparently need a little work.
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  #18  
Old 03-13-2015, 03:05 PM
Daldaen Daldaen is offline
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Without Classes, there won't be a way to determine exact kill times. (Raid page will be gone so you can't just parse the changes... Atleast that's what it sounded would happen when Velious launched) So the guilds who go after Kunark targets on server pops, will have the best chance to get them on a respawn.

Top End players will have hours of content to work on during a server pop before they even consider doing Kunark mobs. Between ToV, Kael, Zlandicar, Klandicar, Velketor, Dain, Tunare, etc.

Atleast that's how I expect it to pan out. That aside... Kunark Variance not classic.
  #19  
Old 03-13-2015, 03:44 PM
wycca wycca is offline
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Kunark outdoor dragons definitely have variance at some point.
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  #20  
Old 03-13-2015, 03:47 PM
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Quote:
Originally Posted by wycca [You must be logged in to view images. Log in or Register.]
Kunark outdoor dragons definitely have variance at some point.
Also become a 3 day spawn. Was like Luclin or PoP though.
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