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#11
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Statue - Yea he's listed as 5 days elsewhere, ie that Luclin-era site linked above.
Edit - same link as I posted above, post by Haxx7 just above the one I quoted - Quote:
I've also seen discussion of Sontalak being a faster spawn. Same thread, from Analia - Quote:
Haxx again - Quote:
Quote:
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Last edited by wycca; 03-12-2015 at 08:33 PM..
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#12
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Also, some info from -
July 16, 2001 https://web.archive.org/web/20010716...ew/ultra.shtml KD - 3 days Tormax - 3 days Lord bob - 1 week Yelinak - 7 days with a ? Statue - 7 days Tunare - unknown Velk - 7 days Zland - 7 days Aug 15, 2001 - Dain - 3 days (new entry) All others unchanged Feb 2, 2002 - Final Arbiter - 5 days (new entry) Hraashna the Warder - 5 days (new entry) Master of the Guard - 5 days (new entry) Nanzata the Warder - 5 days (new entry) The Progenitor - 5 days (new entry) Tukaarak the Warder - 5 days (new entry) Ventani the Warder - 5 days (new entry) All others unchanged Interestingly enough, both EQLizer and the MB thread show Dracoliche with a respawn of 7 days.
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#13
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May 30th, 2001
http://www.tski.co.jp/baldio/patch/20010530.html Quote:
http://www.eqclerics.org/forums/showthread.php?t=10806 | |||
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#14
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I feel like Respawn timers all could use verifying at this point.
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#15
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All these posts making variance sound p classic =x
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#16
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Quote:
Kunark had 0 variance however. Which is something Id also be curious to hear the devs address. Are we going to keep with unclassic Variance for Kunark mobs, or go to classic 0 variance. | |||
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#17
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Removing variance from kunark once in velious would just give top end players exact timers encouraging them to farm the targets. I feel like they would be less likely to worry about kunark if it involved tracking time that they could be spending on the ice. I'm sure I haven't thought through every angle of the kunark variance argument though and i realize tho thread is just about hammering out velious spawn timers which apparently need a little work.
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Pint
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#18
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Without Classes, there won't be a way to determine exact kill times. (Raid page will be gone so you can't just parse the changes... Atleast that's what it sounded would happen when Velious launched) So the guilds who go after Kunark targets on server pops, will have the best chance to get them on a respawn.
Top End players will have hours of content to work on during a server pop before they even consider doing Kunark mobs. Between ToV, Kael, Zlandicar, Klandicar, Velketor, Dain, Tunare, etc. Atleast that's how I expect it to pan out. That aside... Kunark Variance not classic.
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#19
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Kunark outdoor dragons definitely have variance at some point.
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#20
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Quote:
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