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  #151  
Old 04-19-2011, 01:14 AM
Rasah Rasah is offline
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Not mentioned here was the stealth nerf of gnoll fang drops in Blackburrow, or the nerf of exp for fang turn-ins.
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  #152  
Old 04-19-2011, 02:22 AM
epicentre epicentre is offline
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As a 23 chanter, I observe that charm has a much longer duration now. Pre-patch, it was around 2 mins (I toyed a bit with green death beetles in unrest), now it's much more usable. I will try some soloing with that.

The risk of dying when charm breaks can be lowered by rooting the mob you fight AND the mob you use.
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  #153  
Old 04-19-2011, 10:29 AM
Rogean Rogean is offline
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Quote:
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Getting Started thread updated with v8
Fail.

Fixed for reals now.
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  #154  
Old 04-19-2011, 04:17 PM
Meeks741 Meeks741 is offline
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Default Druid Charm

yea druid charm is horrible breaking extremely fast 99% of the time
  #155  
Old 04-19-2011, 07:30 PM
ooantipostoo ooantipostoo is offline
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Quote:
Originally Posted by Meeks741 [You must be logged in to view images. Log in or Register.]
yea druid charm is horrible breaking extremely fast 99% of the time
Does this server check CHA for Druid charm? If so if your cha is low it should break within 30-60 seconds. I remember on live you need full CHA gear to hold a raptors for approximately 3-5mins. Now I have almost every charm piece you can get currently and it puts me around 175CHA. At the moment quading is more efficient if you have the mana for it 2400+
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  #156  
Old 04-20-2011, 09:00 AM
Nanto Nanto is offline
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Can we talk about charm?

How do you guys - the developers - feel about the new change?

It's not mana effecient to hold a charmie in group anymore... breaks every 30 seconds even with 210 CHA. Yes, I had a handful of casts (over 4 hours) that held for 2 min+, but they were so few and far between.

All the fun in playing a chanter is Charm. Currently, as long as I keep haste/clarity up on everyone I might as well just go AFK for 15 minutes until they wear off.

So, what's going on with this? Working As Intended?
  #157  
Old 04-20-2011, 08:13 PM
Ronas Ronas is offline
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Well to keep you on your toes if you want to take the chance to charm i guess. But it is abit wtf when the mob is mala/malo + Tash and charmed with 255 cha to have to break within 5 secs 2-3 times in a row. Yes all you good for now is to buff and afk 15min till you have to redo buffs.

Groups these days handle up to 4-5 mobs at once so not that much need for mezzing. Just alot of rooting. Next i think they go mess up the root to randomly break like charm which was how i believe it was like on live too. I think it is already in, because the roots seem to break early on the higher lvl mobs before timer is up on it. O NO
  #158  
Old 04-21-2011, 11:37 AM
Vendar Vendar is offline
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Quote:
Originally Posted by Nanto [You must be logged in to view images. Log in or Register.]
Can we talk about charm?

How do you guys - the developers - feel about the new change?

It's not mana effecient to hold a charmie in group anymore... breaks every 30 seconds even with 210 CHA. Yes, I had a handful of casts (over 4 hours) that held for 2 min+, but they were so few and far between.

All the fun in playing a chanter is Charm. Currently, as long as I keep haste/clarity up on everyone I might as well just go AFK for 15 minutes until they wear off.

So, what's going on with this? Working As Intended?

hate to rain on the chanter parade, but during this era they were not ever considered a ''pet'' class or a ''solo'' class, at end game they were considered group support.
  #159  
Old 04-21-2011, 12:47 PM
baalzy baalzy is offline
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Vendar. Nothing changed with charm between Kunark and Velious. Yet in Velious suddenly people were charm hunting constantly. You know what changed? Peoples knowledge.
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  #160  
Old 04-24-2011, 11:04 PM
mosherup mosherup is offline
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I noticed what appears to be a nerf to the exp return from gnoll fang turn-ins as well.
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