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			#1  
			
			
			
			
			
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 |  absolute state of mistmoore basically dont pull anything past gypsy room or your dead | ||
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			#2  
			
			
			
			
			
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 |   "man castle is always open, pretty sweet" - me prior to the incidents | ||
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			#3  
			
			
			
			
			
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 |   Definitely a reason nobody goes past Pond. Ive seen people in guild chat forming groups for deeper in. Every time 30 minutes later I see "Anybody xp rez in MM?" Every time. | ||
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			#4  
			
			
			
			
			
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 |   Wait, what? I've been exp'ing with groups inside in various areas literally all last week. Granted we had a good bard or enc anytime we went deeper in. Good bard/enc is probably the x factor for doing anything inside the castle/CY. | ||
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			#5  
			
			
			
			
			
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 |   Mistmoore is a shit pit train fest but one of my favorite zones.  30-40 at CE/CY is hard to beat. 
				__________________ Forum Quest Spyder73 (BANNED) NecroP1999 (BANNED) #LobsterClan #FreeWuTang | ||
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			#6  
			
			
			
			
			
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 |   right now pulling past the cook room or the gypsy room results in a mob teleporting to top of caslte and training you, you can get lucky and the glitch wont kick in for a few cycles but it can also happen the first time you pull gypsy room gonna have to come back when everything is green for katanas i guess kinda sucks | ||
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						Last edited by Bazia; 11-30-2019 at 02:55 PM..
					
					
				
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			#7  
			
			
			
			
			
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 |   Maybe get group wolf form(or have druid harmony everything on the way) and set up camp inside the castle? | ||
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			#8  
			
			
			
			
			
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 |   Quote: 
 and even when roaming things can still x teleport long story short if you need anything from back of castle come at 50 cloaked dhampyre for example u can pull all the way to GY no issues, its just the corner of the gypsy room and something i havent identified yet with cook room as well if you pull a mob through you those spots you will be dead in about 15 seconds to a huge train | |||
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			#9  
			
			
			
			
			
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 |   10 years into the project and stuff still goes through the floor and ceiling. Neat! | ||
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			#10  
			
			
			
			
			
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 |   i seem to recall people setting up camp often right inside the gypsy room itself. Not on blue but in actual vanilla timeline. But usually pathing issues/teleports involve pulling a specific direction. if stuff is aggroing through walls your only option will be to find the nearest mobs that start the train and harmony them every pull from that direction. | ||
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