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#71
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YOU GOT KNOCKED THE FUCK OUT | |||
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#72
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The proof for: emails stating a 4 mob limit exists.
The proof against: Some guy's blog where he says he killed a gazillion frogloks at once and rants a lot. I think you're gonna need a better source man. | ||
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#73
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Last edited by Jibartik; 09-21-2019 at 03:13 PM..
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#74
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Dude just wants to sperg out and get attention. | |||
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#75
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My understanding (I was not involved with the project during the decision-making process for AoE limits) is that the amount of zone disruption was through the roof with AoE killing. Entire zones were becoming unusable due to AoE groups monopolizing them. People were getting trained by the AoE pullers, and being threatened if people tried to group there. That is the real crux of the issue. It creates a hostile environment, for something that was not present on live during the classic timeline. I agree that people just didn't have the knowledge, or maybe connection issues also presented a problem. The tools were there, but it makes for a very poor experience for the server as a whole. It has NOTHING to do with people levelling faster, it has EVERYTHING to do with it being a toxic practice. Quote:
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Also, if you are so displeased with AoE limitations why not go play on one of the other great EQEmu servers? Tons out there with no limitations on your AoE. Quote:
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#76
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#78
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All things considered, this thread did provide us with this:
[You must be logged in to view images. Log in or Register.] But I would like to call to attention a few exhibits: EXHIBIT A this character uses PROFANITY EXHIBIT B this character claims to have collected no less than FOURTY SIX froglock tads in all the land EXHIBIT C this character uses the phrase [You must be logged in to view images. Log in or Register.] New and Improved, at the Date: 5/18/99 5/18/99 is exaclty 2 months after the launch of everquest. 4 months before the september 13th patch that says it fixed a bug about AoE mobs. What does this mean? I dont know? Maybe the writer of that blog is crazy. Maybe the writer of that blog was testning new code that fixed AoE spells that later broke, and were fixed again september 13th its worth noting I have not ever, seen patch notes for the moths March 16th - around June/July, thats where this 5/18/99 date lies. All I can say is, there aint no zone in EQ that has no 46 froglock tads in it, but during the first 2 months of everquest I can tell you this much: 4 froglock tads probubly sure as hell felt like 46 | ||
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Last edited by Jibartik; 09-21-2019 at 03:33 PM..
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#79
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It's over there no point in arguing.
People were using AoE spells on mobs the day the game came out and there was no limit. Mob limits didn't exist.. If some bard song was screwed up and got patched in Sep fine but everything else worked. The burden of proof isn't on me although I did provide written testimony in the form of a game review from 5/99 that says "After hitting 24th I promptly purchased my new spells, and gathered together every froglok tadpole in the land into one nice big group, laughed as they tried to nibble me as they did oh so not long ago, and basked in the light of self satisfaction watching all 46 of them die at one time to the new improved area effect spells. That beats leveling to me man. I think I'll take a 2 week break from all leveling activity and stick to my tadpole killing." You can all hate on me now it's fine. I'm just going to leave it at this and hope a dev sees this and takes out all mob limits because it was never part of classic. | ||
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