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  #71  
Old 09-21-2019, 03:05 PM
Jadian Jadian is offline
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Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
Take a look at Vyal's post history. He was one of the guys selling Chardok pulls during Blue's timeline. No wonder he is so adamant about AoE mechanics. No one is going to deny that by design PBAoE should hit everything around you, and on live in later expansions AoE groups were a normal occurrence. What we are discussing here is written evidence that PBAoE's were not in fact acting like this, based on the official patch notes saying vaguely that they had been fixed. Using those patch notes, in conjunction with other player written information from the era, it seems fair to conclude that in fact there was a 4 mob limit for a period up until that date.

It is very hard to take someone's "memory" as a reasoning for making a change, or proving mechanics in cases like this. Especially from someone with a memory who claims that magician epic does not come out until after Velious.

When I look at Vyal's post history, and look at the way he has carried himself in this thread, I see someone who is desperate to try and profit off of AoE groups in general. AoE groups in general are bad for the server community, and the 25 mob limit is very necessary to help limit CSR strain.

YOU GOT KNOCKED THE FUCK OUT
  #72  
Old 09-21-2019, 03:06 PM
Zeboim Zeboim is offline
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The proof for: emails stating a 4 mob limit exists.
The proof against: Some guy's blog where he says he killed a gazillion frogloks at once and rants a lot.

I think you're gonna need a better source man.
  #73  
Old 09-21-2019, 03:11 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by Zeboim [You must be logged in to view images. Log in or Register.]
The proof for: 2 separate emails stating a 4 mob limit exists. +2 historical patch records that there was indeed some level of mob limitation due to bugs in code.
The proof against: Some guy's blog where he says he killed a gazillion frogloks at once and rants a lot.

I think you're gonna need a better source man.
Lets not discount the truth here! [You must be logged in to view images. Log in or Register.]
Last edited by Jibartik; 09-21-2019 at 03:13 PM..
  #74  
Old 09-21-2019, 03:13 PM
Jadian Jadian is offline
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Quote:
Originally Posted by Zeboim [You must be logged in to view images. Log in or Register.]
The proof for: emails stating a 4 mob limit exists.
The proof against: Some guy's blog where he says he killed a gazillion frogloks at once and rants a lot.

I think you're gonna need a better source man.
He's not interested in actual information. This entire post he's engaged in motivated reasoning, a form of cognitive dissonance that can easily be dismissed in any form of rational discussion.

Dude just wants to sperg out and get attention.
  #75  
Old 09-21-2019, 03:16 PM
Wenai Wenai is offline
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Quote:
Originally Posted by Vyal [You must be logged in to view images. Log in or Register.]
Sure but adding in stupid mechanics that never existed to begin with to restrict play styles because you think Everquest is supposed to be bards hanging out in taverns hitting on female trolls or something is not right. It takes away from what the game was intended to be.
You genuinely believe that Brad McQuiad, John Smedly, and the rest of the EverQuest team created this game with the sole purpose of having like 4 people monopolize their intricately laid out dungeons filled to the brim with lore kill it with AoE spells? You genuinely think they created 14 different classes so that 4 or so different classes could just do all of the dungeon content while the other 10 watched? In your mind, this is what you think they had in mind?
Quote:
Originally Posted by Vyal [You must be logged in to view images. Log in or Register.]
There was never any 4 mob limit nor was there ever any 25 mob limit.
Neither of those things is a real mechanic.
I don't think anyone has argued that the 25 mob limit was actually classic. It was a measure taken by staff to reduce CSR interference and genuinely improve the quality of life of players on the server.
Quote:
Originally Posted by Vyal [You must be logged in to view images. Log in or Register.]
I see you have a green name so please don't come at me with asinine commie bullshit where you think everyone needs to be the same and nobody should be able to level faster because they have a more hardcore play style.
Who hurt you? Point to me on the doll where they touched you.

My understanding (I was not involved with the project during the decision-making process for AoE limits) is that the amount of zone disruption was through the roof with AoE killing. Entire zones were becoming unusable due to AoE groups monopolizing them. People were getting trained by the AoE pullers, and being threatened if people tried to group there. That is the real crux of the issue. It creates a hostile environment, for something that was not present on live during the classic timeline.

I agree that people just didn't have the knowledge, or maybe connection issues also presented a problem. The tools were there, but it makes for a very poor experience for the server as a whole. It has NOTHING to do with people levelling faster, it has EVERYTHING to do with it being a toxic practice.


Quote:
Originally Posted by Vyal [You must be logged in to view images. Log in or Register.]
School gets out in March, game comes out and a week later I buy it same day i'm using Fire Flux on groups of gnolls outside Qeynos because I had no idea what I was doing and made a human mage who I eventually deleted and remade.

Clearly nobody here played EQ back then or remembers how it actually was. I'm trying to help.

There was never any mob limits in Everquest
Anything you state from your "memory" is null and void in my books. Maybe current staff will feel differently. However, someone who thinks Epics came out in Velious, and VERY CLEARLY has an agenda with respect to AoE groups is the last source they should be trusting.
Quote:
Originally Posted by Vyal [You must be logged in to view images. Log in or Register.]
So you can't find any patch notes to say there was ever a mob limit in Everquest.
There is many things that can't be found in the patch notes. For example, take a look at the Velious era patch notes and tell me on what patch date did Holgresh Elder Beads stop dropping? I took a look myself and could not find a concrete date. There are reports of players basically saying they haven't seen them drop in forever, but no real hard data from SOE about it being removed. They made changes ALL THE TIME without having proper documentation. It is the nature of software development. People make quick changes, fail to update a release document and all of a sudden a change will go unnoticed.
Quote:
Originally Posted by Vyal [You must be logged in to view images. Log in or Register.]
If these AoE spells came out and were not intended to be used on groups of mobs what was the point of even adding them into the game?

AoE is there so that huge groups of mobs can be killed at once. That is the very reason the spells were made. Putting limits on this defeats the purpose of even having them to begin with.
I truly feel you are completely delusional. I can virtually guarantee you that these spells were not put in place to pull an entire zone and AoE them to death all at once. The original designers and developers were trying to create a 3D D&D environment for people. That was the point. I can assure you that the intended purpose of these spells was likely the pure idea of adventuring with a group, being overrun with mobs and using AoE damage to try and take out creatures that overwhelm you.

Quote:
Originally Posted by Zeboim [You must be logged in to view images. Log in or Register.]
Girls, find you somebody that looks at you like this dude looks at aoe pl farms.
Pretty much. I can guarantee you that he has been spending months trying to pull people together to roll an AoE comp to try and level quickly. I am sure the plan was to try and get ahead of the leveling curve, hit SolA/SolB/LGuk before the group comps get there and try and monopolize the zone. He is now in full blown panic mode because this idea is currently in jeopardy.
Quote:
Originally Posted by Vyal [You must be logged in to view images. Log in or Register.]
2 months after launch people are killing 46 mobs in guk with AoE.
There's your proof all your 4 mob limit stuff is bullshit and all mob limits need to be removed from Blue and upcoming Green.
If people are upset because players level faster and the p99 logo doesn't have a fucking hammer and sickle on it then to bad?
Pretty sure they were talking about tadpoles in Innothule Swamp.

Also, if you are so displeased with AoE limitations why not go play on one of the other great EQEmu servers? Tons out there with no limitations on your AoE.
Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
Shamans don't get any pbaoe spells.

Their 24th aoe is a targeted rain spell.

https://wiki.project1999.com/Poison_Storm
LOL. I was coming here to say exactly that. That post is 100% falsified.
  #76  
Old 09-21-2019, 03:16 PM
Zeboim Zeboim is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
Lets not discount the truth here! [You must be logged in to view images. Log in or Register.]
You're right, forgot to mention the other sources were specifically bard and the rant blog is a shaman.
  #77  
Old 09-21-2019, 03:18 PM
Wurl Wurl is offline
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Quote:
Originally Posted by Vyal [You must be logged in to view images. Log in or Register.]
There is no more arguing. There's the proof.. There was never any mob limits in Everquest.
What do you think the patch notes mean?
  #78  
Old 09-21-2019, 03:21 PM
Jibartik Jibartik is offline
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All things considered, this thread did provide us with this:

[You must be logged in to view images. Log in or Register.]

But I would like to call to attention a few exhibits:

EXHIBIT A this character uses PROFANITY

EXHIBIT B this character claims to have collected no less than FOURTY SIX froglock tads in all the land

EXHIBIT C this character uses the phrase [You must be logged in to view images. Log in or Register.] New and Improved, at the Date: 5/18/99

5/18/99 is exaclty 2 months after the launch of everquest. 4 months before the september 13th patch that says it fixed a bug about AoE mobs.

What does this mean? I dont know? Maybe the writer of that blog is crazy.

Maybe the writer of that blog was testning new code that fixed AoE spells that later broke, and were fixed again september 13th

its worth noting I have not ever, seen patch notes for the moths March 16th - around June/July, thats where this 5/18/99 date lies.

All I can say is, there aint no zone in EQ that has no 46 froglock tads in it, but during the first 2 months of everquest I can tell you this much:

4 froglock tads probubly sure as hell felt like 46
Last edited by Jibartik; 09-21-2019 at 03:33 PM..
  #79  
Old 09-21-2019, 03:21 PM
Vyal Vyal is offline
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It's over there no point in arguing.
People were using AoE spells on mobs the day the game came out and there was no limit.
Mob limits didn't exist..
If some bard song was screwed up and got patched in Sep fine but everything else worked.

The burden of proof isn't on me although I did provide written testimony in the form of a game review from 5/99 that says "After hitting 24th I promptly purchased my new spells, and gathered together every froglok tadpole in the land into one nice big group, laughed as they tried to nibble me as they did oh so not long ago, and basked in the light of self satisfaction watching all 46 of them die at one time to the new improved area effect spells. That beats leveling to me man. I think I'll take a 2 week break from all leveling activity and stick to my tadpole killing."

You can all hate on me now it's fine. I'm just going to leave it at this and hope a dev sees this and takes out all mob limits because it was never part of classic.
  #80  
Old 09-21-2019, 03:23 PM
bwe bwe is offline
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Quote:
Originally Posted by Vyal [You must be logged in to view images. Log in or Register.]
It's over there no point in arguing.
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